Difference between revisions of "PhET/C3/Projectile-Motion/English-timed"

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(Created page with "{| border=1 | Time | Narration |- || 00:01 || Welcome to this tutorial on '''Projectile motion'''. |- || 00:05 || In this tutorial we will demonstrate, '''Projec...")
 
 
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{| border=1
 
{| border=1
|   Time   
+
|'''Time'''    
|   Narration   
+
|'''Narration'''    
  
 
|-
 
|-
Line 9: Line 9:
 
|-  
 
|-  
 
|| 00:05
 
|| 00:05
|| In this tutorial we will demonstrate, '''Projectile Motion PhET simulation'''.  
+
|| In this tutorial, we will demonstrate '''Projectile Motion PhET simulation'''.  
  
 
|-  
 
|-  
 
||00:11
 
||00:11
|| To follow this tutorial, Learner should be familiar with topics in high school physics.  
+
|| To follow this tutorial, learner should be familiar with topics in high-school physics.  
  
 
|-  
 
|-  
 
||00:18
 
||00:18
|| Here I am using, Ubuntu Linux OS version 14.04
+
|| Here I am using:
  
Java version 1.7  
+
'''Ubuntu Linux OS''' version 14.04,
 +
 
 +
'''Java''' version 1.7,
  
 
|-  
 
|-  
 
|| 00:26
 
|| 00:26
||Firefox Web Browser version 53.02.2.  
+
||'''Firefox Web Browser''' version 53.02.2.  
  
 
|-  
 
|-  
 
|| 00:31
 
|| 00:31
|| Using this simulation we will, Determine how each parameter affects the trajectory of an object  
+
|| Using this simulation, we will-
 +
1. Determine how each parameter affects the trajectory of an object.
  
 
|-  
 
|-  
 
|| 00:39
 
|| 00:39
||Estimate where an object will land, given its initial conditions.  
+
||2. Estimate where an object will land, given its initial conditions.  
  
 
|-  
 
|-  
 
|| 00:45
 
|| 00:45
||Determine how horizontal and vertical motion of a projectile are independent.  
+
||3. Determine how horizontal and vertical motion of a projectile are independent.  
  
 
|-  
 
|-  
 
||  00:51
 
||  00:51
|| Investigate the variables that affect the drag force.  
+
||4. Investigate the variables that affect the drag force.  
  
 
|-  
 
|-  
 
|| 00:56
 
|| 00:56
||Examine the effect of drag force on the velocity and acceleration.  
+
||5. Examine the effect of drag force on the velocity and acceleration.  
  
 
|-  
 
|-  
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|-  
 
|-  
 
|| 01:15
 
|| 01:15
|| '''Projectile motion''' is a form of motion, in which a '''projectile''' is thrown near the Earth's surface.  
+
|| Projectile motion is a form of motion in which a projectile is thrown near the Earth's surface.  
  
 
|-  
 
|-  
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|-  
 
|-  
 
|| 01:39
 
|| 01:39
|| Some examples of projectile motion are, A baseball that has been thrown.  
+
|| Some examples of projectile motion are- A baseball that has been thrown.  
  
 
|-  
 
|-  
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|-  
 
|-  
 
|| 01:51
 
|| 01:51
|| Use the given link to download the simulation.  
+
|| Use the given '''link''' to download the simulation.  
 
   
 
   
 
|-  
 
|-  
 
|| 01:55
 
|| 01:55
|| I have already downloaded ''' Projectile Motion PhET simulation''' to my '''Downloads''' folder.  
+
|| I have already downloaded '''Projectile Motion PhET simulation''' to my '''Downloads''' folder.  
  
 
|-  
 
|-  
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|-  
 
|-  
 
||02:20
 
||02:20
|| The interface has four screens,
+
|| The interface has four screens:
  
'''Intro'''  
+
'''Intro''',
  
 
|-  
 
|-  
 
|| 02:25
 
|| 02:25
||'''Vectors'''  
+
||'''Vectors''',
  
 
|-  
 
|-  
 
|| 02:27
 
|| 02:27
||'''Drag '''  
+
||'''Drag ''',
  
 
|-  
 
|-  
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|-  
 
|-  
 
|| 02:34
 
|| 02:34
||Using this screen let's study the factors affecting a projectile’s trajectory.  
+
||Using this screen, let's study the factors affecting a projectile’s trajectory.  
  
