Difference between revisions of "Rust-Programming-Language/C2/Variables-and-Mutability/English"

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(Created page with " {| border="1" |- || '''Visual Cue''' || '''Narration''' |- || <div style="color:#000000;">Show Slide: </div> <div style="color:#000000;">'''Title Slide'''</div> || <span sty...")
 
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'''Rust - Data types '''
 
'''Rust - Data types '''
|| * <div style="margin-left:1.27cm;margin-right:0cm;"><span style="color:#252525;">Every value in </span><span style="color:#252525;">'''Rust '''</span><span style="color:#252525;">is of a certain </span><span style="color:#252525;">'''Type.'''</span></div>
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||
 +
* <div style="margin-left:1.27cm;margin-right:0cm;"><span style="color:#252525;">Every value in </span><span style="color:#252525;">'''Rust '''</span><span style="color:#252525;">is of a certain </span><span style="color:#252525;">'''Type.'''</span></div>
 
* <div style="color:#252525;margin-left:1.27cm;margin-right:0cm;">Rust is a statically typed language that checks the types of variables at compile time.</div>
 
* <div style="color:#252525;margin-left:1.27cm;margin-right:0cm;">Rust is a statically typed language that checks the types of variables at compile time.</div>
 
* <div style="color:#252525;margin-left:1.27cm;margin-right:0cm;">Compiler must know the type of all variables at compile time</div>
 
* <div style="color:#252525;margin-left:1.27cm;margin-right:0cm;">Compiler must know the type of all variables at compile time</div>
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<div style="color:#252525;">'''Scalar Type'''</div>
 
<div style="color:#252525;">'''Scalar Type'''</div>
|| Data types are divided as* <div style="margin-left:1.27cm;margin-right:0cm;">Scalar and Compound Types</div>
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|| Data types are divided as
 +
* <div style="margin-left:1.27cm;margin-right:0cm;">Scalar and Compound Types</div>
  
 
A Scalar Type is referred to as a single value. Rust has four Scalar Data types. They are
 
A Scalar Type is referred to as a single value. Rust has four Scalar Data types. They are
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<div style="color:#000000;">println!("The circumference of a circle with radius {} is {}", radius, circumference); </div>
 
<div style="color:#000000;">println!("The circumference of a circle with radius {} is {}", radius, circumference); </div>
 
<div style="color:#000000;">} </div>
 
<div style="color:#000000;">} </div>
|| <div style="color:#171717;">This is an example for constants.</div>* <div style="color:#171717;margin-left:1.27cm;margin-right:0cm;">Constants are variables that are immutable and have a fixed value.</div>
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|| <div style="color:#171717;">This is an example for constants.</div>
 +
* <div style="color:#171717;margin-left:1.27cm;margin-right:0cm;">Constants are variables that are immutable and have a fixed value.</div>
 
* <div style="margin-left:1.27cm;margin-right:0cm;"><span style="color:#171717;">They are declared using the </span><span style="color:#171717;">'''const'''</span><span style="color:#171717;"> </span><span style="color:#171717;">keyword. </span></div>
 
* <div style="margin-left:1.27cm;margin-right:0cm;"><span style="color:#171717;">They are declared using the </span><span style="color:#171717;">'''const'''</span><span style="color:#171717;"> </span><span style="color:#171717;">keyword. </span></div>
 
* <div style="color:#171717;margin-left:1.27cm;margin-right:0cm;">You must declare the type of the value.</div>
 
* <div style="color:#171717;margin-left:1.27cm;margin-right:0cm;">You must declare the type of the value.</div>
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fn main() {
 
fn main() {
 
 
let y: u32 = - 200;
 
let y: u32 = - 200;
 
 
println!("Integer: {}", y);
 
println!("Integer: {}", y);
 
 
}
 
}
  
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* <div style="margin-left:1.27cm;margin-right:0cm;">Run the above program</div>
 
