Difference between revisions of "Blender/C2/Camera-View-Settings/English-timed"
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||Welcome to the series of Blender tutorials. | ||Welcome to the series of Blender tutorials. | ||
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||This tutorial is about Navigation – Camera view. | ||This tutorial is about Navigation – Camera view. | ||
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||We shall learn how to navigate the camera in Blender 2.59. | ||We shall learn how to navigate the camera in Blender 2.59. | ||
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|This script has been contributed by Chirag Raman and edited by Monisha Banerjee. | |This script has been contributed by Chirag Raman and edited by Monisha Banerjee. | ||
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| After watching this tutorial, | | After watching this tutorial, | ||
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|we shall learn how to change the location of the camera to get a new camera view; | |we shall learn how to change the location of the camera to get a new camera view; | ||
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|how to roll, pan, dolly and track the camera view; | |how to roll, pan, dolly and track the camera view; | ||
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|and how to select a new camera view using the fly mode. | |and how to select a new camera view using the fly mode. | ||
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| I assume that you already know how to install Blender on your system. | | I assume that you already know how to install Blender on your system. | ||
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|If not please refer to our earlier tutorials on Installing Blender. | |If not please refer to our earlier tutorials on Installing Blender. | ||
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|| By default, when Blender opens, the 3D view is in the '''User Perspective view'''. | || By default, when Blender opens, the 3D view is in the '''User Perspective view'''. | ||
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|Now, lets switch to the camera view. | |Now, lets switch to the camera view. | ||
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|Go to '''view tab''' in the bottom left corner of the 3D panel. | |Go to '''view tab''' in the bottom left corner of the 3D panel. | ||
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|| Left click '''camera''' from the menu. | || Left click '''camera''' from the menu. | ||
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|For keyboard shortcut, press''' numpad 0'''. | |For keyboard shortcut, press''' numpad 0'''. | ||
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|If you are using a laptop, you need to emulate your number keys as numpad. | |If you are using a laptop, you need to emulate your number keys as numpad. | ||
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|To learn how to emulate numpad, see the tutorial on User Preferences. | |To learn how to emulate numpad, see the tutorial on User Preferences. | ||
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| This is the '''Camera View'''. | | This is the '''Camera View'''. | ||
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|The dotted box is the field of view of the active camera. | |The dotted box is the field of view of the active camera. | ||
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|All objects inside this dotted box will be rendered. | |All objects inside this dotted box will be rendered. | ||
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|Render settings shall be covered in a later tutorial. | |Render settings shall be covered in a later tutorial. | ||
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|| Blender allows you to position and orient the active camera to match your current view point. | || Blender allows you to position and orient the active camera to match your current view point. | ||
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|Lets see how to do this. | |Lets see how to do this. | ||
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− | | | + | | Press '''Numpad zero''' to go back to the perspective view. |
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|You see, the shortcut '''numpad zero''' is a toggle to switch-to and from the camera view. | |You see, the shortcut '''numpad zero''' is a toggle to switch-to and from the camera view. | ||
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| | Hold the mouse wheel or the MMB and move the mouse to rotate the view to a location where you wish to place your camera. | | | Hold the mouse wheel or the MMB and move the mouse to rotate the view to a location where you wish to place your camera. | ||
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|I have selected this location. | |I have selected this location. | ||
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| Press '''Control, Alt & Num Pad zero'''. | | Press '''Control, Alt & Num Pad zero'''. | ||
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|The camera moves to the new location. | |The camera moves to the new location. | ||
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|The 3D view switches to the camera view at the same time. | |The 3D view switches to the camera view at the same time. | ||
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| Blender also allows you to perform a few navigational actions on the camera, such as rolling, panning, tracking etc. | | Blender also allows you to perform a few navigational actions on the camera, such as rolling, panning, tracking etc. | ||
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|We shall now look at these. | |We shall now look at these. | ||
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| Right clicking on the dotted box to select the camera. | | Right clicking on the dotted box to select the camera. | ||
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|| From here on, you can manipulate the camera like you would manipulate any other object. | || From here on, you can manipulate the camera like you would manipulate any other object. | ||
