Difference between revisions of "PhET/C2/Bending-Light/English"
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'''Title Slide ''' | '''Title Slide ''' | ||
− | || Welcome to this tutorial on '''Bending Light''', an interactive PhET simulation. | + | || Welcome to this tutorial on '''Bending Light''', an interactive '''PhET simulation'''. |
|- | |- | ||
Line 39: | Line 39: | ||
|| Using this simulation we will learn, | || Using this simulation we will learn, | ||
− | Reflection of light | + | 1. Reflection of light |
− | Refraction of light | + | 2. Refraction of light |
− | Dispersion of light. | + | 3. Dispersion of light. |
− | How reflection and refraction varies with different material media. | + | 4. How reflection and refraction varies with different material media. |
|- | |- | ||
| ''' Slide Number 6 ''' | | ''' Slide Number 6 ''' | ||
Line 52: | Line 52: | ||
|| We will also learn to, | || We will also learn to, | ||
− | Use optical instruments like prism and lens | + | 5. Use optical instruments like prism and lens |
− | Measure intensity of light | + | 6. Measure intensity of light |
− | Measure velocity of light and | + | 7.Measure velocity of light and |
− | View different wave patterns. | + | 8. View different wave patterns. |
|- | |- | ||
| | | | ||
Line 66: | Line 66: | ||
'''Reflection''' | '''Reflection''' | ||
− | || | + | || Reflection, is bouncing back of a light ray after hitting any surface. |
For example- A mirror reflects the image of the observer. | For example- A mirror reflects the image of the observer. | ||
Line 74: | Line 74: | ||
'''Refraction''' | '''Refraction''' | ||
− | || | + | || Refraction, is bending of a light ray, when it enters a medium. |
Light changes its speed and angle of propagation as it enters a different medium. | Light changes its speed and angle of propagation as it enters a different medium. | ||
Line 83: | Line 83: | ||
'''Dispersion''' | '''Dispersion''' | ||
− | || | + | || Dispersion, is a process of splitting of white light into seven colours. |
− | For Example, Formation of a | + | For Example, Formation of a rainbow on a cloudy day. |
|- | |- | ||
| | | | ||
Line 143: | Line 143: | ||
'''Ray''' and '''Wave''' radio buttons on the top left corner. | '''Ray''' and '''Wave''' radio buttons on the top left corner. | ||
− | A movable '''laser''' | + | A movable '''laser''' pointer to turn on the '''laser''' light. |
We can see green coloured arrows, when | We can see green coloured arrows, when | ||
Line 170: | Line 170: | ||
It consists of a, | It consists of a, | ||
− | + | protractor to measure angles | |
'''Intensity''' tool to measure intensity of light<br/>. | '''Intensity''' tool to measure intensity of light<br/>. | ||
− | Below the tool box we have a check box to show | + | Below the tool box we have a check box to show Normal. |
A '''Reset ''' button is provided at the right hand side corner, to reset the simulation. | A '''Reset ''' button is provided at the right hand side corner, to reset the simulation. | ||
Line 197: | Line 197: | ||
|- | |- | ||
− | | Place the | + | | Place the protractor on the normal. |
Measure the angles. | Measure the angles. | ||
− | || Let’s use the | + | || Let’s use the protractor tool to measure angle of, |
incidence | incidence | ||
Line 208: | Line 208: | ||
reflection. | reflection. | ||
− | Place the | + | Place the protractor at the intersection point of- |
incident ray, normal, refracted and reflected rays. | incident ray, normal, refracted and reflected rays. | ||
Line 214: | Line 214: | ||
Observe that angle of incidence is equal to angle of reflection. | Observe that angle of incidence is equal to angle of reflection. | ||
− | Drag the | + | Drag the protractor back to its place. |
|- | |- | ||
| Move the cursor to right hand-side of the screen. | | Move the cursor to right hand-side of the screen. | ||
− | Point to the controls- to measure | + | Point to the controls- to measure refractive index. |
|| Next we will move on to, right hand side of the '''Intro''' screen. | || Next we will move on to, right hand side of the '''Intro''' screen. | ||
− | Here, we have controls to measure | + | Here, we have controls to measure refractive index in both the media. |
|- | |- | ||
Line 236: | Line 236: | ||