* <div style="margin-left:1.27cm;margin-right:0cm;">Run the above program</div>
 
 
* <div style="margin-left:1.27cm;margin-right:0cm;">Analyse the error and correct the program.</div>
 
* <div style="margin-left:1.27cm;margin-right:0cm;">Analyse the error and correct the program.</div>
  

Revision as of 22:07, 30 April 2025

Visual Cue Narration
Show Slide:
Title Slide
Welcome to the Spoken Tutorial on Variables and Mutability in Rust.
Slide 2

Learning Objective

In this tutorial, we will learn about:
  • Variables
  • Mutability and
  • Data types
Slide 3

System Requirements

This tutorial is recorded using</span>
  • Ubuntu Linux OS version 22.04
  • Rust 1.80.0
  • Visual Studio Code 1.19.0
Slide 4

Prerequisites

https://spoken-tutorial.org

To follow this tutorial,
  • You should be familiar with compiling and running a Rust program
  • If not, please go through the prerequisite Rust tutorial on this website.
Slide 5

Code Files

  • The files used in this tutorial are provided in the Code files link of this tutorial page
  • Please download and extract the files.
  • Make a copy and then use them while practicing.
Slide 6

Variables let a = 10; //immutable let mut b=15;//mutable

  • In Rust, we create variables using the let statement.
  • By default, variables are immutable,meaning their values cannot be changed
  • You can make them mutable by using mut.
Open Visual Studio Code editor Let us open the Visual Studio Code editor.
Open the terminal by pressing
Ctrl+Tilde (~)

Click on Terminal and select New Terminal.

In the menu bar, click on Terminal and select New Terminal.

We can see a terminal window at the bottom.

Type at the prompt:

cargo new variables

Go to our working directory MyRustProject as explained earlier.
Please refer to the Additional Reading material link of this tutorial.

It explains the steps to create and run the project.

Type the command cargo new variables and press Enter

Open the created project as shown.

Point to main.rs file.
Press Ctrl + C to copy
Press Ctrl + V to paste
In the main.rs file, copy and paste the code from the codefile.
Highlight the code according to narration
fn main(){
let a = 1;
println!(“The value of a is {}”,a);
a=2;
println!(“The value of a is {}”,a);
}
let keyword is used to declare variables in Rust.

Here we have initialized the variable a and assigned the value 1 to it.

We are trying to reassign the value 2 to variable a.

After reassigning we are printing the variable’s value to see what the value contains.

Press Ctrl and S to save the file.

In the menu bar, click on terminal and select New Terminal.
Type Cargo build In the terminal, type cargo build to compile the Cargo project.
Highlight the error
Here, we can see an error - cannot assign twice to immutable variable ‘a’.

Note that we had mentioned variables are immutable by default.

So switch back to the program.
Type mut
Let mut a=1;
Now, type mut in between let and a.
Here we are telling the compiler that the initialized variable is mutable.
Type cargo run Save the file.

In the terminal, type cargo run

Highlight the output
We can see the output.

Both the initialized and the modified values are printed successfully.

Next let us see the shadowing of variables.
Shadowing

fn main() { let x = 5; println!("x is {}", x);

let x = x + 2; println!("x is {}", x); }

Clear the code window and then copy and paste the code from the code file.

Rust allows variable shadowing. Here the variable x is shadowing. Shadowing is to declare a new variable with the same name as a previous variable in the same scope. We can assign a new value to the new variable while the old variable remains unchanged. Save the file.

In the terminal, type cargo run

Check the output.

It prints the value of x as 5 and 7 as the result of shadowing.

Next we will see the scope of the variables.
Scope of the variable

fn main() {

// scope of outer_var variable is inside the main function code block

let outer_var = 100;

// start of the inner code block

{

// scope of inner_var variable is only inside this new code block

let inner_var = 200;

println!("inner_var = {}", inner_var);

}

// end of the inner code block

println!("inner_var = {}", inner_var);

println!("outer_var = {}", outer_var);

}

Clear the code window.

