Difference between revisions of "Blender-4.1/C2/Camera-View-Settings/English"
(Created page with "'''Title''': Camera View Settings '''Author:''' Pooja Jha & Arthi Varadarajan '''Keywords''': blender 4.1, camera view, roll, pan, dolly, track, video tutorial. {| border=...") |
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'''Keywords''': blender 4.1, camera view, roll, pan, dolly, track, video tutorial. | '''Keywords''': blender 4.1, camera view, roll, pan, dolly, track, video tutorial. | ||
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|- | |- | ||
|| Cursor on the interface. | || Cursor on the interface. | ||
− | || I have already opened ''' | + | || I have already opened '''Blender'''. |
Let us see how to navigate the camera. | Let us see how to navigate the camera. | ||
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at the top left corner of '''3D viewport'''. | at the top left corner of '''3D viewport'''. | ||
− | || By default, when''' Blender''' opens, the '''3D viewport''' is in the '''User Perspective view'''. | + | || By default, when '''Blender''' opens, the '''3D viewport''' is in the '''User Perspective view'''. |
|- | |- | ||
|| Only Narration | || Only Narration | ||
− | || Now, let’s switch to the''' camera view | + | || Now, let’s switch to the''' camera view'''. |
|- | |- | ||
|| Click on '''View''' option | || Click on '''View''' option | ||
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Navigate to '''Cameras'''. | Navigate to '''Cameras'''. | ||
− | From the | + | From the sub-menu select '''Active Camera'''. |
|- | |- | ||
|| Press numpad 0. | || Press numpad 0. | ||
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|| We can now see the '''camera view'''. | || We can now see the '''camera view'''. | ||
− | The dotted box around the cube is the field of view of the '''Active | + | The dotted box around the cube is the field of view of the '''Active camera'''. |
All objects inside this box will be rendered. | All objects inside this box will be rendered. | ||
Line 94: | Line 95: | ||
'''Numpad 0''' | '''Numpad 0''' | ||
− | || Press '''numpad 0 '''to go back to the '''perspective view'''. | + | || Press '''numpad 0 ''' to go back to the '''perspective view'''. |
|- | |- | ||
|| Press 0 twice | || Press 0 twice | ||
− | || The shortcut '''numpad 0 '''is a toggle to switch-to and from the '''camera view | + | || The shortcut '''numpad 0 ''' is a toggle to switch-to and from the '''camera view'''. |
|- | |- | ||
|| Hold the mouse wheel. | || Hold the mouse wheel. | ||
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|- | |- | ||
|| Video editor: '''Esc''' | || Video editor: '''Esc''' | ||
− | || Right click or press '''Esc '''on the keyboard to cancel the action. | + | || Right click or press '''Esc ''' on the keyboard to cancel the action. |
|- | |- | ||
|| Point to the view. | || Point to the view. | ||
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Video editor: '''X '''twice | Video editor: '''X '''twice | ||
− | || Press '''R '''to enter the object rotation mode. | + | || Press '''R ''' to enter the object rotation mode. |
Press '''X '''twice. | Press '''X '''twice. | ||
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|| The first '''X '''locks the rotation to the global x-axis. | || The first '''X '''locks the rotation to the global x-axis. | ||
− | The second '''X '''locks the rotation to the local x-axis. | + | The second '''X ''' locks the rotation to the local x-axis. |
|- | |- | ||
|| Move the mouse up and down | || Move the mouse up and down | ||
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|| The '''camera view''' pans left to right and vice versa. | || The '''camera view''' pans left to right and vice versa. | ||
|- | |- | ||
− | || Right click | + | || Right click or Press ESc |
|| Press '''Esc''' to go back to the''' '''previous''' camera view'''. | || Press '''Esc''' to go back to the''' '''previous''' camera view'''. | ||
|- | |- | ||
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|- | |- | ||
|| Only Narration | || Only Narration | ||
− | || '''Dolly '''supports moving the view-point to a different place. | + | || '''Dolly ''' supports moving the view-point to a different place. |
− | It also allows | + | It also allows us to transport the view from one place to another. |
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Now, move the mouse wheel up and down. | Now, move the mouse wheel up and down. | ||
− | Right click to go back to the '''camera view | + | Right click to go back to the '''camera view'''. |
