Difference between revisions of "Blender/C2/The-Blender-Interface/English-timed"
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{| border = 1 | {| border = 1 | ||
− | || | + | ||'''Time''' |
− | || | + | ||'''Narration''' |
|- | |- | ||
||00:03 | ||00:03 | ||
− | ||Welcome to the series of Blender tutorials. | + | ||Welcome to the series of '''Blender tutorials'''. |
|- | |- | ||
||00:07 | ||00:07 | ||
− | ||This tutorial is about basic description of the Blender interface in Blender 2.59. | + | ||This tutorial is about basic description of the '''Blender interface''' in '''Blender 2.59'''. |
|- | |- | ||
||00:15 | ||00:15 | ||
− | ||This script has been contributed by Bhanu Prakash and edited by Monisha Banerjee | + | ||This script has been contributed by Bhanu Prakash and edited by Monisha Banerjee. |
|- | |- | ||
||00:22 | ||00:22 | ||
− | ||After watching this tutorial, we shall learn the different windows of the Blender interface, | + | ||After watching this tutorial, we shall learn the different '''windows''' of the '''Blender interface''', |
|- | |- | ||
||00:29 | ||00:29 | ||
− | ||the parameters and tabs assigned to each window, how to select an object in the 3D view, | + | ||the '''parameters''' and '''tabs''' assigned to each '''window''', how to select an '''object''' in the '''3D view''', |
|- | |- | ||
||00:37 | ||00:37 | ||
− | ||and how to move an object in X,Y & Z directions | + | ||and how to move an object in X,Y & Z directions. |
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||00:48 | ||00:48 | ||
− | || If not then please refer to our earlier tutorials on getting Blender. | + | || If not, then please refer to our earlier tutorials on getting Blender. |
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||00:58 | ||00:58 | ||
− | ||By default there are three | + | ||By default, there are three '''object'''s present in the '''3D view'''. |
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||01:10 | ||01:10 | ||
− | ||The cube is already selected by default. | + | ||The '''cube''' is already selected by default. |
|- | |- | ||
||01:15 | ||01:15 | ||
− | ||Right click to select the '''lamp''' | + | ||Right-click to select the '''lamp'''. |
|- | |- | ||
||01:19 | ||01:19 | ||
− | ||Right click to select the '''camera'''. | + | ||Right-click to select the '''camera'''. |
|- | |- | ||
||01:23 | ||01:23 | ||
− | ||So to select any object in the 3D view, you must right click on that object. | + | ||So, to select any object in the '''3D view''', you must right-click on that '''object'''. |
|- | |- | ||
||01:31 | ||01:31 | ||
− | ||Right click to select the''' cube'''. | + | ||Right-click to select the''' cube'''. |
|- | |- | ||
||01:35 | ||01:35 | ||
− | ||These three coloured arrows, merging at the centre of the cube, represent the 3D Transform manipulator. | + | ||These three coloured arrows, merging at the centre of the cube, represent the '''3D Transform manipulator'''. |
|- | |- | ||
||01:44 | ||01:44 | ||
− | ||This manipulator helps to move the object in a particular axis. | + | ||This '''manipulator''' helps to move the object in a particular axis. |
|- | |- | ||
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||02:05 | ||02:05 | ||
− | ||Left click and hold the green handle and move your mouse left to right. | + | ||Left-click and hold the '''green handle''' and move your '''mouse''' left to right. |
|- | |- | ||
||02:15 | ||02:15 | ||
− | ||For keyboard shortcut, | + | ||For keyboard '''shortcut''', press '''G & Y'''. |
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||02:32 | ||02:32 | ||
− | ||Similarly, move the object along Z axis using blue handle. | + | ||Similarly, move the object along Z axis using '''blue handle'''. |
|- | |- | ||
||02:45 | ||02:45 | ||
− | ||For keyboard shortcut, | + | ||For keyboard shortcut, press '''G & Z'''. |
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||03:08 | ||03:08 | ||