Copy and paste the code from the codefile.

In this code, observe the declaration of variables outer_var and inner_var.

Curly braces { } define the block scope where the variable access becomes restricted to local.

Save the program.

Let us check the output. Run the program.
We can see a compilation error.
Here we tried to print the inner_var outside of the inner code block.
So the program will give an error.
Let us comment the print statement of inner_var in the outer block.
Save the program.
Run the program again to see the output.
We can see the output displayed for outer_var as 100 and inner_var as 200.
This shows that any variable outside the braces will have global access.
Next we will see about various data types in Rust.
Slide:

Rust - Data types

  • Every value in Rust is of a certain Type.
  • Rust is a statically typed language that checks the types of variables at compile time.
  • Compiler must know the type of all variables at compile time
  • This helps the compiler to optimize for efficient and faster runtime execution.
Slide:
Scalar Type
Data types are divided as
  • Scalar and Compound Types

A Scalar Type is referred to as a single value. Rust has four Scalar Data types. They are

  • Integers
  • Float
  • Boolean
  • Character
Switch back to the visual code editor.
Let us see a rust program for various data types.

Copy paste the code from the code file.

Highlight according to narration
fn main() {
let x: i32 = 100;
let y: u32 = 200;
let f: f64 = 3.14;
let flag: bool = true;
let character: char = 'R';
println!("Integer: {}", x);
println!("Integer: {}", y);
println!("Float: {}", f);
println!("Boolean: {}", flag);
println!("Character: {}", character);
}
We use integer data types to store whole numbers.
i specifies signed integer type i.e(it can store both positive or negative value)
32 is the size of the data type i.e (it takes 32 bits of space in memory)
Integers can be of many types as i8, i16, i32, i64.
u specifies the unsigned integer type i.e (it can only store positive integer values.)
If we try to store negative numbers to u32 type variables, we will get an error.
Here, the f character represents a floating point number.
32 and 64 represent the size in bits.
A boolean data type can have two possible values: true or false.
char represents the character type variable and we use single quotes to represent a character.
We can also store special characters like $, & etc. using the character type.
Save the program.
Let us compile and run the program and see the output.
In the terminal, type cargo run.

We can see the various data types printed as output.

Slide:

Type Inference in Rust

  • In Rust we can create variables without mentioning a data type
  • let x=50;
  • Rust will automatically set i32 as default type for integer by looking at the value 50.
  • This process is Type Inference.
Slide:

Constants

const PI: f32 = 3.14159265358979323846;
fn main() {
let radius = 5.0;
let circumference = 2.0 * PI * radius;
println!("The circumference of a circle with radius {} is {}", radius, circumference);
}
This is an example for constants.
  • Constants are variables that are immutable and have a fixed value.
  • They are declared using the const keyword.
  • You must declare the type of the value.
This brings us to the end of this tutorial.

Let us summarize.

Slide:

Summary

In this tutorial, we learnt about
  • Variables
  • Mutability and
  • Data types
Slide:

Assignment

fn main() { let y: u32 = - 200; println!("Integer: {}", y); }

As an assignment, do the following.
  • Run the above program
  • Analyse the error and correct the program.
Show Slide:

About Spoken Tutorial Project

The video at the following link summarizes the Spoken Tutorial project.

Please download and watch it.

Show Slide:

Spoken Tutorial Workshops

The Spoken Tutorial Project Team conducts workshops and gives certificates.

For more details, please write to us.

Slide : Forum for specific questions Please post your timed queries in this forum
Acknowledgement Spoken Tutorial project was established by the Ministry of Education(MoE), Govt of India
Acknowledgement We would like to thank Vishal Pokuri from VIT Vellore for content contribution.
Thank You This tutorial is contributed by Nirmala Venkat and Ketki Bhamble from the spoken tutorial team.

Thank you for joining.

Contributors and Content Editors

Madhurig, Nirmala Venkat