 
|-  
 
|-  
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|-  
 
|-  
 
|| 02:53
 
|| 02:53
||We can change the height of the '''pedestal''' between 0 to 15 m.  
+
||We can change the height of the pedestal between 0 to 15 m.  
  
 
|-  
 
|-  
 
|| 02:59
 
|| 02:59
|| Click on '''Reset''' button to reset the simulation.  
+
|| Click on '''Reset''' button to '''reset''' the simulation.  
  
 
|-  
 
|-  
 
|| 03:03
 
|| 03:03
|| By default, '''cannon's angle '''is at 0 degrees.  
+
|| By default, cannon's angle is at 0 degrees.  
  
 
|-  
 
|-  
 
|| 03:08
 
|| 03:08
||Cannon's angle can be changed from - 90 degrees to 90 degrees(-90 to 90).  
+
||Cannon's angle can be changed from minus 90 degrees to 90 degrees(-90 to 90).  
  
 
|-  
 
|-  
Line 161: Line 164:
 
|-  
 
|-  
 
|| 03:18
 
|| 03:18
|| At the bottom of the screen we have, a slider to change '''Initial Speed'''.
+
|| At the bottom of the screen, we have: a slider to change '''Initial Speed''',
  
 
|-  
 
|-  
 
|| 03:23
 
|| 03:23
|| Yellow '''Eraser''' icon to erase the trajectory.
+
|| yellow '''Eraser''' icon to erase the trajectory,
  
 
|-  
 
|-  
 
|| 03:27
 
|| 03:27
|| Red '''Launch Projectile''' icon to launch the '''projectile'''.
+
|| red '''Launch Projectile''' icon to launch the '''projectile''',
  
 
|-  
 
|-  
 
|| 03:32
 
|| 03:32
|| '''Play/Pause '''and '''Step '''buttons.
+
|| '''Play/Pause '''and '''Step '''buttons,
  
 
|-  
 
|-  
 
|| 03:36
 
|| 03:36
|| '''Normal '''and ''' Slow''' radio buttons to change animation speed.  
+
|| '''Normal '''and ''' Slow''' radio-buttons to change '''animation''' speed.  
  
 
|-  
 
|-  
 
|| 03:41
 
|| 03:41
|| At the top left corner we have ''' Zoom in''' and '''Zoom out ''' buttons to zoom the view.  
+
|| At the top left corner, we have ''' Zoom in''' and '''Zoom out ''' buttons to '''zoom''' the view.  
  
 
|-  
 
|-  
 
|| 03:48
 
|| 03:48
|| On the top right corner we have a white box.  It contains a probe and a measuring tape.
+
|| On the top right corner, we have a white box.  It contains a '''probe''' and a measuring tape.
  
 
|-  
 
|-  
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|-  
 
|-  
 
|| 04:06
 
|| 04:06
||By default '''Pumpkin''' is selected as a projectile.  
+
||By default, '''Pumpkin''' is selected as a projectile.  
  
 
|-  
 
|-  
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|-  
 
|-  
 
|| 04:49
 
|| 04:49
||Launch the '''projectile'''.  
+
||Launch the projectile.  
  
 
|-  
 
|-  
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|-  
 
|-  
 
|| 05:19
 
|| 05:19
||I will entered the values for 10 degrees angle.  
+
||I will enter the values for 10 degrees angle.  
  
 
|-  
 
|-  
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|-  
 
|-  
 
|| 05:30
 
|| 05:30
|| Similarly I will change the cannon's angle to 20 degrees.  
+
|| Similarly, I will change the cannon's angle to 20 degrees.  
  
 
|-  
 
|-  
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|| 05:44
 
|| 05:44
 
||Note the values of '''Time, Range''' and '''Height ''' in the table.  
 
||Note the values of '''Time, Range''' and '''Height ''' in the table.  
 
 
I have entered the values in the table.  
 