Drag the slider to '''Water''' | Drag the slider to '''Water''' | ||
− | || There is a slider to change the material medium. Or buttons to click. | + | || There is a slider to change the material medium. |
+ | |||
+ | Or buttons to click. | ||
Initially, the slider is near '''Air'''. | Initially, the slider is near '''Air'''. | ||
Line 255: | Line 257: | ||
|- | |- | ||
| Point to '''intensity''' tool. | | Point to '''intensity''' tool. | ||
− | || Now lets measure, the | + | || Now lets measure, the intensity of light using '''Intensity''' tool. |
|- | |- | ||
Line 263: | Line 265: | ||
|| Click and drag the '''Intensity''' tool to the medium. | || Click and drag the '''Intensity''' tool to the medium. | ||
− | '''Intensity''' tool consists of a | + | '''Intensity''' tool consists of a magnifier and a '''meter''' to measure intensity of light. |
|- | |- | ||
| Drag and place. | | Drag and place. | ||
Point to '''meter'''. | Point to '''meter'''. | ||
− | || I will place the | + | || I will place the magnifier on the incident light. |
Meter shows 100% intensity. | Meter shows 100% intensity. | ||
Line 277: | Line 279: | ||
Drag the slider. | Drag the slider. | ||
− | || Now drag and place the | + | || Now drag and place the magnifier on refracted light. |
Meter shows value as 86.08%. | Meter shows value as 86.08%. | ||
Line 290: | Line 292: | ||
Point to the meter. | Point to the meter. | ||
− | || Similarly place the | + | || Similarly place the magnifier on reflected light. |
'''Meter''' shows value as 13.55%. | '''Meter''' shows value as 13.55%. | ||
Line 312: | Line 314: | ||
Slider to change the '''environment''' | Slider to change the '''environment''' | ||
− | + | Monochromatic ray | |
− | + | Monochromatic beam | |
− | + | White light | |
− | Slider to change | + | Slider to change wavelength of light. |
|- | |- | ||
| Move the cursor to the bottom of the screen. | | Move the cursor to the bottom of the screen. | ||
− | Point to | + | Point to prisms, |
Point to medium slider, | Point to medium slider, | ||
− | Point to | + | Point to check boxes, |
− | Point to | + | Point to Protractor. |
Point to '''Reset''' button. | Point to '''Reset''' button. | ||
Line 334: | Line 336: | ||
|| At the bottom of the screen we have- | || At the bottom of the screen we have- | ||
− | + | Prisms and lenses | |
Slider to change the '''Objects'''. | Slider to change the '''Objects'''. | ||
Line 358: | Line 360: | ||
|| Now let’s begin the simulation. | || Now let’s begin the simulation. | ||
− | Click on | + | Click on Monochromatic beam. |
Click on the '''laser''' light. | Click on the '''laser''' light. | ||
Line 365: | Line 367: | ||
|- | |- | ||
− | | Place the | + | | Place the prism on the path. |
Point the cursor to the path of light. | Point the cursor to the path of light. | ||
− | || Place a | + | || Place a prism in the path of light. |
You can see bending of light. | You can see bending of light. | ||
|- | |- | ||
− | | Move the | + | | Move the wavelength slider gradually. |
Point to the bending of light. | Point to the bending of light. | ||
− | || Move the | + | || Move the wavelength slider gradually from red to violet. |
− | Notice the bending of light as | + | Notice the bending of light as wavelength changes. |
|- | |- | ||
| Point to the screw. | | Point to the screw. | ||
Line 386: | Line 388: | ||
Notice the bending. | Notice the bending. | ||
− | || | + | || Prism is provided with a screw at its corner. |
− | Drag the screw to change the direction of the | + | Drag the screw to change the direction of the prism. |
As we change the direction notice the bending of light. | As we change the direction notice the bending of light. | ||
Line 405: | Line 407: | ||
|- | |- | ||
− | | Click on | + | | Click on white light tool. |
Point to the dispersion. | Point to the dispersion. | ||
− | || Click on | + | || Click on white light tool. |
Observe the dispersion of light. | Observe the dispersion of light. | ||
Line 421: | Line 423: | ||
|| Place a lens in the path of dispersed beam of light. | || Place a lens in the path of dispersed beam of light. | ||
− | The dispersed light shows multiple reflections. | + | The dispersed beam of light shows multiple reflections. |
|- | |- | ||
Line 431: | Line 433: | ||
