Difference between revisions of "Blender-4.1/C3/Creating-a-Road/English"
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In the bottom change the '''untitled.blend''' as '''Road.blend.''' | In the bottom change the '''untitled.blend''' as '''Road.blend.''' | ||
− | Click on '''Save blender file. | + | Click on '''Save blender file.''' |
− | + | The file is now saved. | |
We have come to the end of this tutorial. | We have come to the end of this tutorial. |
Latest revision as of 12:15, 3 September 2024
Title: Creating a Road
Author: Sejal Dhiman & Arthi Varadarajan
Keywords: blender 4.1, object mode, edit mode, loop cut, material, bezier curve, array modifier, curve modifier, solidify, video tutorial.
Visual Cue | Narration |
Slide Number 1
Title Slide |
Welcome to the Spoken tutorial on Creating a Road in Blender 4.1. |
Slide Number 2
Learning Objectives |
In this tutorial, we will learn to create a road using the options given here:
|
Slide Number 3
Software and System Requirement |
To record this tutorial, I am using
It is recommended to install Blender version 4.1 or higher. |
Slide Number 4
Pre-requisites |
To follow this tutorial
|
Blender interface | I have already opened Blender.
|
Video editor: X
Click on Delete. The cube has to be selected. |
Let us start creating the road.
First we will delete the cube. Press X and select Delete from the shown menu. |
Cursor on the 3D view port. | Next, let us add a plane for creating the road. |
Video editor: Shift and A
Mesh >> Plane |
Press Shift and A keys together to open the Add menu.
Select Mesh and then click on Plane . |
Video editor: numpad 7 | Let us go to the Top view to work further.
For this, press numpad 7 to show the top view. |
Go to the Toolbox. Click on Scale
Drag the green handle upward |
Next, let us resize the plane.
Go to the Toolbox and click on Scale . Click on the green handle of the gizmo and drag it upwards. |
Hover over Resize option | To set the exact dimension, go to the bottom left.
Observe that, Resize option is available as the Scale tool is used. This option may vary as per the action performed on the 3D viewport. |
Click on the Resize.
Change the value of Y to 3.5 |
Click on the Resize option.
Change the value of Y to 3.5. Press Enter. Observe the change in the plane. |
point to the plane. | Note that we are currently working in the Object Mode.
To edit the object, we need to go to Edit mode. |
Hover over the top left slide corner
Click on Object mode drop down. Click on Edit mode Press Tab key twice |
Go to the top left corner.
Below the Menu, locate the dropdown named Object Mode. Click on it and select Edit mode. Tab key also helps to switch between Object mode and Edit mode. |
Point to the 3 icons. | Next to the Edit mode option, observe the three icons. |
Click on Vertex selection mode | In Vertex selection mode, we can edit the vertices of the object. |
Click on Edge selection mode | In Edge selection mode, we can edit the edges. |
Click on Face selection mode
Click on Edge selection mode |
Face selection mode allows to work and edit the faces of the object.
|
Hover over the plane | Now let us add loop cuts to the plane. |
Go to Tool box. Click on Loop Cut | For that, go to the Toolbox and click the Loop Cut.
Move the mouse onto the plane. |
Click when yellow line appears vertically on the plane | You can see a yellow line appearing over the plane.
Observe that an edge is created in the middle of the plane. |
Hover over the plane | Now, we will add another vertical edge. |
Hover over the bottom left corner
Click on Loop Cut and Slide Set the Number of Cuts to 2 |
To do so, go to the bottom left.
On the Loop Cut and Slide option, set the Number of Cuts to 2. Press Enter. I will minimize this option. Now you can see two vertical edges on the plane. |
Go to Tool box. Click on Scale.
Drag the red handle towards the right side. |
Let us move these edges towards the corner of the plane.
Go to the Toolbox and click on Scale. Click and drag the red handle towards the right side. |
Release the mouse button | Once the lines move to the corner of the plane, release the mouse button. |
Hover over the plane
Click on Loop Cut |
Next, let’s add horizontal edges to the plane.
Go to Toolbox. Click on Loop cut. |
Click to create horizontal loop cut | Move the mouse on the plane.
When the yellow line comes horizontally, click on it. Let us add 3 more edges to the plane. |
Go to the bottom left corner
Click on Loop Cut and Slide Set Number of Cuts to 4 |
Go to Loop Cut and Slide option.
Change the Number of Cuts to 4 and press Enter. We see four horizontal edges created to the plane.
|
Go to Toolbox.
Click on the Select Box. |
Let us align these edges now.
Go to Toolbox, Click on the Select Box. |
Click and drag on the first edge | Click and drag the mouse on the first horizontal edge and select it. |
Hold Shift key. Click and drag on the last edge | Hold the Shift key and drag the mouse over the last horizontal edge as shown. |
Hover over the selected edges | Let us now move these edges towards the corner of the plane. |
Go to Tool box. Click on Scale.
Select and drag it vertically upward |
Go to Toolbox, Click on Scale.
Click on the green handle of the gizmo and drag it vertically upwards as shown. |
Click on Select box tool.
Select the second and third created edges of the plane |
Let us align the other 2 edges. Click on the Select box tool.
Click and drag to select the second edge of the plane. Hold the Shift key and select the third edge. |
Click on Scale tool.
Move the edges closer |
Click on the Scale tool.
Move them close to each other using the green handle as shown. |
Only narration | Next, let’s add some colors to the plane to make it look like a road. |
Video editor: Z | To preview the changes, we will make use of the Viewport Shading Modes.
|
Hover over Solid mode
Click on Material preview |
Currently, Solid mode is active.