I have entered the values in the table.  
  
 
|-  
 
|-  
 
|| 05:55
 
|| 05:55
|| As an assignment, Change the values of cannon's angle and complete the tabular column.  
+
|| As an assignment:
 +
change the values of cannon's angle and complete the tabular column.  
  
 
|-  
 
|-  
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|-  
 
|-  
 
|| 06:27
 
|| 06:27
|| By default  slider is at '''15 meter per second Initial speed.'''  
+
|| By default, '''slider''' is at 15 meter per second '''Initial speed'''.
  
 
|-  
 
|-  
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|-  
 
|-  
 
|| 06:49
 
|| 06:49
||Notice that, projectile moves faster and falls at a greater distance on the base line.  
+
||Notice that projectile moves faster and falls at a greater distance on the base line.  
  
 
|-  
 
|-  
 
|| 06:56
 
|| 06:56
||Click on '''Slow''' radio button and launch the projectile.  
+
||Click on '''Slow''' radio-button and launch the projectile.  
  
 
|-  
 
|-  
 
|| 07:01
 
|| 07:01
||Observe that, the projectile moves slowly.  
+
||Observe that the projectile moves slowly.  
  
 
|-  
 
|-  
 
|| 07:05
 
|| 07:05
|| Notice that, '''Slow''' radio button slows down the animation speed.  
+
|| Notice that '''Slow''' radio button slows down the '''animation''' speed.  
  
 
|-  
 
|-  
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|-  
 
|-  
 
|| 07:20
 
|| 07:20
|| Adjust the cannon's angle to -10 degrees and initial speed to 25 meter per second.  
+
|| Adjust the cannon's angle to minus 10 degrees and initial speed to 25 meter per second.  
  
 
|-  
 
|-  
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|-  
 
|-  
 
|| 07:54
 
|| 07:54
||Uncheck the boxes.  
+
||Un-check the boxes.  
  
 
|-  
 
|-  
 
|| 07:57
 
|| 07:57
  || Click on '''Acceleration Vectors'''' '''Total''' and '''Components''' check boxes.  
+
  || Click on '''Acceleration Vectors' ''' '''Total''' and '''Components''' check boxes.  
  
 
|-  
 
|-  
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|-  
 
|-  
 
||08:11
 
||08:11
|| As an assignment, Observe the projectile motion by  
+
|| As an assignment, Observe the projectile motion by-
  
 
1. Selecting various projectiles  
 
1. Selecting various projectiles  
Line 378: Line 381:
 
|-  
 
|-  
 
|| 08:23
 
|| 08:23
|| Next we will move on to''' Vectors''' screen.  
+
|| Next we will move on to ''' Vectors''' screen.  
  
 
|-  
 
|-  
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|-  
 
|-  
 
|| 08:30
 
|| 08:30
|| In this screen we will explore, how velocity, acceleration and force are affected by air resistance.  
+
|| In this screen, we will explore how velocity, acceleration and force are affected by air resistance.  
  
 
|-  
 
|-  
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|-  
 
|-  
 
|| 09:03
 
|| 09:03
|| Here we have only one projectile - '''Cannonball'''.  
+
|| Here, we have only one projectile - '''Cannonball'''.  
  
 
|-  
 
|-  
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|-  
 
|-  
 
|| 09:14
 
|| 09:14
|| Uncheck '''Air Resistance''' checkbox and launch the projectile.  
+
|| Uncheck '''Air Resistance''' check-box and launch the projectile.  
  
 
|-  
 
|-  
 
|| 09:27
 
|| 09:27
||Without air resistance projectile moves to a greater altitude and longer distance .
+
||Without air resistance, projectile moves to a greater altitude and longer distance .
  
 
|-  
 
|-  
 
|| 09:34
 
|| 09:34
|| Now click on the following check boxes- '''Velocity Vectors'''  
+
|| Now click on the following check boxes- '''Velocity Vectors''',
  
 
|-  
 
|-  
 
|| 09:40
 
|| 09:40
||'''Acceleration Vectors'''  
+
||'''Acceleration Vectors''',
  
 
|-  
 
|-  
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|-  
 
|-  
 
|| 09:59
 
|| 09:59
||In this screen we will, Determine the factors that affect the drag force.
+
||In this screen, we will- determine the factors that affect the drag force,
  
 
|-  
 
|-  
 
|| 10:05
 
|| 10:05
||Observe the relation between drag force and velocity.  
+
||observe the relation between drag force and velocity.  
  
