Difference between revisions of "Blender/C2/Types-of-Windows-Properties-Part-2/English-timed"

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(Created page with ' {| border=1 || '''Visual Cue''' || '''Narration''' |- |00.04 |Welcome to the series of Blender tutorials. |- |00.08 |This tutorial is about the properties window in …')
 
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|The Properties window is located on the right hand side of our screen.
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|The Properties window is located on the '''right hand side''' of our screen.  
  
 
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|Left click the left edge of the Properties window, hold and drag to the left.
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|Left click the '''left edge''' of the Properties window, hold and drag to the left.
  
 
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|We can see the options in the Properties window more clearly now.
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|We can see the '''options''' in the Properties window more clearly now.
  
 
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|Left click the second icon at the top row of the Properties window. This is the scene panel.
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|Left click the '''second''' icon at the top row of the Properties window. This is the scene panel.
  
 
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|Camera is the active camera used for rendering the scene.
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|'''Camera''' is the active camera used for rendering the scene.
  
 
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|By default, Units is set to none and degrees.
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|By default, Units is set to''' none''' and '''degrees'''.
  
 
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|Left click Metric . Now all objects in our scene will be measured in metres.
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|Left click '''Metric''' . Now all objects in our scene will be measured in metres.
  
 
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|Notice that the xyz units of gravity have changed to metres per second square
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|Notice that the xyz units of gravity have changed to '''metres per second square'''
  
 
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|Left click the third icon at the top row of the Properties window.
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|This is the World panel. Here we can change the world settings or background settings of Blender.
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|This is the''' World panel'''. Here we can change the world settings or background settings of Blender.
  
 
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|Left click Blend Sky. The preview changes to gradient colour.
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|Left click '''Blend Sky'''. The preview changes to''' gradient colour'''.
  
 
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|Press F12 to render the active camera view.
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|Press''' F12''' to render the active camera view.
  
 
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|Left click Zenith colour . Choose a colour from the menu. I am selecting white.
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|Left click '''Zenith colour''' . Choose a colour from the''' menu'''. I am selecting white.
  
 
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|Other settings in the World panel are - Ambient Occlusion, environment lighting, Indirect lighting, Gather, Mist, Stars.
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|Other settings in the World panel are - '''Ambient Occlusion, environment lighting, Indirect lighting, Gather, Mist, Stars'''.
  
 
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|Left click the fourth icon at the top row of the Properties window.
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|This is the Object Panel. Here are the settings for the active object.
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|This is the '''Object Panel'''. Here are the settings for the active object.
  
 
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|Left click X 0 under location. Type 1 on your keyboard and press enter.
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|The cube moves forward by 1 unit on the x axis.
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|Right click Camera in the 3D view.
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|Next setting is Relations. Here we can specify the layer and parent for our active object.
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|Next setting is''' Relations'''. Here we can specify the '''layer''' and '''parent'''  for our active object.
  
 
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|Left click the second square under Layers. The camera is now hidden.
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|Infact, it has been moved to the second layer. Since the layer is hidden the camera gets hidden too.
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|Go to View at the bottom left corner of the 3D view. Left click to open the menu.
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| Select show all layers. The camera can be seen again in the 3D view.
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|Left click Parent under Relations in the Object Panel.
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|Left click Parent. Press Backspace on your keyboard and hit the enter key.
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Revision as of 15:53, 18 June 2013



