GCompris/C2/Basic-Logic-and-Reasoning-Puzzles/English

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Visual cue Narration
Slide Number 1

Title slide

Welcome to the spoken tutorial on Basic Logic and Reasoning Puzzles in GCompris.
Slide Number 2

Learning Objectives

In this tutorial, we will learn,
  • Conceptual matching
  • To rebuild the pattern and
  • To redraw the given image
Slide Number 3

System Requirements

To record this tutorial, I am using,
  • Ubuntu Linux OS v 18.04 and
  • GCompris v 0.97
Slide Number 4

Pre-requisites

https://spoken-tutorial.org/

To follow this tutorial,

Learner must be familiar with,

  • Basic computer skills and
  • GCompris interface

For the prerequisite tutorials please visit this website.

Cursor on the interface.

Cursor on the interface.

Here I have opened the GCompris interface.

Let's learn about puzzle activities.

Click on the cat with keyboard and mouse icon. Click on the cat with keyboard and mouse icon.
Click on Complete the puzzle activity.

Cursor on the interface.

In this section, click on Complete the puzzle activity.

The activity opens on the screen.

Cursor on the interface. This activity will help to develop fine motor skills.
Point to the hint at the top of the screen. At the top of the screen, there is a hint to play the activity.
Point to the objects on the left side of the screen.

Click on the yellow arrow icon.

Point to the outlines on the right side.

Left panel has a set of objects.

Below the objects, an arrow icon is available to see all the objects.

Right side of the screen has an outline for the respective objects.

Cursor on the interface. Let's start the activity.
Point to the first object and its matching outline.

Place the mouse cursor on the first object >> click on it.

Drag the object on its respective shape.

Look at the first object and search for its matching outline on the right side.

Once it is found, place the mouse cursor on the first object and click on it.

Then drag the object on its respective outline.

Drag all the objects >> Drop on their respective shapes. Likewise drag all the objects and drop on their respective outlines.
Point to OK button.

Click on OK button.

After matching all the objects, OK button appears on the left panel.

Click on it.

Point to the smiley face.

Cursor on the interface.

A smiley face pops up on the screen.

This indicates the completion of the level.

Click on back and forth arrow icons to go to the sixth level. Now click on the back and forth arrow icons to go to the higher levels.
Point to the incomplete image and pieces from the left side. In these levels, complete the image with the help of images from the left side.
Click on back and forth arrow icon. Explore these levels for more interesting learning.
Click on the home icon. Click on the home icon to quit the activity.
Click on the cow with an ABC icon.

Point to the Letters, Words and Vocabulary tab.

Click on the cow with an ABC icon.

This section has three tabs Letters, Words and Vocabulary.

Click on the Vocabulary tab.

Click on the Matching Items activity.

Click on Vocabulary tab.

Click on the Matching Items activity.

Cursor on the interface. The activity opens.
Cursor on the interface. In this activity, we have to find a logical link between the objects.
Point to the main panel area.

Point to the bulb, postcard and ship.

In the main panel area, a set of objects is displayed.

They are a bulb, a postcard and a ship.

Point to the set of objects on the left side.

Point to the table lamp, a letter dropbox and a sailboat.

On the left-pane, another set of objects is shown.

They are a table lamp, a letter dropbox, and a sailboat.

Point to the objects on the left panel and main panel. Each object on the left panel is related to, one of the objects in the main panel area.
Point to the first object in the main panel area.

Point to the light bulb.

Point to the objects of the left panel.

Look at the first object in the main panel area.

It is a light bulb.

Now we will find the object from the left panel that matches with the light bulb.

Point to the table lamp. It is the table lamp.
Place the cursor on the table lamp >> click on it.

Drag the table lamp to the correct red circle in the main area.

Place the cursor on the table lamp and click on it.

Then drag the table lamp and place it under the bulb, indicated by a red circle.

Point to the objects of the main panel and left panel. Likewise find the logical link between the remaining objects.
Drag the letter dropbox to the correct red circle below the letter >> Drag the sailboat below the boat. Match the letter dropbox with letter and sailboat with ship.
Point to the OK button. After pairing all the objects, click on the OK button on the left panel.
Point to the smiley face.