 
|-  
 
|-  
 
|| 10:10
 
|| 10:10
|| Additionally this screen has, '''Drag Coefficient''' and '''Altitude '''sliders.  
+
|| Additionally, this screen has '''Drag Coefficient''' and '''Altitude '''sliders.  
  
 
|-  
 
|-  
 
|| 10:16
 
|| 10:16
|| Let us move the '''Drag Coefficient''' slider to 0.04.  
+
|| Let us move the '''Drag Coefficient''' slider to '''0.04'''.  
  
 
|-  
 
|-  
Line 470: Line 473:
 
|-  
 
|-  
 
|| 10:37
 
|| 10:37
||When the drag coefficient is small- projectile travels to a greater altitude and greater distance.  
+
||When the drag coefficient is small, projectile travels to a greater altitude and greater distance.  
  
 
|-  
 
|-  
 
|| 10:45
 
|| 10:45
|| Drag and place the probe on the highest point.  
+
|| Drag and place the '''probe''' on the highest point.  
  
 
|-  
 
|-  
Line 486: Line 489:
 
|-  
 
|-  
 
|| 10:57
 
|| 10:57
|| Change initial speed to 14 meter per second and Drag Coefficient to 0.45  
+
|| Change '''Initial speed''' to '''14 meter''' per second and '''Drag Coefficient''' to '''0.45'''.
  
 
|-  
 
|-  
Line 502: Line 505:
 
|-  
 
|-  
 
|| 11:21
 
|| 11:21
|| Now move the '''Drag coefficient '''slider to 0.50.  
+
|| Now move the '''Drag coefficient '''slider to '''0.50'''.  
  
 
|-  
 
|-  
 
|| 11:27
 
|| 11:27
||Change the initial speed to 24 meter per second.  
+
||Change the initial speed to '''24 meter per second'''.  
  
 
|-  
 
|-  
 
|| 11:32
 
|| 11:32
||Drag the '''Altitude''' slider to 1700 meter and launch the projectile.  
+
||Drag the '''Altitude''' slider to '''1700''' meter and launch the projectile.  
  
 
|-  
 
|-  
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|-  
 
|-  
 
|| 11:50
 
|| 11:50
|| Using measuring tape measure the distance covered by the projectile.  
+
|| Using measuring tape, measure the distance covered by the projectile.  
  
 
|-  
 
|-  
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|-  
 
|-  
 
|| 12:12
 
|| 12:12
||In this screen we have a list of projectiles.  
+
||In this screen, we have a list of projectiles.  
  
 
|-  
 
|-  
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|-  
 
|-  
 
|| 12:20
 
|| 12:20
||Here we can change  values of, '''Mass'''  
+
||Here we can change  values of  '''Mass''',
  
 
|-  
 
|-  
 
|| 12:24
 
|| 12:24
||'''Diameter'''  
+
||'''Diameter''',
  
 
|-  
 
|-  
 
|| 12:26
 
|| 12:26
||'''Gravity'''  
+
||'''Gravity''',
  
 
|-  
 
|-  
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|-  
 
|-  
 
||  12:33
 
||  12:33
|| Beside each attribute, notice an yellow coloured edit button.  
+
|| Beside each attribute, notice an yellow coloured '''edit''' button.  
  
 
|-  
 
|-  
Line 566: Line 569:
 
|-  
 
|-  
 
|| 12:46
 
|| 12:46
||Click on edit button corresponding to '''Gravity'''.  
+
||Click on '''edit''' button corresponding to '''Gravity'''.  
  
 
|-  
 
|-  
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|-  
 
|-  
 
|| 12:53
 
|| 12:53
||Select 15 and click '''Enter'''.  
+
||Select '''15''' and click '''Enter'''.  
  
 
|-  
 
|-  
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|-  
 
|-  
 
|| 13:03
 
|| 13:03
||Change the '''Altitude''' value to 2000 meter using  edit button.  
+
||Change the '''Altitude''' value to '''2000 meter''' using  edit button.  
  
 
|-  
 
|-  
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|-  
 
|-  
 
||13:17
 
||13:17
|| Drag and place the probe to measure the Highest point.  
+
|| Drag and place the probe to measure the highest point.  
  