− | ||For keyboard shortcut, | + | ||For keyboard shortcut, press '''G & X''' |
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||03:36 | ||03:36 | ||
− | ||Left click '''View'''. Here is a list of various view options for the 3D view. | + | ||Left-click '''View'''. Here is a list of various view options for the '''3D view'''. |
|- | |- | ||
||03:46 | ||03:46 | ||
− | ||Left click ''' Top''' .For keyboard shortcut, press | + | ||Left-click ''' Top'''. For keyboard shortcut, press '''numpad 7'''. |
|- | |- | ||
||03:52 | ||03:52 | ||
− | ||The 3D view changes from User Perspective to Top view. | + | ||The 3D view changes from '''User Perspective''' to '''Top view'''. |
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||04:03 | ||04:03 | ||
− | ||Left click''' Select'''. Here is a list of various selection options for all objects in the | + | ||Left click''' Select'''. Here is a list of various selection options for all objects in the 3D view. |
|- | |- | ||
||04:18 | ||04:18 | ||
− | || Left click''' Object'''. Here is a list of various editing options for the active object. | + | || Left-click''' Object'''. Here is a list of various editing options for the active object. |
|- | |- | ||
||04:35 | ||04:35 | ||
− | ||On the left side of the 3D view is the ''' | + | ||On the left side of the 3D view is the '''Object Tools''' panel. |
|- | |- | ||
||04:41 | ||04:41 | ||
− | ||This panel lists the various | + | ||This '''panel''' lists the various '''tool'''s used to modify the active object in the 3D view. |
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||04:52 | ||04:52 | ||
− | || '''Transform, Object, Shading, Keyframes, Motion Paths, repeat, Grease Pencil''' | + | || '''Transform, Object, Shading, Keyframes, Motion Paths, repeat, Grease Pencil'''. |
|- | |- | ||
||05:13 | ||05:13 | ||
− | ||For example, let's move the lamp in the 3D view. | + | ||For example, let's move the '''lamp''' in the 3D view. |
|- | |- | ||
||05:19 | ||05:19 | ||
− | ||Right click to select the '''lamp ''' | + | ||Right-click to select the '''lamp. ''' |
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||05:28 | ||05:28 | ||
− | ||You can see the options for the lamp in the '''Object tools''' panel. | + | ||You can see the options for the '''lamp''' in the '''Object tools''' panel. |
|- | |- | ||
||05:35 | ||05:35 | ||
− | ||Left click ''' | + | ||Left-click '''Translate''' and move your '''mouse'''. |
|- | |- | ||
||05:41 | ||05:41 | ||
− | ||The lamp moves in the direction of the mouse movement. | + | ||The '''lamp''' moves in the direction of the '''mouse''' movement. |
|- | |- | ||
||05:46 | ||05:46 | ||
− | ||Right click on screen or | + | ||Right-click on screen or press''' Esc''' on your keyboard to cancel '''Translate'''. |
|- | |- | ||
||05:57 | ||05:57 | ||
− | ||On the right side of the 3D view is another panel hidden by default | + | ||On the right side of the 3D view is another '''panel''' hidden by default. |
|- | |- | ||
||06:04 | ||06:04 | ||
− | ||Left click the''' plus sign''' at the top right corner of the 3D view, to open the hidden panel. | + | ||Left-click the''' plus sign''' at the top right corner of the 3D view, to open the hidden panel. |
|- | |- | ||
||06:12 | ||06:12 | ||
− | ||For keyboard shortcut, press '''N''' | + | ||For keyboard shortcut, press '''N'''. |
|- | |- | ||
||06:17 | ||06:17 | ||
− | ||This extra Object '''Transform''' panel is similar to the '''Object''' panel in the Properties window. | + | ||This extra Object '''Transform''' panel is similar to the '''Object''' panel in the '''Properties window'''. |
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||06:30 | ||06:30 | ||
− | || For now, let's hide the extra panel and go back to the default 3D view. | + | || For now, let's hide the extra panel and go back to the '''default 3D view'''. |
|- | |- | ||
||06:37 | ||06:37 | ||
− | ||Move your mouse cursor to the left edge of the extra Object '''Transform''' panel. | + | ||Move your '''mouse cursor''' to the left edge of the extra Object '''Transform''' panel. |
