Difference between revisions of "Blender/C2/Types-of-Windows-Outliner/English-timed"

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Revision as of 15:07, 28 December 2012

Time Narration
00:03 Welcome to the series of Blender tutorials.
00:07 This tutorial is about the Outliner window in Blender 2.59.
00:16 This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee
00:28 After watching this tutorial, we shall learn
00:33 what is the Outliner window;
00:36 what are the Eye, arrow and camera icons in the Outliner window;
00:43 and what is the display menu in the Outliner window. For this tutorial, I am using Windows XP operating system.
00:49 I assume that you know the basic elements of the Blender interface.
00:54 If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
01:03 The Outliner is a flowchart list of data in Blender.
01:09 By default it is present at the top right corner of the Blender Interface.
01:15 Let us resize the Outliner window
01:20 Left click the bottom edge and drag it down.
01:26 Left click the left edge and drag it to the left.
01:36 We can see the options in the Outliner window more clearly now.
01:41 To learn how to resize the Blender windows see our tutorial
01:47 How to Change Window Types in Blender
01:59 Left click "View".
02:03 Here are various options like
02:06 Show restriction columns,
02:09 show active,
02:11 show or hide one level,
02:14 show hierarchy,
02:17 Duplicate area into New window and Toggle full screen.
02:25 Deactivate Show Restriction columns.
02:30 This hides all the viewable, selectable and renderable options present at the far right corner of the outliner window.
02:42 Again, Left click view.
02:46 Activate “Show restriction columns” to unhide the viewable, selectable and renderable options.
02:56 Left click the plus sign to the left of the cube in the Outliner window
03:03 A cascade list appears.
03:05 It shows you a list of the properties of the selected object.
03:11 We will discuss these in detail in later tutorials
03:16 Eye makes your object visible or invisible in the 3D view.
03:24 For example, left click eye for cube.
03:29 The cube is no longer visible in the 3D view.
03:35 Again, left click eye for cube.
03:41 Now the cube can be seen in the 3D view.
03:48 Arrow makes your object selectable or unselectable in the 3D view.
03:56 For example, left click arrow for cube.
04:02 Right click the cube in the 3D view. The cube cannot be selected.
04:10 Again, left click arrow for cube in the Outliner window.
04:17 Right click the cube in 3D view.
04:21 The cube can now be selected.
04:28 Camera makes your object render-able or non-renderable.
04:34 Left click camera for cube.
04:38 Press f12 on your keyboard to render the scene.
04:46 The cube is not visible in the render.
04:51 Press esc on your keyboard to go back to 3D view
04:56 Again, left click camera for cube in the Outliner window.
05:03 Press f12 to render the scene.
05:09 The cube can now be seen in the render.
05:15 Press esc to go back to 3D view
05:21 Left click the Search bar in the Outliner Window.
05:28 If your scene has multiple objects, then this search tool helps to filter out objects of similar groups or a particular object in the scene.
05:40 Scene at the top left corner of the outliner window, lists all the objects in your Blender scene and their associated elements.
05:51 Left click All scenes.
05:55 This dropdown list is the display menu.
05:59 It contains the display options for the outliner panel.
06:04 Left click current scene.
06:08 You can see all objects present in the current scene listed in the outliner window.
06:18 Left click current scene to open the display menu.
06:26 Left click visible layers.
06:30 All objects present in the active layer or layers are listed in the Outliner window.


06:38 We will learn about layers in detail in later tutorials
06:44 Left click visible layers to open the display menu.
06:52 Left click selected.
06:55 The Outliner lists only that object which is selected in the 3D view.
07:04 Left click selected to open the display menu.
07:09 Left click ‘Active’.
07:12 The Outliner lists only that object which was most recently selected in the 3D view.
07:22 Left click Active to open the display menu.
07:28 Left click Same types.
07:31 As the name suggests, the ‘same type’ option lists all the objects that fall under the same category in the Outliner window.
07:41 For example, the cube is selected by default in the 3D view.
07:47 So the outliner lists all the mesh objects in the scene.
07:51 In this case, the cube is the only mesh object in the scene.
07:58 We will learn about mesh objects in detail in more advanced tutorials about Animation in Blender.
08:08 Left click Same types to open the display menu.
08:14 ‘groups’ lists all grouped objects in the scene.
08:20 There are few other options here, which we will cover in the later tutorials.
08:27 So this is the breakdown of the outliner window.
08:32 While working with a large scene, having multiple objects, the Outliner window becomes a very useful tool in keeping track of each object in the scene.
08:45 Now create a new file, list selected in the Outliner and make the cube un renderable.
08:58 This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
09:07 More information on the same is available at the following links
09:12 oscar.iitb.ac.in, and spoken-tutorial.org/ NMEICT-Intro.
09:28 The Spoken Tutorial Project
09:30 Conducts workshops using spoken tutorials


09:34 Gives certificates to those who pass an online test.
09:38 For more details, please write us to contact@spoken-tutorial.org
09:45 Thanks for joining us
09:46 and this is Monisha from IIT Bombay signing off.

Contributors and Content Editors

Pratik kamble, Priyacst, Ranjana, Sakinashaikh, Sandhya.np14, Sneha