Use various lenses and observe the dispersion. | Use various lenses and observe the dispersion. | ||
− | Change various | + | Change various Environments and observe the dispersion. |
|- | |- | ||
Line 457: | Line 459: | ||
Click on the '''Angles''' check box. | Click on the '''Angles''' check box. | ||
|- | |- | ||
− | | Click on Wave radio. | + | | Click on '''Wave''' radio. |
'''Normal''' and '''Slow Motion''' | '''Normal''' and '''Slow Motion''' | ||
Line 536: | Line 538: | ||
|| In this tutorial we have learnt, | || In this tutorial we have learnt, | ||
− | How to use '''Bending Light''', interactive PhET simulation. | + | How to use '''Bending Light''', interactive '''PhET simulation'''. |
|- | |- | ||
| '''Slide Number 15''' | | '''Slide Number 15''' | ||
Line 543: | Line 545: | ||
|| Using this simulation we have learnt, | || Using this simulation we have learnt, | ||
− | Reflection of light | + | 1. Reflection of light |
− | Refraction of light | + | 2. Refraction of light |
− | Dispersion of light | + | 3. Dispersion of light |
− | How reflection and refraction varies with different material media. | + | 4. How reflection and refraction varies with different material media. |
|- | |- | ||
| ''' Slide Number 16 ''' | | ''' Slide Number 16 ''' | ||
Line 556: | Line 558: | ||
|| We have also learnt to, | || We have also learnt to, | ||
− | Use optical instruments like prism and lens | + | 5. Use optical instruments like prism and lens |
− | Measure intensity of light | + | 6. Measure intensity of light |
− | Measure velocity of light and | + | 7. Measure velocity of light and |
− | View different wave patterns. | + | 8. View different wave patterns. |
|- | |- | ||
| '''Slide Number 17''' | | '''Slide Number 17''' | ||
Line 575: | Line 577: | ||
'''Spoken Tutorial workshops''' | '''Spoken Tutorial workshops''' | ||
− | || The | + | || The Spoken Tutorial Project team, |
conducts workshops using spoken tutorials and | conducts workshops using spoken tutorials and |
Latest revision as of 18:30, 7 August 2018
Visual Cue | Narration |
Slide Number 1
Title Slide |
Welcome to this tutorial on Bending Light, an interactive PhET simulation. |
Slide Number 2
Learning Objectives |
In this tutorial we will learn,
How to use Bending Light, interactive PhET simulation. |
Slide Number 3
Pre-requisites |
To follow this tutorial,
Learners should be familiar with topics in high school science. |
Slide Number 4
System Requirement |
Here I am using -
Ubuntu Linux OS Version 14.04 Java version 1.7.0 Firefox Web Browser Version 53.02.2. |
Slide Number 5
Learning Goals |
Using this simulation we will learn,
1. Reflection of light 2. Refraction of light 3. Dispersion of light. 4. How reflection and refraction varies with different material media. |
Slide Number 6
Learning Goals |
We will also learn to,
5. Use optical instruments like prism and lens 6. Measure intensity of light 7.Measure velocity of light and 8. View different wave patterns. |
Let’s define reflection, refraction and dispersion. | |
Slide Number 7
Reflection |
Reflection, is bouncing back of a light ray after hitting any surface.
For example- A mirror reflects the image of the observer. |
Slide Number 8
Refraction |
Refraction, is bending of a light ray, when it enters a medium.
Light changes its speed and angle of propagation as it enters a different medium. For Example: Bending image of a Pencil in a beaker of water. |
Slide Number 9
Dispersion |
Dispersion, is a process of splitting of white light into seven colours.
For Example, Formation of a rainbow on a cloudy day. |
So, let's begin. | |
Slide Number 10
Link for PhET simulation |
Use the given link to download the simulation. |
Point to the file in Downloads folder. | I have already downloaded Bending light simulation to my Downloads folder. |
Right click on bending-light_en.html file.
Select Open With Firefox Web Browser option. Point to the browser address. |
To open the simulation, right click on bending-light_en.html file.
Select Open With Firefox Web Browser option. File opens in the browser. |
Cursor on the interface. | This is the interface for Bending Light simulation. |
Point to each screen. | The interface has three screens,
Intro Prisms and More Tools |
Cursor on Intro screen.
