Difference between revisions of "Blender/C2/Types-of-Windows-Properties-Part-1/English-timed"
From Script | Spoken-Tutorial
(Created page with ' {| border=1 || '''Visual Cue''' ||'''Narration''' |- | 00.06 | Welcome to the series of Blender tutorials. |- | 00.10 | This tutorial is about the properties window in …') |
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− | | At the top of the Properties window, there is a row of icons. | + | | At the top of the Properties window, there is a row of '''icons'''. |
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|01.22 | |01.22 | ||
− | | Render, Scene, World, Object, etc. | + | | '''Render, Scene, World, Object, etc'''. |
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|01.43 | |01.43 | ||
− | | Left click the left edge of the Properties window, hold and drag to the left. | + | | Left click the '''left edge''' of the Properties window, hold and drag to the left. |
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| 02.12 | | 02.12 | ||
− | | Render is the first panel in the Properties Window. | + | |''' Render''' is the first panel in the Properties Window. |
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| 02.31 | | 02.31 | ||
− | | Image is used to render a single frame image of the active camera view. | + | | '''Image''' is used to render a single frame image of the active camera view. |
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| 02.39 | | 02.39 | ||
− | | Left click image. For keyboard shortcut, press F12. | + | | Left click '''image'''. For keyboard shortcut, press''' F12'''. |
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| 02.56 | | 02.56 | ||
− | | Press ESC on your keyboard to return to the 3D view. | + | | Press '''ESC''' on your keyboard to return to the 3D view. |
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| 03.03 | | 03.03 | ||
− | | Animation is used to render an entire range of frames or an image sequence and create a movie file. | + | | '''Animation''' is used to render an entire range of frames or an image sequence and create a movie file. |
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|03.14 | |03.14 | ||
− | | By default, the frame range is 1 to 250 on the timeline. | + | | By default, the frame range is''' 1 to 250''' on the timeline. |
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| 03.22 | | 03.22 | ||
− | | Left click Animation. The entire frame range from frame 1 to frame 250 is getting rendered. | + | | Left click''' Animation'''. The entire frame range from '''frame 1 to frame 250''' is getting rendered. |
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| 03.39 | | 03.39 | ||
− | | Press Esc to stop the render progress. | + | | Press''' Esc''' to stop the render progress. |
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| 03.43 | | 03.43 | ||
− | | Press Esc to return to the 3D view. | + | | Press '''Esc''' to return to the 3D view. |
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| 03.48 | | 03.48 | ||
− | | Go to Display in the Render panel. | + | | Go to''' Display''' in the Render panel. |
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| 03.58 | | 03.58 | ||
− | | By Default, the display is in Image Editor mode. Let me demonstrate. | + | | By Default, the display is in''' Image Editor mode'''. Let me demonstrate. |
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|04.05 | |04.05 | ||
− | | Press F12 to render the active camera view. | + | | Press '''F12''' to render the active camera view. |
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| 04.15 | | 04.15 | ||
− | | The 3D view changes to the UV/Image Editor everytime we render the active camera view. | + | | The 3D view changes to the''' UV/Image Editor''' everytime we render the active camera view. |
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| 04.32 | | 04.32 | ||
− | | Press Esc to return to the 3D view. | + | | Press''' Esc''' to return to the 3D view. |
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| 04.36 | | 04.36 | ||
− | | Go to Display in the Render panel. Left click image editor. | + | | Go to''' Display''' in the Render panel. Left click''' image editor'''. |
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| 04.44 | | 04.44 | ||
− | | This drop-down menu shows a list of render display options. | + | | This drop-down menu shows a list of '''render display options'''. |
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| 04.51 | | 04.51 | ||
− | | Left click to select Full Screen. | + | | Left click to '''select Full Screen'''. |
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|04.56 | |04.56 | ||
− | | Press F12 to render the active camera view. | + | | Press '''F12''' to render the active camera view. |
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| 05.09 | | 05.09 | ||