|- | |- | ||
||06:44 | ||06:44 | ||
− | ||A double-headed arrow appears | + | ||A double-headed arrow appears. |
|- | |- | ||
||06:48 | ||06:48 | ||
− | ||Left click and drag your mouse to the right. | + | ||Left-click and drag your '''mouse''' to the right. |
|- | |- | ||
||06:52 | ||06:52 | ||
− | ||The extra | + | ||The extra object '''Transform''' panel is once again hidden. |
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||07:07 | ||07:07 | ||
− | ||To learn more about the 3D view, see the tutorial '''Types of Windows - 3D view''' | + | ||To learn more about the 3D view, see the tutorial '''Types of Windows - 3D view'''. |
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||07:23 | ||07:23 | ||
− | ||It is the top most panel in our Blender interface. '''Info''' panel contains the main menu. | + | ||It is the top most panel in our '''Blender interface'''. '''Info''' panel contains the main menu. |
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||07:36 | ||07:36 | ||
− | ||This menu contains''' File''' options such as | + | ||This menu contains''' File''' options such as creating a new file, opening an existing file, saving the file, '''User Preferences''', '''importing or exporting a file''', etc. |
|- | |- | ||
||07:57 | ||07:57 | ||
− | ||Left click '''Add'''. | + | ||Left-click '''Add'''. |
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|- | |- | ||
||08:10 | ||08:10 | ||
− | ||For keyboard shortcut, | + | ||For keyboard shortcut, press '''Shift & A'''. |
|- | |- | ||
||08:18 | ||08:18 | ||
− | ||Now, | + | ||Now, let's add a plane to the 3D view. |
|- | |- | ||
||08:23 | ||08:23 | ||
− | ||Left click anywhere on screen to move the 3D cursor. | + | ||Left-click anywhere on screen to move the '''3D cursor'''. |
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||08:44 | ||08:44 | ||
− | ||A new plane is added to the 3D view at the 3D cursor position. | + | ||A new '''plane''' is added to the 3D view at the 3D cursor position. |
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|- | |- | ||
||09:16 | ||09:16 | ||
− | ||Left click '''Render''' to open the Render menu | + | ||Left click '''Render''' to open the '''Render''' menu. |
|- | |- | ||
||09:21 | ||09:21 | ||
− | ||'''Render''' has different render options like '''render image, render animation, show or hide render view | + | ||'''Render''' has different render options like '''render image, render animation, show or hide render view''' etc. |
|- | |- | ||
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|- | |- | ||
||09:40 | ||09:40 | ||
− | ||To learn more about the '''Info Panel''', see the tutorial '''Type of Windows - File Browser and Info Panel''' | + | ||To learn more about the '''Info Panel''', see the tutorial '''Type of Windows - File Browser and Info Panel'''. |
|- | |- | ||
||09:55 | ||09:55 | ||
− | ||The area under the red box is the''' | + | ||The area under the red box is the''' Outliner''' panel. |
|- | |- | ||
||10:00 | ||10:00 | ||
− | ||It is present at the top right corner of the | + | ||It is present at the top right corner of the '''Blender interface'''. |
|- | |- | ||
||10:07 | ||10:07 | ||
− | ||'''Outliner''' gives a list of all the objects present in the 3D view. | + | ||'''Outliner''' gives a list of all the objects present in the '''3D view'''. |
|- | |- | ||
||10:14 | ||10:14 | ||
− | ||To learn more about the Outliner, see the tutorial '''Types of Windows - Outliner'''. | + | ||To learn more about the '''Outliner''', see the tutorial '''Types of Windows - Outliner'''. |
|- | |- | ||
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|- | |- | ||
||10:31 | ||10:31 | ||
− | ||This window contains a wide range of panels with a large number of tools and settings. | + | ||This window contains a wide range of panels with a large number of '''tools''' and '''settings'''. |
|- | |- | ||
