Difference between revisions of "Synfig/C3/Basic-bone-animation/English"
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− | | style="background-color:#ffffff;border-top:0.5pt solid #000001;border-bottom:0.5pt solid #000001;border-left:0.5pt solid #000001;border-right:none;padding-top:0in;padding-bottom:0in;padding-left:0.0375in;padding-right:0.075in;"| '''Canvas >>'''Click on '''Turn | + | | style="background-color:#ffffff;border-top:0.5pt solid #000001;border-bottom:0.5pt solid #000001;border-left:0.5pt solid #000001;border-right:none;padding-top:0in;padding-bottom:0in;padding-left:0.0375in;padding-right:0.075in;"| '''Canvas >>'''Click on '''Turn off animate editing mode >>'''Click on '''Seek to begin >>'''Click on '''Play''' |
− | | style="background-color:#ffffff;border:0.5pt solid #000001;padding-top:0in;padding-bottom:0in;padding-left:0.0375in;padding-right:0.0382in;"| Lastly, click on '''Turn | + | | style="background-color:#ffffff;border:0.5pt solid #000001;padding-top:0in;padding-bottom:0in;padding-left:0.0375in;padding-right:0.0382in;"| Lastly, click on '''Turn off animate editing mode''' icon. |
Latest revision as of 12:27, 16 October 2020
Title of script: Basic bone animation
Author: Shital Joshi
Keywords: Add bones, Add child bones, Attach bones to body, Create a basic bone animation.
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Opening Slide | Welcome to the Spoken Tutorial on “Basic bone animation” using Synfig. |
Learning Objectives (Slide) | In this tutorial we will learn to animate a character using Skeleton option in Synfig.
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System requirements
(Slide) |
To record this tutorial, I am using
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Synfig interface | Now let us begin.
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Open Synfig-character file | I will open the Synfig-character file which is saved on my machine.
Please download and use it. |
Slide | Ensure that all parts of the body are in different layers.
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Layers panel | Before that we need to create groups.
Left hand should be made up of Left upper arm, Left lower arm and Left palm.
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Similarly, group the other layers.
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Go to File >> Save As | Let’s save this file using Save As option.
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Click on Desktop>>Basic bone animation folder >> Click on Name >> Type name as Basic-bone-animation >> Click on Save | Choose your preferred location and then type the filename as Basic-bone-animation.
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Go to Layers panel
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Now go to the Layers panel.
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Layer panel >> Right click on top layer >> New layer >> Other >>Skeleton>>canvas | Now, open the Character group by clicking on the triangular shape.
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Transform tool>> canvas | Click on the Transform tool and select the green dot of the bone.
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Canvas>> Create child bone | After this, right-click on the orange dot of the bone.
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Canvas | Adjust the length of the child bone in the upper part of the Trunk, as explained earlier. |
Canvas | In a similar manner, add and adjust the bones for neck, head and hands.
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Go to Layers panel>>Canvas>>
Press Ctrl key>> Layers panel |
For that, go to the Layers panel.
Right-click on R-upper-arm layer and then on Select all child layers. |
Go to the canvas.
Using Shift key, hold and drag the mouse to select all the nodes of the right upper arm. | |
Canvas>>Link to bone | Press Ctrl key and then select the Skeleton layer.
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Likewise, we have to attach every part of the body to its respective bone by using Link to bone. | |
SLIDE | Every part of the body needs to be attached to the Skeleton.
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Save the file | Press Ctrl and S keys to save the file. |
Layers panel>>Select Skeleton layer | Let us now start to animate.
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Turn on animate editing mode. | Turn on the animate editing mode icon. |
Time track panel>> Cursor | Go to Time track panel and place the cursor on the 20th frame. |
Point to the various dots | Observe the various coloured dots.
in the Skeleton. |
Canvas | Let’s go to the canvas.
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Time track panel>> Cursor>>Canvas | Go to the Time track panel and place the cursor on the 32nd frame.
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Time track panel>> Cursor>> Canvas | Again go to the Time track panel and place the cursor on the 48th frame.
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Canvas | Next, on same frame select the blue dot of the palm bone.
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Time track panel>> Cursor>> Canvas | Once again, go to the Time track panel and place the cursor on the 63rd frame.
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Canvas | We will animate L-hand in the same way.
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Time track panel>> Cursor>> Canvas | Go to Time track panel and place the cursor on the 20th frame.
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Canvas >>Click on Turn off animate editing mode >>Click on Seek to begin >>Click on Play
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Lastly, click on Turn off animate editing mode icon.
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Save the file | Once again, save the file. |
Let us now check the preview. | |
File >> Click on Preview >>Preview option >> Quality >>FPS
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Go to File and then click on Preview.
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Preview button >>Play
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Click on the Preview button and then click on the Play button. |
We can see a preview of the animation on the screen. | |
Close Preview window. | Let’s close the Preview window. |
File >>Render | Now let us render the animation.
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Render setting window >> Choose >> Save render as window | Go to Render setting window.
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Desktop >>Basic-bone-animation folder >> Write a Name >> Click on Ok | Choose the location to save the file. I’m choosing Desktop.
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Click on Target >> Select ffmpeg | Click on the Target drop-down menu and select the extension as ffmpeg. |
Click on Time >> Click on End time>> Click on Render
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Click on the Time tab and change the End time to 70.
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Let us check our animation now. | |
Desktop>> Double Click on Basic
bone animation folder >> Select Basic bone animation.avi >>Double click on it |
Go to Desktop and select Basic-bone-animation. avi.
<< Pause>> |
With this we have come to the end of this tutorial.
Let us summarize. | |
Summary (Slide)
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In this tutorial we learnt about basic bone animation in Synfig.
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Assignment
(Slide) |
* Open the Synfig file, given to you in the Code files link
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Completed assignment | Your completed assignment should look like this. |
About Slide | The video at the following link summarizes the Spoken Tutorial project.
Pls watch it. |
Workshop slide
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We conduct workshops using Spoken Tutorials.
And give certificates.
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Spoken Tutorial Forum slide | Please post your timed queries in this forum |
Acknowledgment Slide | Spoken Tutorial project is funded by NMEICT, MHRD, Government of India. |
This is Shital along with the Spoken Tutorial Animation Team from IIT Bombay, signing off.
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