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|Do remember that to perform these actions you need to be in camera view. | |Do remember that to perform these actions you need to be in camera view. | ||
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|The first action we shall see is to roll the camera view. | |The first action we shall see is to roll the camera view. | ||
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|| Press '''R''' on your keyboard to enter the object rotation mode. | || Press '''R''' on your keyboard to enter the object rotation mode. | ||
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| Now move your mouse left to right and up and down. | | Now move your mouse left to right and up and down. | ||
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|By default this rotates the camera in its local z-axis, i.e. around the axis that goes into or comes out of the camera view. | |By default this rotates the camera in its local z-axis, i.e. around the axis that goes into or comes out of the camera view. | ||
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| Right click on screen or Press''' Esc''' on the keyboard to cancel the action. | | Right click on screen or Press''' Esc''' on the keyboard to cancel the action. | ||
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|This will take you back to your previous camera view. | |This will take you back to your previous camera view. | ||
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| | Now, the next action we shall see is panning the camera view. | | | Now, the next action we shall see is panning the camera view. | ||
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|Panning is in 2 directions – left to right or up and down. | |Panning is in 2 directions – left to right or up and down. | ||
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| Press '''R''' to enter the object rotation mode. Press''' X''' twice. | | Press '''R''' to enter the object rotation mode. Press''' X''' twice. | ||
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|The first''' X''' locks the rotation to the global X axis. | |The first''' X''' locks the rotation to the global X axis. | ||
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|The second X locks the rotation to the local X axis. | |The second X locks the rotation to the local X axis. | ||
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|We will discuss about global and local transform axis in detail in subsequent tutorials.</p> | |We will discuss about global and local transform axis in detail in subsequent tutorials.</p> | ||
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| Now move the mouse up and down. | | Now move the mouse up and down. | ||
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|The Camera view pans up and down | |The Camera view pans up and down | ||
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|Now, Press '''Y''' twice. | |Now, Press '''Y''' twice. | ||
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|The first''' y''' locks the rotation to the global y axis. | |The first''' y''' locks the rotation to the global y axis. | ||
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|The second '''y''' locks the rotation to the local y axis. | |The second '''y''' locks the rotation to the local y axis. | ||
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| | Now move the mouse left to right. | | | Now move the mouse left to right. | ||
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|The Camera view pans left to right and vice versa | |The Camera view pans left to right and vice versa | ||
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| Right click to to go back to camera view. | | Right click to to go back to camera view. | ||
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| Next we shall dolly the camera. There are two ways to do this | | Next we shall dolly the camera. There are two ways to do this | ||
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| | First, press '''G''' to grab the camera. | | | First, press '''G''' to grab the camera. | ||
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|Hold the Mouse Wheel or the MMB and move the mouse up and down. | |Hold the Mouse Wheel or the MMB and move the mouse up and down. | ||
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| Second way, you can move the camera along its local z axis. Press''' G'''. | | Second way, you can move the camera along its local z axis. Press''' G'''. | ||
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|Then press '''Z''' twice to lock the camera to the local z axis. | |Then press '''Z''' twice to lock the camera to the local z axis. | ||
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|Now moving the mouse up and down gives the same effect. | |Now moving the mouse up and down gives the same effect. | ||
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| | Right click to to go back to camera view. | | | Right click to to go back to camera view. | ||
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| | Tracking the camera view left to right or up and down involves moving it along the local X or Y axes. | | | Tracking the camera view left to right or up and down involves moving it along the local X or Y axes. | ||
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| Press''' G'''. press''' X''' twice and move the mouse left to right. | | Press''' G'''. press''' X''' twice and move the mouse left to right. | ||
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|The Camera view tracks left to right and vice versa | |The Camera view tracks left to right and vice versa | ||
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| Now press''' Y''' twice and move the mouse up and down. | | Now press''' Y''' twice and move the mouse up and down. | ||
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|The Camera view tracks up and down | |The Camera view tracks up and down | ||
