Blender/C2/Types-of-Windows-Properties-Part-5/English-timed
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Revision as of 12:43, 25 June 2013 by Kaushik Datta (Talk | contribs)
'Visual Cue | Narration |
00.04 | Welcome to the series of Blender tutorials. |
00.08 | This tutorial is about the properties window in Blender 2.59. |
00.15 | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee |
00.28 | After watching this tutorial, we shall learn what is the Properties window; |
00.33 | what is the Texture panel in the Properties window; |
00.38 | what are the various settings in the Texture panel of the Properties window |
00.45 | I assume that you know the basic elements of the Blender interface. |
00.50 | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. |
00.58 | The Properties window is located on the right hand side of our screen. |
01.04 | We have already seen the first few panels of the Properties window and their settings in the previous tutorial. |
01.11 | Lets see the next panel in the Properties window. |
01.14 | First, we must resize our Properties window for better viewing and understanding. |
01.21 | Left click the left edge of the Properties window, hold and drag to the left. |
01.29 | We can see the options in the Properties window more clearly now. |
01.34 | To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender |
01.45 | Go to the top row of the Properties window. |
01:48 | Left click the checkered square icon at the top row of the Properties window. |
01.55 | This is the Texture panel. Here we can add a texture to the active material of the active object. |
02.04 | Just below the Texture icon, we can see the links displayed. Cube to White to Tex. |
02.14 | This means that the active object is the cube. White is the cube's active material. |
02.23 | Tex is the White material's active texture. There are three types of textures - |
02.32 | Material Textures. World Textures. And Brush Textures. |
02.38 | We shall see Material textures in this tutorial. |
02.42 | World textures and brush textures will be covered in later tutorials. |
02.49 | This is the texture slot box. By default, one texture is enabled for the active material. It is highlighted in blue. |
03.00 | Left click the check box at the far right of the highlighted Texture. Now the texture is disabled. |
03.11 | Left click the check box again. It is enabled again. Next to the check box is a vertical scroll bar |
03.25 | Left click and hold the vertical scroll. Drag your mouse downwards. |
03.32 | Now you can see all the texture slots available for the current material. |
03.38 | Each slot is represented by a checkered square. |
03.44 | Scroll back to the active texture. |
03.48 | The up and down arrows are used to move the textures up and down in the texture slot box. |
03.56 | Left click the down arrow. The active texture moves to the second texture slot |
04.06 | Left click the up arrow. the active texture moves back to the first slot. |
04.15 | Below the up and down arrows is another black down arrow. |
04.20 | Left click the black down arrow. A menu appears. |
04.26 | Left click Copy Texture slot settings |
04.31 | Left click the second texture slot in the box. It gets highlighted in blue. |
04.40 | Left click the black down arrow again. |
04.45 | Left click Paste Texture slot settings. |
04.49 | A new texture has appeared in the second texture slot, with the same settings as the first texture. |
04.57 | Left click the cross sign at the right of the Texture name bar below the slot box. |
05.07 | The second texture is removed. Its settings are gone as well. |
05.15 | A new button with a plus sign has appeared. |
05.20 | Left click the new button. A new texture has appeared in the second texture slot. |
05.29 | So this is another way to add a new texture. |
05.34 | Notice how the checkered square on the left of the second texture has changed to a different image. |
05.42 | A preview window has appeared below. It shows the preview of the active texture. |
05.49 | lets rename this texture. |
05.53 | Left click the texture name bar below the slot box |
05.57 | Type Bump on your keyboard and hit the enter key. |
06.05 | Left click the checkered square to the left of the name bar. This is the Texture menu. |
06.12 | All textures used in the Scene are listed here. |
06.18 | Below the name bar is the type bar. By default, every new texture displays the clouds texture. |
06.28 | Left click Clouds. This is the Type menu. |
06.35 | Here all types of textures supported by Blender are listed. Wood, Voxel data, voronoi, etc. |
06.48 | To select any texture type just left click on it. For now I am keeping the Clouds texture. |
06.58 | This is the texture preview window. There three display options here. |