Click on back and forth arrow icons.

A smiley face pops up on the screen if we have matched all the objects correctly.

To know more, explore the other levels in this activity.

Click on the home icon to quit the activity. Click on the home icon to quit the activity.
Click on the Panda with puzzles icon. Click on the Panda with puzzles icon.
Point to Rebuild the mosaic activity.

Click on Rebuild the mosaic activity.

Let's open Rebuild the mosaic activity.

Click on it.

Cursor on the interface. The activity opens on the screen.

In this activity, we have to rebuild the same pattern as given in the example.

Point to the left corner of the screen. The example is given at the top left corner of the screen.
Point to the right side. Right side of the screen has an empty set of mosaic that we have to rebuild.
Point to the objects available in the list. We can rebuild this mosaic with the help of objects given in the list below.
Cursor on the interface. Let's start to rebuild the mosaic.
Point to the first object in the example.

Select the same object from the list.

Click on a spot on an empty area at the same place as given in the example.

Look at the first object in the given example.

Then select the same object from the list.

Click on a spot on an empty area at the same place as given in the example.

Select and put all the objects at the respective places as given in the example. Likewise put each object at the same place as in the given example.
Point to the smiley face.

Click on back and forth arrow icons.

A smiley face pops up on the screen after the completion of the level.

Check out other levels for more interesting learning.

Click on the home icon.

Scroll down >> click on the Redraw the given image activity.

Click on the home icon to quit the activity.

Scroll down and click on Redraw the given image activity.

Cursor on the interface.

Point to the two grids.

The activity opens.

We can see two grids that are placed side by side.

Point to the right-side grid and left side grid. We have to reproduce the given image on the left grid using the drawing tools.
Point to the drawing tools.

Point to the eraser, red colour and orange colour palette.

Drawing tools are available on the left side of the screen.

You will see an eraser, red colour and orange colour palette.

Point to the left grid.

Click on the red colour from the toolbar.

Click on the square box at the same position as given in the right side grid.

Let's draw the given image on the left grid.

Click on the red colour from the toolbar.

Then click on the square box at the same position as given in the right side grid.

Point to the square box filled with red colour.

Click on the square boxes at the same position as given in the right side grid.

Observe that, on clicking, the square box is filled with red colour.

Similarly, click on the square boxes at the same position as given in the right side grid.

Point to the smiley face. Smiley face pops up on the screen if we have drawn it perfectly.
Point to the second level.

Point to the colour and given image.

Then the second level loads on the screen.

As shown earlier, select the appropriate colours and redraw the given image.

Click on the back and forth arrow icon.

Click on the back and forth arrow icon.

There are more levels in this activity with a greater difficulty rating.

Explore these levels.

Click on the home icon. Click on the home icon to quit the activity.
Slide Number 5

Summary

Let us summarize.
Slide Number 5

Summary

In this tutorial, we have learnt,
  • Conceptual matching
  • To rebuild the pattern and
  • To redraw the given image
Slide Number 6

Assignment

As an assignment,

Explore Hexagon activity available in the Fun game section

(Dino with the ball icon)

Slide Number 7

About Spoken Tutorial project

The video at the following link summarizes the Spoken Tutorial project.

Please download and watch it.

Slide Number 8

Spoken Tutorial workshops

The Spoken Tutorial Project team:

conducts workshops and gives certificates.

For more details, please write to us.

Slide Number 9

Forum for specific questions:

Do you have questions in THIS Spoken Tutorial?

  • Please visit this site.
  • Choose the minute and second where you have the question.
  • Explain your question briefly.
  • Someone from our team will answer them.

Please post your timed queries in this forum.

Slide Number 10

Acknowledgement

The Spoken Tutorial Project is funded by MHRD, Government of India.
This is Meenal Ghoderao from IIT Bombay.

Thank you for joining.

Contributors and Content Editors

Madhurig, Meenalghoderao