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|Right click to to go back to camera view. | |Right click to to go back to camera view. | ||
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| | Blender also provides a fly mode for the camera. | | | Blender also provides a fly mode for the camera. | ||
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| | Press '''Shift, F''' to enter the fly mode. | | | Press '''Shift, F''' to enter the fly mode. | ||
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|Now you can move the camera view in three ways. | |Now you can move the camera view in three ways. | ||
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|First is using the shortcut keys on the keyboard. | |First is using the shortcut keys on the keyboard. | ||
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|| Press''' W''' on the keyboard to zoom in. | || Press''' W''' on the keyboard to zoom in. | ||
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|| Press''' S''' to zoom out | || Press''' S''' to zoom out | ||
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|| Press''' A''' to move to the left. | || Press''' A''' to move to the left. | ||
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|Press''' D''' to move to the right. | |Press''' D''' to move to the right. | ||
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|Right click to to go back to camera view. | |Right click to to go back to camera view. | ||
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| | Second method is using the mouse wheel or scroll in fly mode to zoom in and out of the camera view. | | | Second method is using the mouse wheel or scroll in fly mode to zoom in and out of the camera view. | ||
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| Press''' Shift, F''' to enter the fly mode. | | Press''' Shift, F''' to enter the fly mode. | ||
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| Scroll the mouse wheel upwards to zoom in. | | Scroll the mouse wheel upwards to zoom in. | ||
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|For shortcut, press '''numpad''' ''' +''' | |For shortcut, press '''numpad''' ''' +''' | ||
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|Scroll the mouse wheel downwards to zoom out. | |Scroll the mouse wheel downwards to zoom out. | ||
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|For shortcut, press '''numpad -''' | |For shortcut, press '''numpad -''' | ||
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| Right click to to go back to camera view. | | Right click to to go back to camera view. | ||
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|Last method is using the mouse wheel or scroll in fly mode to move the camera view left to right and vice versa. | |Last method is using the mouse wheel or scroll in fly mode to move the camera view left to right and vice versa. | ||
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|Press '''Shift, F''' to enter the fly mode | |Press '''Shift, F''' to enter the fly mode | ||
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|Press''' D''' and scroll the mouse wheel up and down. | |Press''' D''' and scroll the mouse wheel up and down. | ||
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|The Camera view moves left to right and vice versa. | |The Camera view moves left to right and vice versa. | ||
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| Left click on the screen to lock the camera view. | | Left click on the screen to lock the camera view. | ||
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|Now, this is your new camera view. | |Now, this is your new camera view. | ||
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| So this wraps up our tutorial on Navigation - Camera View. | | So this wraps up our tutorial on Navigation - Camera View. | ||
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|Now in a new file, | |Now in a new file, | ||
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|change the location of the camera and the camera view, roll, pan, dolly and track your camera | |change the location of the camera and the camera view, roll, pan, dolly and track your camera | ||
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|and use the fly mode to select a new camera view. | |and use the fly mode to select a new camera view. | ||
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| This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. | | This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. | ||
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|More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro. | |More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro. | ||
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|The Spoken Tutorial Project | |The Spoken Tutorial Project | ||
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|conducts workshops using spoken tutorials | |conducts workshops using spoken tutorials | ||
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|also gives certificates to those who pass an online test. | |also gives certificates to those who pass an online test. | ||
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|For more details, please write us to contact @ contact spoken hypen tutorial.org | |For more details, please write us to contact @ contact spoken hypen tutorial.org | ||
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|Thanks for joining us | |Thanks for joining us | ||
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| and this is Monisha from IIT Bombay signing off. | | and this is Monisha from IIT Bombay signing off. | ||
|} | |} |
Revision as of 10:11, 23 June 2014
Time' | Narration |
00:07 | Welcome to the series of Blender tutorials. |
00:11 | This tutorial is about Navigation – Camera view. |
00:16 | We shall learn how to navigate the camera in Blender 2.59. |
00:21 | This script has been contributed by Chirag Raman and edited by Monisha Banerjee. |
00:30 | After watching this tutorial, |
00:32 | we shall learn how to change the location of the camera to get a new camera view; |
00:38 | how to roll, pan, dolly and track the camera view; |