 
|-  
 
|-  
 
|| 13:22
 
|| 13:22
|| As an assignment, Change various custom parameter and launch the projectile.   
+
|| As an assignment, change various custom parameter and launch the projectile.   
  
 
|-  
 
|-  
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|-  
 
|-  
 
|| 13:31
 
|| 13:31
|| In this tutorial, we have demonstrated, '''Projectile Motion PhET simulation''' .  
+
|| In this tutorial, we have demonstrated '''Projectile Motion PhET simulation''' .  
  
 
|-  
 
|-  
 
|| 13:37
 
|| 13:37
|| Using this simulation we have, Determined how each parameter affects the trajectory of an object  
+
|| Using this simulation, we have:
 +
 
 +
1. Determined how each parameter affects the trajectory of an object  
  
 
|-  
 
|-  
 
|| 13:45
 
|| 13:45
||Estimated where an object will land, given its initial conditions.  
+
||2. Estimated where an object will land, given its initial conditions.  
  
 
|-  
 
|-  
 
|| 13:51
 
|| 13:51
||Determined how horizontal and vertical motion of a projectile are independent.  
+
||3. Determined how horizontal and vertical motion of a projectile are independent.  
  
 
|-
 
|-
 
||13:58
 
||13:58
||Investigated the variables that affect the drag force.  
+
||4. Investigated the variables that affect the drag force.  
  
 
|-  
 
|-  
 
|| 14:03
 
|| 14:03
||Examined the effect of drag force on the velocity and acceleration.  
+
||5. Examined the effect of drag force on the velocity and acceleration.  
  
 
|-  
 
|-  
 
|| 14:09
 
|| 14:09
|| The video at the following link summarizes the Spoken Tutorial project.  
+
|| The video at the following link summarizes the '''Spoken Tutorial''' project.  
 
+
 
Please download and watch it.  
 
Please download and watch it.  
  
 
|-  
 
|-  
 
|| 14:16
 
|| 14:16
|| The '''Spoken Tutorial Project '''team, conducts workshops using spoken tutorials and  
+
|| The Spoken Tutorial Project team conducts workshops using spoken tutorials and gives certificates on passing online tests.  
 
+
gives certificates on passing online tests.  
+
  
 
|-  
 
|-  
Line 646: Line 648:
 
|-  
 
|-  
 
|| 14:41
 
|| 14:41
|| Spoken Tutorial Project is funded by NMEICT, MHRD, Government of India.  
+
|| Spoken Tutorial Project is funded by '''NMEICT, MHRD,''' Government of India.  
 
+
 
More information on this mission is available at this link.  
 
More information on this mission is available at this link.  
  

Latest revision as of 09:45, 14 August 2018

Time Narration
00:01 Welcome to this tutorial on Projectile motion.
00:05 In this tutorial, we will demonstrate Projectile Motion PhET simulation.
00:11 To follow this tutorial, learner should be familiar with topics in high-school physics.
00:18 Here I am using:

Ubuntu Linux OS version 14.04,

Java version 1.7,

00:26 Firefox Web Browser version 53.02.2.
00:31 Using this simulation, we will-

1. Determine how each parameter affects the trajectory of an object.

00:39 2. Estimate where an object will land, given its initial conditions.
00:45 3. Determine how horizontal and vertical motion of a projectile are independent.
00:51 4. Investigate the variables that affect the drag force.
00:56 5. Examine the effect of drag force on the velocity and acceleration.
01:02 Let us define a projectile.
01:05 A projectile is any object that is fired, pitched or thrown.
01:11 The path of the projectile is called its trajectory.
01:15 Projectile motion is a form of motion in which a projectile is thrown near the Earth's surface.
01:22 A projectile moves along a curved path under the action of gravity.
01:27 Gravity is the downward force acting on a projectile.
01:32 Gravity influences its vertical motion and causes the parabolic trajectory.
01:39 Some examples of projectile motion are- A baseball that has been thrown.
01:46 A bullet that is fired from a gun or rifle.
01:51 Use the given link to download the simulation.
01:55 I have already downloaded Projectile Motion PhET simulation to my Downloads folder.
02:02 To open the simulation, right click on projectile-motion_en.html file.
02:10 Select the option Open With Firefox Web Browser.
02:15 This is the interface of Projectile Motion PhET simulation.
02:20 The interface has four screens:

