Difference between revisions of "Blender/C2/Types-of-Windows-Properties-Part-2/English-timed"
From Script | Spoken-Tutorial
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− | |The Properties window is located on the right hand side of our screen. | + | |The Properties window is located on the '''right hand side''' of our screen. |
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− | |Left click the left edge of the Properties window, hold and drag to the left. | + | |Left click the '''left edge''' of the Properties window, hold and drag to the left. |
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− | |We can see the options in the Properties window more clearly now. | + | |We can see the '''options''' in the Properties window more clearly now. |
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− | |Left click the second icon at the top row of the Properties window. This is the scene panel. | + | |Left click the '''second''' icon at the top row of the Properties window. This is the scene panel. |
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− | |Camera is the active camera used for rendering the scene. | + | |'''Camera''' is the active camera used for rendering the scene. |
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− | |By default, Units is set to none and degrees. | + | |By default, Units is set to''' none''' and '''degrees'''. |
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− | |Left click Metric . Now all objects in our scene will be measured in metres. | + | |Left click '''Metric''' . Now all objects in our scene will be measured in metres. |
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|02.38 | |02.38 | ||
− | |Notice that the xyz units of gravity have changed to metres per second square | + | |Notice that the xyz units of gravity have changed to '''metres per second square''' |
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− | |Left click the third icon at the top row of the Properties window. | + | |Left click the '''third''' icon at the top row of the Properties window. |
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− | |This is the World panel. Here we can change the world settings or background settings of Blender. | + | |This is the''' World panel'''. Here we can change the world settings or background settings of Blender. |
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− | |Left click Blend Sky. The preview changes to gradient colour. | + | |Left click '''Blend Sky'''. The preview changes to''' gradient colour'''. |
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− | |Press F12 to render the active camera view. | + | |Press''' F12''' to render the active camera view. |
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− | |Left click Zenith colour . Choose a colour from the menu. I am selecting white. | + | |Left click '''Zenith colour''' . Choose a colour from the''' menu'''. I am selecting white. |
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− | |Other settings in the World panel are - Ambient Occlusion, environment lighting, Indirect lighting, Gather, Mist, Stars. | + | |Other settings in the World panel are - '''Ambient Occlusion, environment lighting, Indirect lighting, Gather, Mist, Stars'''. |
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− | |Left click the fourth icon at the top row of the Properties window. | + | |Left click the''' fourth''' icon at the top row of the Properties window. |
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− | |This is the Object Panel. Here are the settings for the active object. | + | |This is the '''Object Panel'''. Here are the settings for the active object. |
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− | |Left click X 0 under location. Type 1 on your keyboard and press enter. | + | |Left click '''X 0''' under location. Type''' 1''' on your keyboard and press enter. |
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− | |The cube moves forward by 1 unit on the x axis. | + | |The cube moves forward by''' 1 unit''' on the x axis. |
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− | |Right click Camera in the 3D view. | + | |Right click''' Camera''' in the 3D view. |
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− | |Next setting is Relations. Here we can specify the layer and parent for our active object. | + | |Next setting is''' Relations'''. Here we can specify the '''layer''' and '''parent''' for our active object. |
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− | |Left click the second square under Layers. The camera is now hidden. | + | |Left click the '''second square''' under Layers. The camera is now hidden. |
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− | |Infact, it has been moved to the second layer. Since the layer is hidden the camera gets hidden too. | + | |Infact, it has been moved to the '''second''' layer. Since the layer is hidden the camera gets hidden too. |
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− | |Go to View at the bottom left corner of the 3D view. Left click to open the menu. | + | |Go to '''View''' at the bottom left corner of the 3D view. Left click to open the '''menu'''. |
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− | | Select show all layers. The camera can be seen again in the 3D view. | + | | Select''' show all layers'''. The camera can be seen again in the 3D view. |
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− | |Left click Parent under Relations in the Object Panel. | + | |Left click '''Parent''' under Relations in the Object Panel. |
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− | |Left click Parent. Press Backspace on your keyboard and hit the enter key. | + | |Left click''' Parent'''. Press '''Backspace''' on your keyboard and hit the '''enter''' key. |
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Revision as of 15:53, 18 June 2013
Visual Cue | Narration |
00.04 | Welcome to the series of Blender tutorials. |
00.08 | This tutorial is about the properties window in Blender 2.59. |