07.05 | Texture. By default, this display is always selected. |
07.10 | Left click Material. This shows the preview of the texture over the material. |
07.19 | Left click Both. As the name suggests, both texture and material displays are visible side by side now. |
07.30 | Left click Show Alpha. Now the texture has become transparent. |
07.38 | This is used for materials like glass and water. For now let's switch it off. |
07.44 | Left click Show Alpha again |
07.51 | Next setting is Influence. |
07.53 | There are various options here that help the texture influence the material in four main areas. |
08.01 | Diffuse, Shading, Specular and Geometry. By default, Colour under Diffuse is enabled. |
08.22 | Left click the checkbox to the left of the colour bar. Colour is now disabled. |
08.30 | The texture colour no longer influences the Material Diffuse colour. |
08.38 | Go to Geometry. Left click the check box next to Normal. |
08.45 | Now the Normal of the texture influences the Geometry of the Material. |
08.50 | You can see the result in the preview window. |
08.57 | All over the preview sphere the clouds are spread as small bumps. |
09.06 | Blend controls how the texture blends with the material. By default, it is set as MIX. |
09.15 | Left click Mix. This menu lists all the texture Blend types supported by Blender. |
09.25 | Do you see this pink colour bar under RGB to intensity? This is the default texture colour. |
09.33 | Right now it is not influencing the material colour because remember we disabled the colour option under Influence. |
09.44 | Left click the pink colour. A colour menu appears. |
09.48 | Here we can select any colour for our texture. |
09.53 | For now, lets leave it as pink because we are not using the texture colour. |
10.00 | Bump mapping determines how the normal of the texture affects the Geometry of the material. |
10.09 | Default is the current method of bump mapping. |
10.12 | Left click Default. This menu lists the different methods of bump mapping. |
10.19 | Best quality, default, compatible and original. |
10.34 | Left click compatible. The bump influence is increased. |
10.46 | Next setting is Clouds. Here are various options for the clouds texture. |
10.54 | Greyscale displays the textures in greyscale mode. |
10.59 | Left click colour. |
11.12 | Now the texture in the preview window is displayed in a mix of colours. |
11.09 | But the colour has no effect on the material. |
11.16 | Noise determines the distortion of the clouds texture. |
11.21 | Soft noise is the default distortion. |
11.25 | Left click Hard. now the preview window shows hard black outlines in the clouds texture. |
11.36 | At the same time, the bumps on the material have become deeper. This is hard noise. |
11.47 | Basis is the base or source of the noise in the clouds texture. |
11.53 | Left click Blender original. Here is the Noise basis menu. |
12.00 | This shows a list of all supported noise bases in Blender. |
12.05 | Left click Voronoi crackle. You can see the change in the preview window. |
12.14 | So this is how Noise basis affects the clouds texture. |
12.21 | Size, Nabla and depth control the characteristics of the noise in the clouds texture. |
12.33 | The last two icons at the top row of the Properties panel are Particles and Physics. |
12.42 | These shall be covered in more advanced tutorials when we use Particles and Physics in our animation. |
12.50 | Go to the 3D view |
12.53 | Right click to select the Lamp. |
12.59 | Notice how the icons at the top row of the Properties panel have now changed. |
13.05 | Some icons have been replaced while others have been removed. |
13.10 | Right click Camera in the 3D view. |
13.13 | Again, you can see how the icons at the top row of the Properties panel have changed. |
13.19 | This means that the tools in the Properties window are dynamic and depend on the type of active object in the 3D view. |
13.29 | So, this completes our tutorial on the Properties window. |
13.34 | Now you can go ahead and create a new file; |
13.39 | add a clouds texture to the cube and play around with Size, Nabla and Depth of the Clouds Noise. |
13.49 | This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
13.58 | More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro. |
14.19 | The Spoken Tutorial Project |
14.21 | Conducts workshops using spoken tutorials |
14. 25 | Also gives certificates to those who pass an online test. |
14.31 | For more details, please contact us contact@spoken-tutorial.org |
14.36 | Thank you for joining us |
14.38 | and this is Monisha from IIT Bombay signing off. |
Contributors and Content Editors
Jyotisolanki, Kaushik Datta, PoojaMoolya, Pratik kamble, Sandhya.np14, Sneha