|- | |- | ||
|| Only Narration | || Only Narration | ||
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Move the mouse. | Move the mouse. | ||
− | || Press '''G '''on the keyboard. | + | || Press '''G ''' on the keyboard. |
− | Then press '''Z '''twice to lock the camera to the local '''z- axis'''. | + | Then press '''Z ''' twice to lock the camera to the local '''z- axis'''. |
Now, moving the mouse gives the same effect. | Now, moving the mouse gives the same effect. | ||
|- | |- | ||
|| Right click | || Right click | ||
− | || Right click to go back to the previous '''camera view | + | || Right click to go back to the previous '''camera view'''. |
|- | |- | ||
|| Only Narration | || Only Narration | ||
Line 262: | Line 263: | ||
|- | |- | ||
|| Right click | || Right click | ||
− | || Right click to go back to the previous '''camera view | + | || Right click to go back to the previous '''camera view'''. |
|- | |- | ||
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|- | |- | ||
|| Only Narration | || Only Narration | ||
− | || The '''camera view '''tracks up and down. | + | || The '''camera view ''' tracks up and down. |
|- | |- | ||
|| Right click | || Right click | ||
− | || Right click to go back to the previous '''camera view | + | || Right click to go back to the previous '''camera view'''. |
|- | |- | ||
|| Only Narration | || Only Narration | ||
Line 289: | Line 290: | ||
|- | |- | ||
|| Only Narration | || Only Narration | ||
− | || When''' camera fly mode '''is '''ON''' then mouse movement pans the | + | || When''' camera fly mode '''is '''ON''' then mouse movement pans the view accordingly. |
|- | |- | ||
|| Only Narration | || Only Narration | ||
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|- | |- | ||
|| Video editor: '''W ''' | || Video editor: '''W ''' | ||
− | || Press '''W '''to zoom into the''' camera view'''. | + | || Press '''W ''' to zoom into the''' camera view'''. |
|- | |- | ||
|| Video editor: '''S ''' | || Video editor: '''S ''' | ||
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|- | |- | ||
|| Video editor: '''A ''' | || Video editor: '''A ''' | ||
− | || | + | || On pressing '''A ''' camera is moving to right side. |
|- | |- | ||
|| Video editor: '''D ''' | || Video editor: '''D ''' | ||
− | || | + | ||On pressing '''D''', camera is moving to left side. side. |
|- | |- | ||
|| Video editor: '''Q ''' | || Video editor: '''Q ''' |
Revision as of 13:58, 5 August 2024
Title: Camera View Settings
Author: Pooja Jha & Arthi Varadarajan
Keywords: blender 4.1, camera view, roll, pan, dolly, track, video tutorial.
Visual Cue | Narration |
Slide Number 1
|
Welcome to this spoken tutorial on Camera view settings in Blender. |
Slide Number 2
|
In this tutorial, we will learn to:
|
Slide Number 3
Software and System Requirements |
To record this tutorial, I am using
It is recommended to install Blender version 4.1 or higher. |
Slide Number 4
|
To follow this tutorial,
|
Cursor on the interface. | I have already opened Blender.
Let us see how to navigate the camera. |
Hover the cursor on User Perspective,
at the top left corner of 3D viewport. |
By default, when Blender opens, the 3D viewport is in the User Perspective view. |
Only Narration | Now, let’s switch to the camera view. |
Click on View option
Camera >> Active Camera |
Go to the 3D viewport menu bar and click on View.
Navigate to Cameras. From the sub-menu select Active Camera. |
Press numpad 0. | For keyboard shortcut, press numpad 0. |
Hover around the dotted box | We can now see the camera view.
The dotted box around the cube is the field of view of the Active camera. All objects inside this box will be rendered. |
Only Narration | Blender allows us to position the active camera.
It also allows us to orient the active camera to match our current view point. Let’s see how to do this. |
Video editor:
Numpad 0 |
Press numpad 0 to go back to the perspective view. |
Press 0 twice | The shortcut numpad 0 is a toggle to switch-to and from the camera view. |
Hold the mouse wheel.
Move the mouse. |
Hold the mouse wheel or the middle mouse button.
|
Only Narration | This will help us to change the location where we wish to place the camera. |
Click on the cube | Make sure the cube is selected. |
Video editor:
Ctrl, Alt and Numpad 0 |
Press Ctrl, Alt and numpad 0 keys together. |
Point to the camera. | Observe that the camera moves to the new location.
|
Only Narration | Blender also allows us to perform a few navigational actions on the camera.