− | | Press Esc to exit the full screen render mode and return to the Blender workspace. | + | | Press '''Esc''' to exit the full screen render mode and return to the Blender workspace. |
|- | |- | ||
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| 05.16 | | 05.16 | ||
− | | Go to Display in the Render panel. Left click Full screen. Select New window from the list. | + | | Go to '''Display''' in the Render panel. Left click '''Full screen'''. Select '''New window''' from the list. |
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| 05.28 | | 05.28 | ||
− | | Press F12 to render the active camera view. | + | | Press''' F12''' to render the active camera view. |
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| 05.56 | | 05.56 | ||
− | | Go to Display in the Render panel. Left click New Window. | + | | Go to '''Display''' in the Render panel. Left click''' New Window'''. |
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| 06.01 | | 06.01 | ||
− | | Left click to select Image editor mode. The display is in Image Editor mode. | + | | Left click to select''' Image editor mode'''. The display is in '''Image Editor mode'''. |
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| 06.08 | | 06.08 | ||
− | | Next setting we shall see is Dimensions. Here we can customize the various render presets depending on our required output. | + | | Next setting we shall see is '''Dimensions'''. Here we can customize the various render presets depending on our required output. |
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| 06.21 | | 06.21 | ||
− | | Left Click Render Presets. A drop-down menu appears. | + | | Left Click '''Render Presets'''. A drop-down menu appears. |
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| 06.27 | | 06.27 | ||
− | | Here is a list of all major render presets. DVCPRO, HDTV, NTSC, PAL etc. | + | | Here is a list of all major render presets. '''DVCPRO, HDTV, NTSC, PAL etc'''. |
|- | |- | ||
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| 06.41 | | 06.41 | ||
− | | For now, we shall leave these aside and proceed to the Render Dimension settings | + | | For now, we shall leave these aside and proceed to the''' Render Dimension''' settings |
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| 06.57 | | 06.57 | ||
− | | By Default, in Blender 2.59, the resolution is 1920 by 1080 pixels. | + | | By Default, in Blender 2.59, the resolution is '''1920 by 1080 pixels'''. |
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− | | 50% is the percentage scale of the Render resolution. | + | |''' 50%''' is the percentage scale of the Render resolution. |
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| 07.22 | | 07.22 | ||
− | | Press F12 to render the active camera view. This is the default render resolution. | + | | Press '''F12''' to render the active camera view. This is the default render resolution. |
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− | | Left click and hold 50% under Resolution in the Render Panel, and drag to the right. | + | | Left click and hold '''50%''' under Resolution in the Render Panel, and drag to the right. |
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− | | The percentage changes to 100%. Another way to change the percentage is - | + | | The percentage changes to '''100%'''. Another way to change the percentage is - |
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| 08.00 | | 08.00 | ||
− | | Left click 100%. Now type 100 on the keyboard and press enter. | + | | Left click''' 100%.''' Now type '''100''' on the keyboard and press '''enter'''. |
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| 08.12 | | 08.12 | ||
− | | Press F12 to render the active camera view. | + | | Press''' F12''' to render the active camera view. |
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| 08.38 | | 08.38 | ||
− | | Left click 1920. Type 720 on your keyboard and press enter | + | | Left click '''1920'''. Type '''720''' on your keyboard and press '''enter''' |
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| 08.49 | | 08.49 | ||
− | | Again, Left click 1080. Type 576 on your keyboard and press enter. | + | | Again, Left click''' 1080'''. Type '''576''' on your keyboard and press '''enter'''. |
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| 09.01 | | 09.01 | ||
− | | Press F12 to render the active camera view. | + | | Press''' F12''' to render the active camera view. |
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|09.21 | |09.21 | ||
− | | Go to Frame range under Dimensions in the Render Panel. | + | | Go to''' Frame range''' under Dimensions in the Render Panel. |
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| 09.33 | | 09.33 | ||
− | | As I said before, by default, the frame range is 1 to 250. | + | | As I said before, by default, the frame range is''' 1 to 250'''. |