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||10:44 | ||10:44 | ||
− | || '''Properties''' window is present at the bottom right corner of the Blender interface, below the '''outliner''' window. | + | || '''Properties''' '''window''' is present at the bottom right corner of the Blender interface, below the '''outliner''' window. |
|- | |- | ||
||10:53 | ||10:53 | ||
− | ||To learn more about the Properties window, see the tutorials '''Types of Windows - Properties Part 1 and 2''' | + | ||To learn more about the '''Properties window''', see the tutorials '''Types of Windows - Properties Part 1 and 2'''. |
|- | |- | ||
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|- | |- | ||
||11:15 | ||11:15 | ||
− | ||Here we can see the frame range for animation. | + | ||Here, we can see the '''frame range''' for '''animation'''. |
|- | |- | ||
||11:21 | ||11:21 | ||
− | ||This green vertical line tells you the current frame on which you are working. | + | ||This green vertical line tells you the current '''frame''' on which you are working. |
|- | |- | ||
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|- | |- | ||
||11:33 | ||11:33 | ||
− | ||Left click and hold the green line. | + | ||Left-click and hold the green line. |
|- | |- | ||
||11:36 | ||11:36 | ||
− | ||Now move your mouse. | + | ||Now move your '''mouse'''. |
|- | |- | ||
||11:43 | ||11:43 | ||
− | || Release left click to confirm frame | + | || Release left-click to confirm '''frame'''. |
|- | |- | ||
||11:50 | ||11:50 | ||
− | ||'''Start one''' represents the start frame of our animation range. | + | ||'''Start one''' represents the start frame of our '''animation''' range. |
|- | |- | ||
||11:58 | ||11:58 | ||
− | ||''' End 250''' represents the end frame of our animation range | + | ||''' End 250''' represents the end frame of our animation range. |
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||12:25 | ||12:25 | ||
− | ||So, this is a brief overview of the | + | ||So, this is a brief overview of the '''Blender interface'''. |
|- | |- | ||
||12:30 | ||12:30 | ||
− | ||Apart from all these windows which are present in the blender workspace by default, | + | ||Apart from all these '''windows''' which are present in the '''blender workspace''' by default, |
|- | |- | ||
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||12:51 | ||12:51 | ||
− | ||Now try to select each object in the 3D view | + | ||Now, try to select each object in the 3D view |
|- | |- | ||
||12:57 | ||12:57 | ||
− | ||using the '''3D transform manipulator''', move the cube in X Y and Z directions | + | ||using the '''3D transform manipulator''', move the '''cube''' in X Y and Z directions. |
|- | |- | ||
||13:06 | ||13:06 | ||
− | || | + | || Explore the '''view''' tab and using '''Translate''' in the''' Object Tools ''' panel, move the camera in the 3D view. |
|- | |- | ||
||13:20 | ||13:20 | ||
− | ||This | + | ||This tutorial is created by '''Project Oscar''' and supported by the National Mission on Education through ICT. |
|- | |- | ||
||13:28 | ||13:28 | ||
− | ||More information on the same is available at the following links | + | ||More information on the same is available at the following links- |
|- | |- | ||
||13:33 | ||13:33 | ||
− | ||oscar.iitb.ac.in | + | ||oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro. |
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||13:57 | ||13:57 | ||
− | ||For more details, please contact us | + | ||For more details, please contact us at-contact@spoken-tutorial.org |
− | contact@spoken-tutorial.org | + | |
|- | |- | ||
||14:04 | ||14:04 | ||
− | ||Thanks for joining us | + | ||Thanks for joining us and this is Monisha from IIT Bombay, signing off. |
− | + | ||
− | + | ||
− | + | ||
− | + |
Latest revision as of 16:10, 7 March 2017
Time | Narration |
00:03 | Welcome to the series of Blender tutorials. |
00:07 | This tutorial is about basic description of the Blender interface in Blender 2.59. |