These are rolling, panning, tracking etc. We shall now look at these. |
click on the dotted box. | Click on the dotted box to select the camera. |
Only Narration | Now, we can manipulate the camera like we would manipulate any other object.
|
Only Narration | The first action we shall see is to roll the camera view. |
Video editor: R | Press R on your keyboard to enter the object rotation mode. |
Move your mouse left and right | Now move your mouse left to right and up and down. |
Only Narration | By default this rotates the camera in its local z-axis.
|
Video editor: Esc | Right click or press Esc on the keyboard to cancel the action. |
Point to the view. | This will take you back to your previous camera view. |
Only Narration | The next action we shall see is panning the camera view. |
Hover left to right and up and down | Panning is in 2 directions – left to right or up and down. |
Video editor: R.
|
Press R to enter the object rotation mode.
Press X twice. |
Only Narration | The first X locks the rotation to the global x-axis.
The second X locks the rotation to the local x-axis. |
Move the mouse up and down | Now move the mouse up and down. |
Only Narration | The camera view pans up and down. |
Video editor: Y twice | Press Y twice. |
Only Narration | The first Y locks the rotation to the global y-axis.
The second Y locks the rotation to the local y-axis. |
Move the mouse left to right | Now move the mouse left to right. |
Only Narration | The camera view pans left to right and vice versa. |
Right click or Press ESc | Press Esc to go back to the previous camera view. |
Only Narration | Next we shall dolly the camera. |
Only Narration | Dolly supports moving the view-point to a different place.
It also allows us to transport the view from one place to another.
|
Video editor: G
Move the mouse up and down. |
First press G on the keyboard.
Then hold the mouse wheel. Now, move the mouse wheel up and down. Right click to go back to the camera view. |
Only Narration | In the second way, you can move the camera along its local z-axis. |
Video editor: G
Video editor: Z twice Move the mouse. |
Press G on the keyboard.
Then press Z twice to lock the camera to the local z- axis. Now, moving the mouse gives the same effect. |
Right click | Right click to go back to the previous camera view. |
Only Narration | Moving the camera along local X or Y axis tracks left-right or up-down motion. |
Video editor: G
Video editor: X twice Move the mouse left to right. |
Press G.
Now press X twice. Then move the mouse left to right. |
Only Narration | The camera view tracks left to right and vice versa. |
Right click | Right click to go back to the previous camera view. |
Video editor: G
Video editor: Y twice Move the mouse up and down |
Now, Press G and press Y twice.
Move the mouse up and down. |
Only Narration | The camera view tracks up and down. |
Right click | Right click to go back to the previous camera view. |
Only Narration | Blender also provides a fly mode for the camera. |
Video editor:
Shift and Tilde(~) |
Press Shift and Tilde keys to enter the camera fly mode. |
Only Narration | When camera fly mode is ON then mouse movement pans the view accordingly. |
Only Narration | Let us now use the keyboard shortcut keys as shown. |
Video editor: W | Press W to zoom into the camera view. |
Video editor: S | Press S to zoom out the camera view. |
Video editor: A | On pressing A camera is moving to right side. |
Video editor: D | On pressing D, camera is moving to left side. side. |
Video editor: Q | Press Q, to shift the camera view upwards. |
Video editor: E | Press E, to shift the camera view downwards. |
Left click | Next, left click on the mouse to lock the camera view. |
Only Narration | Observe that, now we see the new camera view.
|
Slide Number 5
Summary |
Let us summarize.
In this tutorial, we have learnt to
|
Slide Number 6
|
As an assignment, please do the following
|
Slide Number 7
|
The video at the following link summarizes the Spoken Tutorial project.
Please download and watch it. |
Slide Number 8
|
The Spoken Tutorial Project team conducts workshops and gives certificates.
|
Slide Number 9
|
Please post your timed queries in this forum. |
Slide Number 10
|
For any general or technical questions on Blender, visit the FOSSEE forum and post your question. |
Slide Number 11
|
Spoken Tutorial project was established by the Ministry of Education, Government of India. |
This is Arthi along with Sejal from IIT Bombay signing off.
Thank you for joining. |