Blender/C2/Types-of-Windows-Properties-Part-4/English-timed

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Time Narration
00:04 Welcome to the series of Blender tutorials.
00:07 This tutorial is about the properties window in Blender 2.59.
00:15 This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee
00:28 After watching this tutorial, we shall learn what is the Properties window;
00:33 what is the Material panel in the Properties window;
00:37 what are the various settings in the Material panel of the Properties window
00:44 I assume that you know the basic elements of the Blender interface.
00:49 If not then please refer to our earlier tutorial - Basic Description of the Blender Interface.
00:57 The Properties window is located on the right hand side of our screen.
01:03 We have already seen the first panels of the Properties window and their settings in the previous tutorial.
01:10 Lets see the next panel in the Properties window.
01:14 First, we must resize our Properties window for better viewing and understanding.
01:20 Left click the left edge of the Properties window, hold and drag to the left.
01:28 We can see the options in the Properties window more clearly now.
01:33 To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender
01:43 Go to the top row of the Properties window.
01:51 Left click the sphere icon at the top row of the Properties window.
01:58 This is the Material panel. Here we can add a material to the active object.
02:05 By default, a standard material is added to the cube.
02:10 This material is part of the Material slot highlighted in blue.
02:15 Left click the plus sign at the top right corner of the Material Panel to add a new Material slot.
02:24 Left click new to add a new material. By default, all new materials are added with basic settings.
02:34 Left click the minus sign under the plus sign to delete the new material slot.
02:41 We are back to our original material. Lets rename it to White
02:46 Left click Material in the ID name bar between the Material slot box and the preview window
02:55 Type White on your keyboard and hit the enter key.
03:01 Both the Material and Material slot names have changed to white.
03:06 We can also add a new material without adding a new material slot.
03:12 Left click the plus sign to the right of the Material ID name bar.
03:18 A new material is added to the material slot. Rename it to red. You guessed it.
03:27 We are going to change the colour of this material from white to red.
03:31 But first lets take a look at the row of buttons below the Material ID name bar.
03:37 Surface renders the material of the active object as its surface.
03:44 This is the default render material in Blender.
03:48 Wire renders the material as a wired mesh showing only the edges of the object's polygons.
03:55 This is a useful tool that saves time on modeling and rendering.
04:00 We will learn about wired mesh, edges and polygons in detail in more advanced tutorials about modeling in blender.
04:09 Volume renders the material as the entire volume of the active object.
04:15 The material settings are different from those for surface and wire.
04:20 We will see these settings in detail when we use Volume Material in later tutorials.
04:26 Halo renders the material as halo particles around the active object.
04.32 Again, the material settings have changed.
04:36 We will see these settings in detail when we use Halo Material in later tutorials.
04:42 Notice that none of these options are visible in the 3D view.
04:47 That is because these can only be viewed in the Render Display.
04:52 To learn about render display see the tutorial Types of windows Properties part 1
05:02 Go back to Surface. We will see the settings for the Surface material
05:05 Below is the preview window that shows a preview of the rendered material.
05:17 To the right is a column of buttons for different preview options.
05:22 Plane
05:24 Sphere
05:26 Cube
05:29 Monkey
05:32 Hair
05:34 And Sky. Now lets change the colour of our material from white to red.
05:42 Go to Diffuse. left click the white bar under diffuse
05:49 A colour menu appears. We can choose any colour we want from this menu. I am choosing red.
05:59 Left click and hold the white dot in the centre of the colour circle.
06:05 Drag your mouse towards the red zone of the circle.
06:11 The colour of the cube changes from white to red in the 3D view and the preview window in the Material panel.
06:22 Another method is - left click the red bar under diffuse again.
06:28 Do you see the three bars named R G and B below the colour circle?
06:35 Left click R. Type 1 on your keyboard and hit the enter key
06:43 Left click G. Type 0 on your keyboard and hit the enter key
06:52 Left click B,. Type 0 on your keyboard and hit the enter key. Now cube colour is a perfect red
07:05 Similarly, left click the white bar under specular. Select any colour in the colour menu .
07:14 I am selecting green.
07:17 So look the shine on the cube has changed from white to light green.
07:22 Now what if I want to use the white material again? How do I get it back?
07:29 Go to the Material ID name bar. Here is a another sphere icon to the left of the name bar.
07:37 Left click the sphere icon. This is the Material menu.
07:43 All materials used in the scene are listed here. Right now only two materials are displayed here - Red and White.
07:53 Left click White. Once again, the cube has changed from red to white.
08:00 Below both Diffuse and specular are the Intensity bars.
08:05 By default, intensity is 0.8 for Diffuse and 0.5 for Specular.
08:15 These can be changed as per the type of material finish required.
08:21 A Matt finish means less intensity of both Diffuse and specular.
08:27 For example, a natural wood material will have a Matt finish.
08:33 A Glossy finish means more intensity of Diffuse and specular.
08:39 For example, a car paint material will have a Glossy finish
08:46 Lambert is the default shader for Diffuse in Blender.
08:52 Left click Lambert. This is the Diffuse shader menu.
08:57 Here we can choose our required shader like Fresnel, Minnaert, Toon, Oren-Nayar and Lambert.
09:08 Like Intensity, shaders are also different for different types of materials. For example, a glass material will use the Fresnel shader.
09:19 Similarly, Cooktorr is the default shader for specular in Blender.
09:25 Left click Cooktorr. This is the Specular Shader menu.
09:32 Blinn and phong are the most common specular shaders used for 90% of materials.
09:40 Hardness determines the spread of specularity or shininess of the object.
09:48 Left click Hardness 50. Type 100 on your keyboard and hit the enter key.
09:57 The specular area is reduced to a small circle on the preview sphere.
10:04 Again Left click Hardness 100. Type 10 on your keyboard and hit the enter key.
10:13 Now the specular area becomes larger and spreads over the preview sphere.
10:20 So these are the basic settings of the Material panel.
10:25 Rest of the settings will be covered in later tutorials.
10:29 Now you can go ahead and create a new file;
10:33 add a new material to the cube and change its colour and name to Blue.
10:39 This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
10:48 More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro.
11:08 The Spoken Tutorial Project
11:11 Conducts workshops using spoken tutorials.
11:14 Alsogives certificates to those who pass an online test.
11:19 For more details, please contact us contact@spoken-tutorial.org.
11:25 Thank you for joining us
11:27 and this is Monisha from IIT Bombay signing off.

Contributors and Content Editors

Jyotisolanki, PoojaMoolya, Pratik kamble, Ranjana, Sandhya.np14, Sneha