We will change it to Material Preview mode. Let us add materials to the plane now. |
Go to Properties | Go to the Properties panel on the right.
Keep the cursor near the left corner of the Properties panel. A double headed arrow appears |
Click and drag on the double headed arrow.
Click on Materials. |
Click and drag the double headed arrow towards the left.
Like this we can resize the panels in Blender. Click on the last circular icon called Material. |
Click on New | The Material properties open on the right side.
Click on New. |
Replace Material001 with Road
Click on the Base Color |
Change the Material001 name to Road. Press Enter.
|
Hover over the color wheel
Select black color Move the mouse |
A color wheel appears.
Drag the mouse and select black color as shown.
|
Hover over the road | You can see that the color of the road changes to black. |
Only narration | Let’s now make it realistic by adding more details to it. |
Click on Select box tool
|
Click on the Select box tool.
Then drag and select the middle face of the plane. |
Go to Properties.
Click on “+”. Select New Change the Material001 to Yellow stripe |
Go to the Properties.
Click on the “+” option. Click on New. In the name field, change Material001 to Yellow stripe. Press Enter. |
Click on the Base Color field
Select yellow color Click on Assign |
Click on the Base Color field. Color wheel opens.
Choose the shade of yellow that resembles the yellow lines on a real road. Click on Assign. Observe the color changes to yellow of the selected face of the plane. |
Drag and select the horizontal top 3 boxes.
Hold the Shift key and select the horizontal bottom 3 boxes too.
|
Let us now add white lines on the sides of the road.
|
Go to Properties.
Click on “+”. Select New Change the Material001 to White stripe |
Go to Properties.
Click on the “+” option. Click on New. In the name field, change the Material001 to White stripe. Press Enter. We can keep the default white color here. |
Click on Assign | Click on Assign.
Now the color changes to white on the selected area of the plane. |
Hover over the road | Let us now convert this straight road to a curved road. |
Press Tab key | Press Tab key to change the Edit mode to Object mode.
Next, let us add a curve to the 3D viewport. |
Video editor: Shift and A
Select Curve. Click on Bezier |
Press Shift and A keys together.
Scroll the mouse wheel inwards to zoom in and view the curve properly. |
Click on minus key | Let’s increase the size of the curve.
Scroll the mouse wheel outwards to zoom out the view as shown. |
Video editor: S
Move the mouse |
Now let us scale the BezierCurve.
Press the S key and move the mouse. Observe that the curve gets bigger. When it covers the whole 3D viewport, click to stop the action. |
Hover over the road and curve | Let’s now learn to merge both the road and the curve. |
Select the Road
Go to Properties Click on the spanner shaped icon |
Click on the Select box tool. Select the Road.
Go to Properties. Click on the spanner shaped icon. This is the Modifier Properties.
|
Click on Add and then Array | Click on Add modifier.
A drop down appears. Go to Generate and select Array. |
Hover on Array modifier | Observe Array modifier opens.
It allows us to create copies of an object and arrange them in a pattern. |
Change the Fit Type to Fit Curve
Select BezierCurve |
Click on Fit Type dropdown.
Change the Fit Type to Fit Curve. Then click on the Curve field. Select BezierCurve. |
Hover over the road | Notice the array pattern on the road is enabled.
But the curve and the road are not yet merged. |
Click on the Add Modifier and then on Deform
Select Curve |
To do so we will add another Modifier.
Click on the Add Modifier and then on Deform. From the drop down select Curve. |
Click on the Curve Object field
Select BezierCurve |
Curve modifier appears below the Array modifier.
Click on the Curve Object field. Select BezierCurve. |
Hover over the road | Observe the road is merged with the BezierCurve and appears in a curved shape. |
Click the mouse wheel and drag the mouse in different directions | Let's view the road from a different angle.
Hold the mouse wheel and drag the mouse in different directions. |
Point to the road. | Let's give some thickness to the road. |
Go to Properties.
Click on Add Modifier. Then on Generate. From the drop down select Solidify Change the Thickness to 0.5 |
Go to Properties. Click on Add Modifier. Then on Generate.
From the drop down select Solidify. Solidify appears below the Curve modifier. Here, change the Thickness to 0.5. Press Enter. |
Hover over the road | Notice that the thickness of the road has increased. |
Click on File and then Save
Change the folder name to Car-animation. Change the untitled.blend as Road.blend. Click on Save blender file |
Now the road is created. Let us save the file.
Go to File and select Save. Select Desktop. You can choose a different location according to your preference. On the top, click on the folder icon to create a new folder. Change the folder name to Car-animation. In the bottom change the untitled.blend as Road.blend. Click on Save blender file. The file is now saved. We have come to the end of this tutorial. |
Slide Number 5
Summary |
Let’s summarize.
In this tutorial, we have learned to, create a road using the options given here:
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Slide Number 6
Assignment |
As an assignment, please create a zebra crossing.
|
Slide Number 7
About the Spoken Tutorial Project |
The video at the following link summarizes the Spoken Tutorial project.
Please download and watch it. |
Slide Number 8
Spoken Tutorial workshops |
The Spoken Tutorial Project team conducts workshops and gives certificates.
For more details, please write to us. |
Slide Number 9
Answers for THIS Spoken Tutorial |
Please post your timed queries in this forum. |
Slide Number 10
FOSSEE Forum |
For any general or technical questions on Blender, visit the FOSSEE forum and post your question. |
Slide Number 11
Acknowledgement |
The Spoken Tutorial project was established by the Ministry of Education, Government of India.
This is Arthi along with Sejal from IIT Bombay signing off. Thanks for joining. |