00:15 | This script has been contributed by Bhanu Prakash and edited by Monisha Banerjee. |
00:22 | After watching this tutorial, we shall learn the different windows of the Blender interface, |
00:29 | the parameters and tabs assigned to each window, how to select an object in the 3D view, |
00:37 | and how to move an object in X,Y & Z directions. |
00:44 | I assume that you know how to get started with Blender. |
00:48 | If not, then please refer to our earlier tutorials on getting Blender. |
00:56 | This is the 3D panel. |
00:58 | By default, there are three objects present in the 3D view. |
01:03 | a cube, a lamp and a camera. |
01:10 | The cube is already selected by default. |
01:15 | Right-click to select the lamp. |
01:19 | Right-click to select the camera. |
01:23 | So, to select any object in the 3D view, you must right-click on that object. |
01:31 | Right-click to select the cube. |
01:35 | These three coloured arrows, merging at the centre of the cube, represent the 3D Transform manipulator. |
01:44 | This manipulator helps to move the object in a particular axis. |
01:51 | Red color represents X axis, |
01:55 | green represents Y axis |
01:59 | and blue represents Z axis. |
02:05 | Left-click and hold the green handle and move your mouse left to right. |
02:15 | For keyboard shortcut, press G & Y. |
02:22 | We see that the object moves only in the direction of Y axis. |
02:32 | Similarly, move the object along Z axis using blue handle. |
02:45 | For keyboard shortcut, press G & Z. |
02:56 | Now, try moving the object along X axis. |
03:08 | For keyboard shortcut, press G & X |
03:23 | The area enclosed by the red box is the 3D view. |
03:32 | Go to the bottom left corner of the 3D view. |
03:36 | Left-click View. Here is a list of various view options for the 3D view. |
03:46 | Left-click Top. For keyboard shortcut, press numpad 7. |
03:52 | The 3D view changes from User Perspective to Top view. |
03:57 | We can see our object from the top view. |
04:03 | Left click Select. Here is a list of various selection options for all objects in the 3D view. |
04:18 | Left-click Object. Here is a list of various editing options for the active object. |
04:35 | On the left side of the 3D view is the Object Tools panel. |
04:41 | This panel lists the various tools used to modify the active object in the 3D view. |
04:49 | The tools are grouped in different categories. |
04:52 | Transform, Object, Shading, Keyframes, Motion Paths, repeat, Grease Pencil. |
05:13 | For example, let's move the lamp in the 3D view. |
05:19 | Right-click to select the lamp. |
05:23 | Go to the Object tools panel . |
05:28 | You can see the options for the lamp in the Object tools panel. |
05:35 | Left-click Translate and move your mouse. |
05:41 | The lamp moves in the direction of the mouse movement. |
05:46 | Right-click on screen or press Esc on your keyboard to cancel Translate. |
05:57 | On the right side of the 3D view is another panel hidden by default. |
06:04 | Left-click the plus sign at the top right corner of the 3D view, to open the hidden panel. |
06:12 | For keyboard shortcut, press N. |
06:17 | This extra Object Transform panel is similar to the Object panel in the Properties window. |
06:25 | We will see the Object panel in detail in subsequent tutorials. |
06:30 | For now, let's hide the extra panel and go back to the default 3D view. |
06:37 | Move your mouse cursor to the left edge of the extra Object Transform panel. |
06:44 | A double-headed arrow appears. |
06:48 | Left-click and drag your mouse to the right. |
06:52 | The extra object Transform panel is once again hidden. |
06:59 | You can also use the keyboard shortcut N to hide or unhide this panel. |
07:07 | To learn more about the 3D view, see the tutorial Types of Windows - 3D view. |
07:18 | The area enclosed by the red box is the Info panel. |
07:23 | It is the top most panel in our Blender interface. Info panel contains the main menu. |