Intro,

02:25 Vectors,
02:27 Drag ,
02:29 Lab.
02:31 Click on Intro screen.
02:34 Using this screen, let's study the factors affecting a projectile’s trajectory.
02:40 Intro screen has a cannon mounted on a pedestal.
02:45 Default height of the pedestal is 10 m.
02:49 Height label disappears when height is adjusted.
02:53 We can change the height of the pedestal between 0 to 15 m.
02:59 Click on Reset button to reset the simulation.
03:03 By default, cannon's angle is at 0 degrees.
03:08 Cannon's angle can be changed from minus 90 degrees to 90 degrees(-90 to 90).
03:14 Drag Cannon's angle to zero degrees.
03:18 At the bottom of the screen, we have: a slider to change Initial Speed,
03:23 yellow Eraser icon to erase the trajectory,
03:27 red Launch Projectile icon to launch the projectile,
03:32 Play/Pause and Step buttons,
03:36 Normal and Slow radio-buttons to change animation speed.
03:41 At the top left corner, we have Zoom in and Zoom out buttons to zoom the view.
03:48 On the top right corner, we have a white box. It contains a probe and a measuring tape.
03:56 Probe is used to measure Time, Range and Height of the trajectory.
04:02 A drop down list is provided to select the projectiles.
04:06 By default, Pumpkin is selected as a projectile.
04:10 Mass and Diameter of the selected projectile is displayed below the list.
04:16 Next we have a check box to introduce Air Resistance with Drag Coefficient.
04:22 Then we have Velocity Vectors and Acceleration Vectors check boxes.
04:28 Let us select Human projectile from the list. Observe the displayed Mass and Diameter of the Human projectile.
04:38 Click on red Launch icon. Observe the trajectory.
04:44 Next we will change cannon's angle to 10 degrees.
04:49 Launch the projectile.
04:54 Observe projectile's trajectory as we change cannon's angle.
04:59 Highest point is shown in green colour.
05:03 Drag and place the probe on the highest point of the trajectory.
05:07 Note the Time, Range and Height at the highest point.
05:12 Let us make tabular column for Cannon's Angle, Time Range and Height.
05:19 I will enter the values for 10 degrees angle.
05:27 Drag the probe back to its place.
05:30 Similarly, I will change the cannon's angle to 20 degrees.
05:35 Launch the projectile and observe the trajectory.
05:40 Place the probe on highest point of the trajectory.
05:44 Note the values of Time, Range and Height in the table.

I have entered the values in the table.

05:55 As an assignment:

change the values of cannon's angle and complete the tabular column.

06:04 Click on Reset button to reset the simulation.
06:08 Launch the projectile and observe the trajectory.
06:13 Adjust the target on the base line so that projectile falls on the target.
06:19 Launch the projectile and observe the trajectory.
06:23 Observe the stars as the projectile hits the target.
06:27 By default, slider is at 15 meter per second Initial speed.
06:33 Initial Speed can be changed between 0 to 30 meter per second.
06:39 Drag the Initial Speed slider to 20 meter per second and launch the projectile.
06:49 Notice that projectile moves faster and falls at a greater distance on the base line.
06:56 Click on Slow radio-button and launch the projectile.
07:01 Observe that the projectile moves slowly.
07:05 Notice that Slow radio button slows down the animation speed.
07:10 It does not reduce the projectile's speed.
07:14 Click on yellow eraser icon to erase the earlier trajectories.
07:20 Adjust the cannon's angle to minus 10 degrees and initial speed to 25 meter per second.
07:28 Launch the projectile.
07:34 Observe the trajectory and distance covered.
07:38 Click on Velocity Vector's Total and Components check boxes.
07:45 Launch the projectile.
07:48 Observe the Velocity vector and its components on the trajectory.
07:54 Un-check the boxes.
07:57 Click on Acceleration Vectors' Total and Components check boxes.
08:03 Launch the projectile and observe the trajectory.
08:11 As an assignment, Observe the projectile motion by-