00:43 | and how to select a new camera view using the fly mode. |
00:50 | I assume that you already know how to install Blender on your system. |
00:54 | If not please refer to our earlier tutorials on Installing Blender. |
01:02 | By default, when Blender opens, the 3D view is in the User Perspective view. |
01:11 | Now, lets switch to the camera view. |
01:15 | Go to view tab in the bottom left corner of the 3D panel. |
01:21 | Left click camera from the menu. |
01:25 | For keyboard shortcut, press numpad 0. |
01:29 | If you are using a laptop, you need to emulate your number keys as numpad. |
01:36 | To learn how to emulate numpad, see the tutorial on User Preferences. |
01:45 | This is the Camera View. |
01:49 | The dotted box is the field of view of the active camera. |
01:55 | All objects inside this dotted box will be rendered. |
02:01 | Render settings shall be covered in a later tutorial. |
02:05 | Blender allows you to position and orient the active camera to match your current view point. |
02:11 | Lets see how to do this. |
02:15 | Press Numpad zero to go back to the perspective view. |
02:20 | You see, the shortcut numpad zero is a toggle to switch-to and from the camera view. |
02:26 | Hold the mouse wheel or the MMB and move the mouse to rotate the view to a location where you wish to place your camera. |
02:36 | I have selected this location. |
02:40 | Press Control, Alt & Num Pad zero. |
02:46 | The camera moves to the new location. |
02:49 | The 3D view switches to the camera view at the same time. |
02:54 | Blender also allows you to perform a few navigational actions on the camera, such as rolling, panning, tracking etc. |
03:03 | We shall now look at these. |
03:05 | Right clicking on the dotted box to select the camera. |
03:10 | From here on, you can manipulate the camera like you would manipulate any other object. |
03:17 | Do remember that to perform these actions you need to be in camera view. |
03:22 | The first action we shall see is to roll the camera view. |
03:26 | Press R on your keyboard to enter the object rotation mode. |
03:32 | Now move your mouse left to right and up and down. |
03:42 | By default this rotates the camera in its local z-axis, i.e. around the axis that goes into or comes out of the camera view. |
03:53 | Right click on screen or Press Esc on the keyboard to cancel the action. |
03:58 | This will take you back to your previous camera view. |
04:04 | Now, the next action we shall see is panning the camera view. |
04:09 | Panning is in 2 directions – left to right or up and down. |
04:15 | Press R to enter the object rotation mode. Press X twice. |
04:22 | The first X locks the rotation to the global X axis. |
04:26 | The second X locks the rotation to the local X axis. |
04:31 | We will discuss about global and local transform axis in detail in subsequent tutorials.</p> |
04:38 | Now move the mouse up and down. |
04:42 | The Camera view pans up and down |
04:47 | Now, Press Y twice. |
04:51 | The first y locks the rotation to the global y axis. |
04:56 | The second y locks the rotation to the local y axis. |
05:00 | Now move the mouse left to right. |
05:05 | The Camera view pans left to right and vice versa |
05:12 | Right click to to go back to camera view. |
05:16 | Next we shall dolly the camera. There are two ways to do this |
05:21 | First, press G to grab the camera. |
05:25 | Hold the Mouse Wheel or the MMB and move the mouse up and down. |
05:43 | Second way, you can move the camera along its local z axis. Press G. |
05:53 | Then press Z twice to lock the camera to the local z axis. |
05:59 | Now moving the mouse up and down gives the same effect. |
06:11 | Right click to to go back to camera view. |
06:15 | Tracking the camera view left to right or up and down involves moving it along the local X or Y axes. |
06:24 | Press G. press X twice and move the mouse left to right. |
06:35 | The Camera view tracks left to right and vice versa |
06:42 | Now press Y twice and move the mouse up and down. |
06:48 | The Camera view tracks up and down |
06:53 | Right click to to go back to camera view. |
06:59 | Blender also provides a fly mode for the camera. |
07:05 | Press Shift, F to enter the fly mode. |
07:10 | Now you can move the camera view in three ways. |
07:14 | First is using the shortcut keys on the keyboard. |
07:19 | Press W on the keyboard to zoom in. |
07:30 | Press S to zoom out |
07:40 | Press A to move to the left. |
07:51 | Press D to move to the right. |
08:02 | Right click to to go back to camera view. |
08:05 | Second method is using the mouse wheel or scroll in fly mode to zoom in and out of the camera view. |
08:13 | Press Shift, F to enter the fly mode. |
08:18 | Scroll the mouse wheel upwards to zoom in. |
08:25 | For shortcut, press numpad + |
08:30 | Scroll the mouse wheel downwards to zoom out. |
08:38 | For shortcut, press numpad - |
08:43 | Right click to to go back to camera view. |
08:49 | Last method is using the mouse wheel or scroll in fly mode to move the camera view left to right and vice versa. |
08:59 | Press Shift, F to enter the fly mode |
09:04 | Press D and scroll the mouse wheel up and down. |
09:13 | The Camera view moves left to right and vice versa. |
09:28 | Left click on the screen to lock the camera view. |
09:33 | Now, this is your new camera view. |
09:38 | So this wraps up our tutorial on Navigation - Camera View. |
09:43 | Now in a new file, |
09:45 | change the location of the camera and the camera view, roll, pan, dolly and track your camera |
09:54 | and use the fly mode to select a new camera view. |
10:00 | This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
10:08 | More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro. |
10:27 | The Spoken Tutorial Project |
10:30 | conducts workshops using spoken tutorials |
10:33 | also gives certificates to those who pass an online test. |
10:38 | For more details, please write us to contact @ contact spoken hypen tutorial.org |
10:45 | Thanks for joining us |
10:47 | and this is Monisha from IIT Bombay signing off. |
Contributors and Content Editors
Kavita salve, PoojaMoolya, Pratik kamble, Sakinashaikh, Sandhya.np14, Sneha