Visual Cue Narration
00.04 Welcome to the series of Blender tutorials.
00.08 This tutorial is about the properties window in Blender 2.59.
00.15 This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee
00.28 After watching this tutorial, we shall learn what is the Properties window;
00.35 what are the scene panel, world panel and Object panel under the Properties window;
00.43 what are the various settings in the scene panel, world panel and Object panel under the Properties window
00.53 I assume that you know the basic elements of the Blender interface.
00.58 If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
01.06 The Properties window is located on the right hand side of our screen.
01.12 We have already seen the first panel of the Properties window and the settings in the previous tutorial.
01.18 Lets see the next panels in the Properties window.
01.22 First, we must resize our Properties window for better viewing and understanding.
01.28 Left click the left edge of the Properties window, hold and drag to the left.
01.37 We can see the options in the Properties window more clearly now.
01.42 To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender
01.51 Left click the second icon at the top row of the Properties window. This is the scene panel.
02.02 Camera is the active camera used for rendering the scene.
02.08 Units determines the scale of the objects in the scene.
02.14 This is very useful and important for animating in Blender.
02.20 By default, Units is set to none and degrees.
02.26 Left click Metric . Now all objects in our scene will be measured in metres.
02.35 Take a look at Gravity.
02.38 Notice that the xyz units of gravity have changed to metres per second square
02.46 Gravity comes in use when we animate objects using Physics in Blender.
02.52 We shall see that in later tutorials.
02.56 Left click the third icon at the top row of the Properties window.
03.03 This is the World panel. Here we can change the world settings or background settings of Blender.
03.12 Left click Blend Sky. The preview changes to gradient colour.
03.21 But the 3D view looks the same. So how do we know that the background has actually changed?
03.30 Press F12 to render the active camera view.
03.36 Now we can see the change in the background.
03.40 Close the Render Display.
03.46 Left click Zenith colour . Choose a colour from the menu. I am selecting white.
03.58 Now the background will be rendered with a black and white gradient.
04.03 Other settings in the World panel are - Ambient Occlusion, environment lighting, Indirect lighting, Gather, Mist, Stars.
04.21 These settings will be covered in more advanced tutorials about lighting in Blender.
04.29 Left click the fourth icon at the top row of the Properties window.
04.37 This is the Object Panel. Here are the settings for the active object.
04.45 By default, the cube is the active object. So all the settings here are for the cube.
04.54 Transform determines the location, rotation and scale of the active object.
05.04 Left click X 0 under location. Type 1 on your keyboard and press enter.
05.14 The cube moves forward by 1 unit on the x axis.
05.20 So this is how we can use the Object panel to move, rotate and scale the active object.
05.28 This is very useful while animating keyframes in Blender.
05.35 Right click Camera in the 3D view.
05.40 Notice how the units for location, rotation and scale under Transform in the Object Panel have changed.
05.50 These are the settings for the selected camera.
05.55 Next setting is Relations. Here we can specify the layer and parent for our active object.
06.07 Left click the second square under Layers. The camera is now hidden.
06.13 Infact, it has been moved to the second layer. Since the layer is hidden the camera gets hidden too.
06.23 Go to View at the bottom left corner of the 3D view. Left click to open the menu.
06.32 Select show all layers. The camera can be seen again in the 3D view.
06.42 Layers is very useful when working with mutiple objects in one scene.
06.50 Left click Parent under Relations in the Object Panel.
06.55 Parent is the most important animation tool used in all 3D animation softwares.
07.03 We will use this a lot in the Blender Animation tutorials.
07.10 Select cube,
07.13 The Camera has been parented to the cube.
07.16 The cube is the parent object and the camera is the child object. Lets see what this means.
07.24 Right click to select the cube in the 3D view
07.28 Left click the blue handle, hold and move your mouse up and down.
07.36 The camera moves up and down alongwith the cube.
07.44 Left click on screen to confirm a new location for the cube.
07.51 Right click Camera in the 3D view. Now go back to Parent in the Object Panel.
08.02 Left click Parent. Press Backspace on your keyboard and hit the enter key.
08.11 The camera is no longer parented to the cube.
08.15 It snaps back to its original position in the 3D view while the cube remains in the new position.
08.22 This means that parenting does not change the original transform settings of the child object.
08.29 So, in this tutorial we have covered scene panel, world panel and Object panel under the Properties window.
08.39 The rest of the panels shall be covered in the next tutorial.
08.45 Now, go ahead and create a new Blend file. Change scene units to Metric.
08.52 Change world colour to Blend sky Red and black.
08.58 This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
09.08 More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro.
09.28 The Spoken Tutorial Project
09.30 Conducts workshops using spoken tutorials.
09.33 Also gives certificates to those who pass an online test.
09.38 For more details, please contact us contact@spoken-tutorial.org
09.45 Thanks for joining us
09.47 and this is Monisha from IIT Bombay signing off.

Contributors and Content Editors

Jyotisolanki, Kavita salve, PoojaMoolya, Pratik kamble, Sandhya.np14, Sneha