Click on Intro screen. |
Let us begin our simulation with Intro screen.
Click on Intro screen to open it. |
Cursor on Intro screen.
Point to the Ray and Wave radio buttons. Drag and move the laser pointer. |
This screen has,
Ray and Wave radio buttons on the top left corner. A movable laser pointer to turn on the laser light. We can see green coloured arrows, when mouse pointer is, placed on the laser. These arrows show the direction, in which the laser moves. Click and drag the laser, to move it from zero to 90 degrees. Let us bring the laser to its default position. |
Move the cursor to the bottom left. | Now let’s move onto the tools at the bottom left. |
Point to the tool box.
Point to the protractor tool. Point to Intensity tool. Point to the Reset button. |
Here we see a tool box.
It consists of a, protractor to measure angles Intensity tool to measure intensity of light Below the tool box we have a check box to show Normal. A Reset button is provided at the right hand side corner, to reset the simulation. |
Point to the radio buttons Ray and Wave.
Point to Ray. |
Let us begin the simulation.
We can focus light in the form of a Ray , or a Wave depending on what we choose. By default Ray is selected. To turn on the laser, click the red button on the laser pointer. |
Point to the reflected and refracted ray. | Notice that laser light gets reflected and refracted. |
Click and drag the laser . | Observe that, as we drag the laser pointer, angle of reflection and refraction changes. |
Place the protractor on the normal.
Measure the angles. |
Let’s use the protractor tool to measure angle of,
incidence refraction and reflection. Place the protractor at the intersection point of- incident ray, normal, refracted and reflected rays. Observe that angle of incidence is equal to angle of reflection. Drag the protractor back to its place. |
Move the cursor to right hand-side of the screen.
Point to the controls- to measure refractive index. |
Next we will move on to, right hand side of the Intro screen.
Here, we have controls to measure refractive index in both the media. |
Point to the slider.
Move the cursor to slider. Drag the slider. Point to index of Refraction. Point to the value. Drag the slider to Water |
There is a slider to change the material medium.
Or buttons to click. Initially, the slider is near Air. As we drag the slider, medium changes from Air to Water and then to Glass. When medium is changed the angle of refraction changes. Index of Refraction(n) also changes. We can see the changing value in the box. Drag the slider back to Air in the upper medium. By default slider is on Water in the lower medium. Drag the slider and place it between Water and Glass in the lower medium. |
Point to intensity tool. | Now lets measure, the intensity of light using Intensity tool. |
Click on Intensity tool.
Point to the magnifier and meter. |
Click and drag the Intensity tool to the medium.
Intensity tool consists of a magnifier and a meter to measure intensity of light. |
Drag and place.
Point to meter. |
I will place the magnifier on the incident light.
Meter shows 100% intensity. |
Drag and place.
Point to the meter. Drag the slider. |
Now drag and place the magnifier on refracted light.
Meter shows value as 86.08%. Intensity decreases because it depends on the medium. As we drag the medium slider, value on the intensity meter changes. This is because angle of refraction changes. |
Place the magnifier on reflected light.
Point to the meter. |
Similarly place the magnifier on reflected light.
Meter shows value as 13.55%. You can drag the slider to see a different value of intensity. |
Point to the wave radio button.
Point to the bending. |
Now, change Ray to Wave and observe the bending of light. |
Click on Prisms screen. | Now we will move on to Prisms screen.
Click on Prisms screen, at the bottom of the interface. |
Point various tools on the screen. | In this screen we have the following tools-
Slider to change the environment Monochromatic ray Monochromatic beam White light Slider to change wavelength of light. |
Move the cursor to the bottom of the screen.
Point to prisms, Point to medium slider, Point to check boxes, Point to Protractor. Point to Reset button. |
At the bottom of the screen we have-
Prisms and lenses Slider to change the Objects. Check boxes for Reflections, Normal and Protractor. Reset button is at the right hand-side bottom corner. |
Point to the screw.
Change the direction using the screw. |
laser has a screw provided at its end.
Direction of laser can be changed using this screw. Here arrows indicate direction of motion. laser can also can be moved up and down. |
Click laser light.
Click on Reflections check box |
Now let’s begin the simulation.
Click on Monochromatic beam. Click on the laser light. Click on Reflections check box to see multiple reflections. |
Place the prism on the path.