07:33 | Left clickFile. |
07:36 | This menu contains File options such as creating a new file, opening an existing file, saving the file, User Preferences, importing or exporting a file, etc. |
07:57 | Left-click Add. |
08:00 | Here is the object repository . |
08:04 | We can add new objects to the 3D view using this menu. |
08:10 | For keyboard shortcut, press Shift & A. |
08:18 | Now, let's add a plane to the 3D view. |
08:23 | Left-click anywhere on screen to move the 3D cursor. |
08:29 | I am choosing this location. |
08:34 | Press Shift & A to bring up the ADD menu. |
08:39 | Mesh. Left click plane. |
08:44 | A new plane is added to the 3D view at the 3D cursor position. |
08:51 | To understand about 3D cursor, please see the tutorial Navigation – 3D cursor. |
09:00 | Similarly, you can try adding some more objects to the 3D view. |
09:13 | Now let's go back to the Info panel. |
09:16 | Left click Render to open the Render menu. |
09:21 | Render has different render options like render image, render animation, show or hide render view etc. |
09:34 | Render settings will be covered in detail in later tutorials. |
09:40 | To learn more about the Info Panel, see the tutorial Type of Windows - File Browser and Info Panel. |
09:55 | The area under the red box is the Outliner panel. |
10:00 | It is present at the top right corner of the Blender interface. |
10:07 | Outliner gives a list of all the objects present in the 3D view. |
10:14 | To learn more about the Outliner, see the tutorial Types of Windows - Outliner. |
10:26 | The area inside the red box is the properties window. |
10:31 | This window contains a wide range of panels with a large number of tools and settings. |
10:38 | We shall use these panels many times while working in Blender. |
10:44 | Properties window is present at the bottom right corner of the Blender interface, below the outliner window. |
10:53 | To learn more about the Properties window, see the tutorials Types of Windows - Properties Part 1 and 2. |
11:06 | This is the Timeline. |
11:10 | It is located below the 3D view. |
11:15 | Here, we can see the frame range for animation. |
11:21 | This green vertical line tells you the current frame on which you are working. |
11:28 | You can move this along the frame range. |
11:33 | Left-click and hold the green line. |
11:36 | Now move your mouse. |
11:43 | Release left-click to confirm frame. |
11:50 | Start one represents the start frame of our animation range. |
11:58 | End 250 represents the end frame of our animation range. |
12:10 | These are the playback options for our animation. |
12:16 | To learn more about the Timeline, see the tutorial Types of Windows - Timeline |
12:25 | So, this is a brief overview of the Blender interface. |
12:30 | Apart from all these windows which are present in the blender workspace by default, |
12:35 | there are other windows as well which can be selected from the menu at any point. |
12:42 | A detailed description of all these windows is provided in the subsequent tutorials. |
12:51 | Now, try to select each object in the 3D view |
12:57 | using the 3D transform manipulator, move the cube in X Y and Z directions. |
13:06 | Explore the view tab and using Translate in the Object Tools panel, move the camera in the 3D view. |
13:20 | This tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
13:28 | More information on the same is available at the following links- |
13:33 | oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro. |
13:47 | The Spoken Tutorial Project- |
13:49 | Conducts workshops using spoken tutorials. |
13:53 | Gives certificates to those who pass an online test. |
13:57 | For more details, please contact us at-contact@spoken-tutorial.org |
14:04 | Thanks for joining us and this is Monisha from IIT Bombay, signing off. |
Contributors and Content Editors
Krupali, Nancyvarkey, PoojaMoolya, Pratik kamble, Ranjana, Sandhya.np14, Sneha