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| 09.40 | | 09.40 | ||
− | | Left click Start 1. Type 0 on your keyboard and press enter. | + | | Left click''' Start 1'''. Type '''0''' on your keyboard and press enter. |
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| 09.57 | | 09.57 | ||
− | | Left click End 250. Type 100 on your keyboard and press enter. | + | | Left click '''End 250'''. Type''' 100''' on your keyboard and press enter. |
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| 10.23 | | 10.23 | ||
− | | Go to Timeline, below the 3D view. | + | | Go to '''Timeline''' , below the 3D view. |
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| 10.16 | | 10.16 | ||
− | | Go to Aspect Ratio under Dimensions in the Render Panel. | + | | Go to '''Aspect Ratio''' under Dimensions in the Render Panel. |
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| 10.54 | | 10.54 | ||
− | | Notice that when we changed the resolution, the aspect ratio changed as well. | + | | Notice that when we changed the resolution, the''' aspect ratio''' changed as well. |
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| 11.09 | | 11.09 | ||
− | | By default, it is 24 fps or frames per second. | + | | By default, it is '''24 fps''' or frames per second. |
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| 11.16 | | 11.16 | ||
− | | Left click 24 fps. A drop-down menu appears. | + | | Left click '''24 fps.''' A''' drop-down menu''' appears. |
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| 11.25 | | 11.25 | ||
− | | Here is a list of all major frame rates used while making an animation movie. | + | | Here is a list of all major '''frame rates''' used while making an animation movie. |
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| You can choose any one depending on your requirement. | | You can choose any one depending on your requirement. | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
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| 11.37 | | 11.37 | ||
− | | Left click FPS 24. Type 15 on your keyboard and press enter. | + | | Left click '''FPS 24'''. Type '''15''' on your keyboard and press''' enter'''. |
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| 11.48 | | 11.48 | ||
− | | So now our frame rate has changed to 15 frames per second. | + | | So now our frame rate has changed to '''15 frames per second'''. |
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| 11.55 | | 11.55 | ||
− | | Next is Output. Do you see this horizontal bar with tmp written on the left and a file browser icon on the right? | + | | Next is Output. Do you see this horizontal bar with '''tmp''' written on the left and a '''file browser''' icon on the right? |
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| 12.13 | | 12.13 | ||
− | | Left click the file browser icon. | + | | Left click the '''file browser''' icon. |
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| 12.35 | | 12.35 | ||
− | | Left click Create new directory. Type OUTPUT and press enter. | + | | Left click '''Create new directory'''. Type''' OUTPUT''' and press '''enter''' . |
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| 12.47 | | 12.47 | ||
− | | Left click Output to open the folder. | + | | Left click''' Output''' to open the folder. |
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| 12.52 | | 12.52 | ||
− | | Left click Accept. Now all our Render files will be saved in the Output Folder in My Documents. | + | | Left click '''Accept'''. Now all our Render files will be saved in the Output Folder in My Documents. |
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| 13.04 | | 13.04 | ||
− | | Below the Output Folder bar is the Image format menu. | + | | Below the Output Folder bar is the''' Image format menu'''. |
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| 13.13 | | 13.13 | ||
− | | Left click PNG. Here is a list of all formats supported in Blender. | + | | Left click '''PNG'''. Here is a list of all formats supported in Blender. |
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| 13.20 | | 13.20 | ||
− | | We have image formats and movie formats. | + | | We have '''image formats''' and '''movie formats'''. |
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| 13.30 | | 13.30 | ||
− | | Below PNG are the three color modes used in Blender. BW is the grayscale mode. | + | | Below '''PNG''' are the three color modes used in Blender. '''BW''' is the grayscale mode. |
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| 13.38 | | 13.38 | ||
− | | RGB is selected by default. RGB is the colour mode that saves Render files with RGB data. | + | | '''RGB''' is selected by default. RGB is the colour mode that saves Render files with RGB data. |