Point the cursor to the path of light. |
Place a prism in the path of light.
You can see bending of light. |
Move the wavelength slider gradually.
Point to the bending of light. |
Move the wavelength slider gradually from red to violet.
Notice the bending of light as wavelength changes. |
Point to the screw.
Drag the screw to change direction. Notice the bending. |
Prism is provided with a screw at its corner.
Drag the screw to change the direction of the prism. As we change the direction notice the bending of light. |
Slide Number 11
Assignment |
As an assignment
Change prism to glass slabs and observe the bending of light. |
Cursor on the screen. | Now will see dispersion of light using white light. |
Click on white light tool.
Point to the dispersion. |
Click on white light tool.
Observe the dispersion of light. |
Drag the slider and observer. | Drag the Objects medium slider and observe the dispersion of light. |
Place the lens in the path of the beam.
Point to multiple reflections. |
Place a lens in the path of dispersed beam of light.
The dispersed beam of light shows multiple reflections. |
Slide Number 12
Assignment |
As an assignment
Use various lenses and observe the dispersion. Change various Environments and observe the dispersion. |
Cursor on the screen. | Now we move on to More Tools screen. |
Click on More Tools screen.
Point to all the tools on the screen. |
Click on More Tools screen.
More Tools screen has a combination of tools from Intro and Prisms screens. |
Point to Speed and Time tool.
Point to Angles tool. |
Tool box at the bottom has two additional tools:
Speed and Time. At the bottom we also have Angles check box. Click on the Angles check box. |
Click on Wave radio.
Normal and Slow Motion Play/Pause Forward |
Now we will change the laser light to Wave.
Additionally radio buttons- Normal and Slow Motion Also, Play/Pause and Forward buttons appear. |
let’s begin the simulation | |
Click on Time tool | Turn on the laser light.
Click on red button to turn on the laser pointer. let’s use the Time tool. Drag and place the Time tool in the medium. Time tool has two magnifiers and a Meter. |
Drag an place the Time tool.
Place the magnifiers on Incident and refracted waves. |
Place one of the magnifiers on incident wave and observe the wave pattern.
Now place the other magnifier on the refracted wave. Observe the wave pattern. It shows a phase shift. |
Place the magnifier on reflected ray.
Point to the reduced amplitude. |
Place the magnifier on the reflected wave.
Observe that, the new wave pattern is with reduced amplitude. This is because, the reflected wave has much lower intensity. |
Drag and place on the refracted wave.
Point to the speed. |
Drag and place the Speed tool on the refracted wave.
The speed is 0.67 c. Here c is velocity of light equal to 3x10^8 m/s. Value of speed decreases, This is because velocity of light decreases in a material medium. |
Slide Number 13
Assignment |
As an assignment,
Change material medium and notice the change in speed and wave pattern. |
Let’s summarize. | |
Slide Number 14
Summary |
In this tutorial we have learnt,
How to use Bending Light, interactive PhET simulation. |
Slide Number 15
Summary |
Using this simulation we have learnt,
1. Reflection of light 2. Refraction of light 3. Dispersion of light 4. How reflection and refraction varies with different material media. |
Slide Number 16
Summary |
We have also learnt to,
5. Use optical instruments like prism and lens 6. Measure intensity of light 7. Measure velocity of light and 8. View different wave patterns. |
Slide Number 17
About Spoken Tutorial project |
The video at the following link summarizes the Spoken Tutorial project.
Please download and watch it. |
Slide Number 18
Spoken Tutorial workshops |
The Spoken Tutorial Project team,
conducts workshops using spoken tutorials and gives certificates on passing online tests. For more details, please write to us. |
Slide Number 19
Forum for specific questions: Do you have questions in THIS Spoken Tutorial? Please visit this site Choose the minute and second where you have the question. Explain your question briefly Someone from our team will answer them. |
Please post your timed queries on this forum. |
Slide Number 20
Acknowledgements |
This project is partially funded by, Pandit Madan Mohan Malaviya National Mission on Teachers and Teaching. |
Slide Number 21
Acknowledgement |
Spoken Tutorial Project is funded by NMEICT, MHRD, Government of India.
More information on this mission is available at this link. |
This is Madhuri Ganapathi from IIT-Bombay signing off.
Thank you for joining |