00.15 | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee |
00.28 | After watching this tutorial, we shall learn what is the Properties window; |
00.35 | what are the scene panel, world panel and Object panel under the Properties window; |
00.43 | what are the various settings in the scene panel, world panel and Object panel under the Properties window |
00.53 | I assume that you know the basic elements of the Blender interface. |
00.58 | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. |
01.06 | The Properties window is located on the right hand side of our screen. |
01.12 | We have already seen the first panel of the Properties window and the settings in the previous tutorial. |
01.18 | Lets see the next panels in the Properties window. |
01.22 | First, we must resize our Properties window for better viewing and understanding. |
01.28 | Left click the left edge of the Properties window, hold and drag to the left. |
01.37 | We can see the options in the Properties window more clearly now. |
01.42 | To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender |
01.51 | Left click the second icon at the top row of the Properties window. This is the scene panel. |
02.02 | Camera is the active camera used for rendering the scene. |
02.08 | Units determines the scale of the objects in the scene. |
02.14 | This is very useful and important for animating in Blender. |
02.20 | By default, Units is set to none and degrees. |
02.26 | Left click Metric . Now all objects in our scene will be measured in metres. |
02.35 | Take a look at Gravity. |
02.38 | Notice that the xyz units of gravity have changed to metres per second square |
02.46 | Gravity comes in use when we animate objects using Physics in Blender. |
02.52 | We shall see that in later tutorials. |
02.56 | Left click the third icon at the top row of the Properties window. |
03.03 | This is the World panel. Here we can change the world settings or background settings of Blender. |
03.12 | Left click Blend Sky. The preview changes to gradient colour. |
03.21 | But the 3D view looks the same. So how do we know that the background has actually changed? |
03.30 | Press F12 to render the active camera view. |
03.36 | Now we can see the change in the background. |
03.40 | Close the Render Display. |
03.46 | Left click Zenith colour . Choose a colour from the menu. I am selecting white. |
03.58 | Now the background will be rendered with a black and white gradient. |
04.03 | Other settings in the World panel are - Ambient Occlusion, environment lighting, Indirect lighting, Gather, Mist, Stars. |
04.21 | These settings will be covered in more advanced tutorials about lighting in Blender. |
04.29 | Left click the fourth icon at the top row of the Properties window. |
04.37 | This is the Object Panel. Here are the settings for the active object. |
04.45 | By default, the cube is the active object. So all the settings here are for the cube. |
04.54 | Transform determines the location, rotation and scale of the active object. |
05.04 | Left click X 0 under location. Type 1 on your keyboard and press enter. |
05.14 | The cube moves forward by 1 unit on the x axis. |
05.20 | So this is how we can use the Object panel to move, rotate and scale the active object. |
05.28 | This is very useful while animating keyframes in Blender. |
05.35 | Right click Camera in the 3D view. |
05.40 | Notice how the units for location, rotation and scale under Transform in the Object Panel have changed. |
05.50 | These are the settings for the selected camera. |
05.55 | Next setting is Relations. Here we can specify the layer and parent for our active object. |
06.07 | Left click the second square under Layers. The camera is now hidden. |
06.13 | Infact, it has been moved to the second layer. Since the layer is hidden the camera gets hidden too. |
06.23 | Go to View at the bottom left corner of the 3D view. Left click to open the menu. |
06.32 | Select show all layers. The camera can be seen again in the 3D view. |
06.42 | Layers is very useful when working with mutiple objects in one scene. |
06.50 | Left click Parent under Relations in the Object Panel. |
06.55 | Parent is the most important animation tool used in all 3D animation softwares. |
07.03 | We will use this a lot in the Blender Animation tutorials. |
07.10 | Select cube, |
07.13 | The Camera has been parented to the cube. |
07.16 | The cube is the parent object and the camera is the child object. Lets see what this means. |
07.24 | Right click to select the cube in the 3D view |
07.28 | Left click the blue handle, hold and move your mouse up and down. |
07.36 | The camera moves up and down alongwith the cube. |
07.44 | Left click on screen to confirm a new location for the cube. |
07.51 | Right click Camera in the 3D view. Now go back to Parent in the Object Panel. |
08.02 | Left click Parent. Press Backspace on your keyboard and hit the enter key. |
08.11 | The camera is no longer parented to the cube. |
08.15 | It snaps back to its original position in the 3D view while the cube remains in the new position. |
08.22 | This means that parenting does not change the original transform settings of the child object. |
08.29 | So, in this tutorial we have covered scene panel, world panel and Object panel under the Properties window. |
08.39 | The rest of the panels shall be covered in the next tutorial. |
08.45 | Now, go ahead and create a new Blend file. Change scene units to Metric. |
08.52 | Change world colour to Blend sky Red and black. |
08.58 | This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
09.08 | More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro. |
09.28 | The Spoken Tutorial Project |
09.30 | Conducts workshops using spoken tutorials. |
09.33 | Also gives certificates to those who pass an online test. |
09.38 | For more details, please contact us contact@spoken-tutorial.org |
09.45 | Thanks for joining us |
09.47 | and this is Monisha from IIT Bombay signing off. |
Contributors and Content Editors
Jyotisolanki, Kavita salve, PoojaMoolya, Pratik kamble, Sandhya.np14, Sneha