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| 13.48 | | 13.48 | ||
− | | RGBA saves render files with an additional data called Alpha channel. | + | | '''RGBA''' saves render files with an additional data called Alpha channel. |
|- | |- |
Revision as of 12:51, 18 June 2013
Visual Cue | Narration |
00.06 | Welcome to the series of Blender tutorials. |
00.10 | This tutorial is about the properties window in Blender 2.59. |
00.17 | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee |
00.30 | After watching this tutorial, we shall learn what is the Properties window; |
00.35 | what is the Render panel in the Properties window; |
00.39 | what are the various settings in the Render panel of the Properties window |
00.45 | I assume that you know the basic elements of the Blender interface. |
00.50 | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. |
00.59 | The Properties window contains various panels. It is located on the right hand side of our screen. |
01.09 | At the top of the Properties window, there is a row of icons. |
01.15 | These icons represent the different panels which come under the Properties section. |
01.22 | Render, Scene, World, Object, etc. |
01.31 | These panels contain various settings which are very useful while working in Blender. |
01.38 | We must resize our Properties window for better viewing and understanding. |
01.43 | Left click the left edge of the Properties window, hold and drag to the left. |
01.53 | We can see the options in the Properties window more clearly now. |
02.00 | To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender |
02.12 | Render is the first panel in the Properties Window. |
02.16 | By default, it gets displayed on the Blender Interface whenever we open Blender. |
02.24 | The settings in this panel are used to create the final output of the animation. |
02.31 | Image is used to render a single frame image of the active camera view. |
02.39 | Left click image. For keyboard shortcut, press F12. |
02.48 | The active camera view is rendered as a single frame image. |
02.56 | Press ESC on your keyboard to return to the 3D view. |
03.03 | Animation is used to render an entire range of frames or an image sequence and create a movie file. |
03.14 | By default, the frame range is 1 to 250 on the timeline. |
03.22 | Left click Animation. The entire frame range from frame 1 to frame 250 is getting rendered. |
03.39 | Press Esc to stop the render progress. |
03.43 | Press Esc to return to the 3D view. |
03.48 | Go to Display in the Render panel. |
03.52 | Display helps us choose how to view the render progress on the Screen |
03.58 | By Default, the display is in Image Editor mode. Let me demonstrate. |
04.05 | Press F12 to render the active camera view. |
04.09 | The Render Display appears as the UV/Image Editor. |
04.15 | The 3D view changes to the UV/Image Editor everytime we render the active camera view. |
04.22 | To learn about the UV/Image Editor, see the tutorial Types of windows - UV/Image Editor |
04.32 | Press Esc to return to the 3D view. |
04.36 | Go to Display in the Render panel. Left click image editor. |
04.44 | This drop-down menu shows a list of render display options. |
04.51 | Left click to select Full Screen. |
04.56 | Press F12 to render the active camera view. |
05.02 | Now, the entire Blender screen gets replaced by the UV/Image editor |
05.09 | Press Esc to exit the full screen render mode and return to the Blender workspace. |
05.16 | Go to Display in the Render panel. Left click Full screen. Select New window from the list. |
05.28 | Press F12 to render the active camera view. |
05.32 | Now, the Render Display appears as a new window over the Blender Workspace. |
05.39 | You will find this very useful when rendering previews of your animation. |
05.45 | We shall see how to do this in later tutorials. |
05.50 | Close the Render Display window. |
05.56 | Go to Display in the Render panel. Left click New Window. |
06.01 | Left click to select Image editor mode. The display is in Image Editor mode. |
06.08 | Next setting we shall see is Dimensions. Here we can customize the various render presets depending on our required output. |
06.21 | Left Click Render Presets. A drop-down menu appears. |
06.27 | Here is a list of all major render presets. DVCPRO, HDTV, NTSC, PAL etc. |
06.41 | For now, we shall leave these aside and proceed to the Render Dimension settings |
06.50 | Resolution is the width and height of the Render Display and the active Camera view |
06.57 | By Default, in Blender 2.59, the resolution is 1920 by 1080 pixels. |
07.09 | 50% is the percentage scale of the Render resolution. |
07.14 | That means only 50% of the actual resolution will be rendered. Let me explain. |
07.22 | Press F12 to render the active camera view. This is the default render resolution. |