1. Selecting various projectiles

2. Changing initial speed and height of the pedestal.

08:23 Next we will move on to Vectors screen.
08:27 Click on Vectors screen.
08:30 In this screen, we will explore how velocity, acceleration and force are affected by air resistance.
08:39 Vectors screen has nearly same tools as in Intro screen.
08:44 In this screen, pedestal's height is 0 metres and cannon's angle is 80 degrees.
08:52 Change cannon's angle to 70 degrees and launch the projectile.
09:03 Here, we have only one projectile - Cannonball.
09:07 We can change the diameter and mass by dragging.
09:14 Uncheck Air Resistance check-box and launch the projectile.
09:27 Without air resistance, projectile moves to a greater altitude and longer distance .
09:34 Now click on the following check boxes- Velocity Vectors,
09:40 Acceleration Vectors,
09:42 Force Vectors.
09:44 Launch the projectile.
09:46 You will see the vector components on the trajectory.
09:51 Next we will move on to Drag screen.
09:54 Click on Drag screen at the bottom of the interface.
09:59 In this screen, we will- determine the factors that affect the drag force,
10:05 observe the relation between drag force and velocity.
10:10 Additionally, this screen has Drag Coefficient and Altitude sliders.
10:16 Let us move the Drag Coefficient slider to 0.04.
10:21 Notice the shape of the projectile. It appears as a water drop.
10:27 Launch the projectile and observe the trajectory.
10:37 When the drag coefficient is small, projectile travels to a greater altitude and greater distance.
10:45 Drag and place the probe on the highest point.
10:49 Probe displays the Time, Range and height of the projectile.
10:54 Drag the probe back to its place.
10:57 Change Initial speed to 14 meter per second and Drag Coefficient to 0.45.
11:06 Click Zoom In button to zoom the view.
11:11 Launch the projectile and observe the trajectory.
11:17 Click on Zoom Out button to show normal view.
11:21 Now move the Drag coefficient slider to 0.50.
11:27 Change the initial speed to 24 meter per second.
11:32 Drag the Altitude slider to 1700 meter and launch the projectile.
11:45 Observe the trajectory.
11:50 Using measuring tape, measure the distance covered by the projectile.
12:06 Now we will move on to Lab screen.
12:09 Click on Lab screen.
12:12 In this screen, we have a list of projectiles.
12:16 Let us select the projectile as Custom.
12:20 Here we can change values of Mass,
12:24 Diameter,
12:26 Gravity,
12:28 Altitude and Drag Coefficient manually.
12:33 Beside each attribute, notice an yellow coloured edit button.
12:38 These buttons are used to change the values manually.
12:43 Now I will change Gravity value.
12:46 Click on edit button corresponding to Gravity.
12:50 A key pad opens.
12:53 Select 15 and click Enter.
12:59 Check Air Resistance check box.
13:03 Change the Altitude value to 2000 meter using edit button.
13:11 Launch the projectile and observe the trajectory.
13:17 Drag and place the probe to measure the highest point.
13:22 As an assignment, change various custom parameter and launch the projectile.
13:29 Let us summarize.
13:31 In this tutorial, we have demonstrated Projectile Motion PhET simulation .
13:37 Using this simulation, we have:

1. Determined how each parameter affects the trajectory of an object

13:45 2. Estimated where an object will land, given its initial conditions.
13:51 3. Determined how horizontal and vertical motion of a projectile are independent.
13:58 4. Investigated the variables that affect the drag force.
14:03 5. Examined the effect of drag force on the velocity and acceleration.
14:09 The video at the following link summarizes the Spoken Tutorial project.

Please download and watch it.

14:16 The Spoken Tutorial Project team conducts workshops using spoken tutorials and gives certificates on passing online tests.
14:26 For more details, please write to us. Please post your timed queries on this forum.
14:33 This project is partially funded by Pandit Madan Mohan Malaviya National Mission on Teachers and Teaching.
14:41 Spoken Tutorial Project is funded by NMEICT, MHRD, Government of India.

More information on this mission is available at this link.

14:52 This is Madhuri Ganapathi from IIT Bombay, singing off.

Thank you for joining.

Contributors and Content Editors

Madhurig, PoojaMoolya, Sandhya.np14