07.29 | It is only half or 50% of the actual resolution |
07.35 | Close the render display windows. |
07.40 | Left click and hold 50% under Resolution in the Render Panel, and drag to the right. |
07.50 | The percentage changes to 100%. Another way to change the percentage is - |
08.00 | Left click 100%. Now type 100 on the keyboard and press enter. |
08.12 | Press F12 to render the active camera view. |
08.18 | Here is a full 100% resolution render of 1920 by 1080 pixels |
08.27 | Close the render display windows. Now, I want to change the resolution to 720 by 576 pixels |
08.38 | Left click 1920. Type 720 on your keyboard and press enter |
08.49 | Again, Left click 1080. Type 576 on your keyboard and press enter. |
09.01 | Press F12 to render the active camera view. |
09.07 | Here is a full 100% resolution render of 720 by 576 pixels |
09.16 | Close the render display window. |
09.21 | Go to Frame range under Dimensions in the Render Panel. |
09.27 | Frame Range determines the renderable animation length for your movie. |
09.33 | As I said before, by default, the frame range is 1 to 250. |
09.40 | Left click Start 1. Type 0 on your keyboard and press enter. |
09.51 | This is the starting frame or first frame of our animation length |
09.57 | Left click End 250. Type 100 on your keyboard and press enter. |
10.09 | This is the ending frame or last frame of our animation length. |
10.16 | So now we have a new frame range for our animation. |
10.23 | Go to Timeline , below the 3D view. |
10.26 | Notice how the timeline display has changed now because we changed the Frame range in the Render panel. |
10.36 | To learn about the Timeline window, see the tutorial Types of Windows - Timeline. |
10.16 | Go to Aspect Ratio under Dimensions in the Render Panel. |
10.54 | Notice that when we changed the resolution, the aspect ratio changed as well. |
11.01 | Frame rate determines the number of frames animating in one second in our movie. |
11.09 | By default, it is 24 fps or frames per second. |
11.16 | Left click 24 fps. A drop-down menu appears. |
11.25 | Here is a list of all major frame rates used while making an animation movie. |
11.31 | You can choose any one depending on your requirement.
|
11.37 | Left click FPS 24. Type 15 on your keyboard and press enter. |
11.48 | So now our frame rate has changed to 15 frames per second. |
11.55 | Next is Output. Do you see this horizontal bar with tmp written on the left and a file browser icon on the right? |
12.07 | Here we can specify the output folder for our Render files. |
12.13 | Left click the file browser icon. |
12.18 | To learn about File Browser, see the tutorial Types of Windows - File Browser and Info Panel. |
12.28 | Select your output folder. I am selecting My Documents. |
12.35 | Left click Create new directory. Type OUTPUT and press enter . |
12.47 | Left click Output to open the folder. |
12.52 | Left click Accept. Now all our Render files will be saved in the Output Folder in My Documents. |
13.04 | Below the Output Folder bar is the Image format menu. |
13.08 | Here we can choose our Output format for our Render images and movie files |
13.13 | Left click PNG. Here is a list of all formats supported in Blender. |
13.20 | We have image formats and movie formats. |
13.25 | We can select any one depending on our requirements. |
13.30 | Below PNG are the three color modes used in Blender. BW is the grayscale mode. |
13.38 | RGB is selected by default. RGB is the colour mode that saves Render files with RGB data. |
13.48 | RGBA saves render files with an additional data called Alpha channel. |
13.54 | This works only with certain image formats that support Alpha channel rendering. |
14.01 | So , that was about render panel. |
14.06 | So, in this tutorial we have covered render panel under the Properties window. |
14.11 | The rest of the panels shall be covered in the next tutorials. |
14.17 | Now, go ahead and create a new Blend file. Change the Render Display to New window. |
14.26 | Change resolution to 720 by 576 100%. Change frame range to 0 to 100. |
14.38 | Change frame rate to 15 fps. Create an Output folder for the render files. |
14.48 | This Tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
14.57 | More information on the same is available at the following links oscar.iitb.ac.in, and spoken-tutorial.org/NMEICT-Intro. |
15.17 | The Spoken Tutorial Project |
15.19 | Conducts workshops using spoken tutorials |
15.23 | Also gives certificates to those who pass an online test. |
15.28 | For more details, please contact us contact@spoken-tutorial.org |
15.34 | Thanks for joining us |
15.36 | and this is Monisha from IIT Bombay signing off. |
Contributors and Content Editors
Jyotisolanki, PoojaMoolya, Pratik kamble, Sandhya.np14, Sneha