Difference between revisions of "Blender/C2/Types-of-Windows-Properties-Part-4/English-timed"
From Script | Spoken-Tutorial
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− | | Welcome to the series of Blender tutorials. | + | | Welcome to the series of '''Blender tutorials'''. |
|- | |- | ||
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| 00:07 | | 00:07 | ||
− | |This tutorial is about the | + | |This tutorial is about the '''Properties window''' in '''Blender 2.59'''. |
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| 00:15 | | 00:15 | ||
− | |This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee | + | |This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee. |
|- | |- | ||
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| 00:28 | | 00:28 | ||
− | | After watching this tutorial, we shall learn what is the Properties window; | + | | After watching this tutorial, we shall learn- what is the '''Properties window'''; |
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| 00:37 | | 00:37 | ||
− | |what are the various settings in the '''Material panel''' of the Properties window | + | |what are the various settings in the '''Material panel''' of the Properties window. |
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| 00:44 | | 00:44 | ||
− | | I assume that you know the basic elements of the Blender interface. | + | | I assume that you know the basic elements of the '''Blender interface'''. |
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| 00:49 | | 00:49 | ||
− | | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. | + | | If not then please refer to our earlier tutorial - '''Basic Description of the Blender Interface'''. |
|- | |- | ||
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|00:57 | |00:57 | ||
− | | The Properties window is located on the right hand side of our screen. | + | | The 'Properties window' is located on the right hand side of our screen. |
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| 01:03 | | 01:03 | ||
− | |We have already seen the first | + | |We have already seen the first '''panel'''s of the 'Properties window' and their settings in the previous tutorial. |
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| 01:10 | | 01:10 | ||
− | | | + | |Let's see the next panel in the 'Properties window'. |
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| 01:14 | | 01:14 | ||
− | |First, we must resize our Properties window for better viewing and understanding. | + | |First, we must resize our 'Properties window' for better viewing and understanding. |
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| 01:20 | | 01:20 | ||
− | | Left click the left edge of the Properties window, hold and drag to the left. | + | | Left click the left edge of the 'Properties window', hold and drag to the left. |
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| 01:28 | | 01:28 | ||
− | |We can see the options in the Properties window more clearly now. | + | |We can see the options in the 'Properties window' more clearly now. |
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|01:33 | |01:33 | ||
− | |To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender | + | |To learn how to resize the '''Blender windows''', see our tutorial - '''How to Change Window Types in Blender'''. |
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| 01:43 | | 01:43 | ||
− | | Go to the | + | | Go to the top row of the 'Properties window'. |
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| 01:51 | | 01:51 | ||
− | | Left click the ''' | + | | Left click the '''Sphere''' icon at the top row of the 'Properties window'. |
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| 01:58 | | 01:58 | ||
− | | This is the''' Material | + | | This is the''' Material''' panel. Here we can add a material to the active object. |
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| 02:10 | | 02:10 | ||
− | | This material is part of the Material slot highlighted in '''blue'''. | + | | This material is part of the '''Material slot''' highlighted in '''blue'''. |
|- | |- | ||
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| 02:15 | | 02:15 | ||
− | | Left click the '''plus | + | | Left click the '''plus''' sign at the top right corner of the '''Material Panel''' to add a new '''Material slot'''. |
|- | |- | ||
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| 02:24 | | 02:24 | ||
− | | Left click''' | + | | Left click''' New''' to add a new material. By default, all new materials are added with basic settings. |
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| 02:34 | | 02:34 | ||
− | | Left click the '''minus | + | | Left click the '''minus''' sign under the plus sign to delete the new material slot. |
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| 02:41 | | 02:41 | ||
− | |We are back to our original material. | + | |We are back to our original material. Let's rename it to White. |
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| 02:46 | | 02:46 | ||
− | | Left click '''Material''' in the ID name bar between the Material slot box and the | + | | Left click '''Material''' in the ID name bar between the Material slot box and the '''Preview''' window. |
|- | |- | ||
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| 02:55 | | 02:55 | ||
− | | Type '''White''' on your keyboard and hit the ''' | + | | Type '''White''' on your keyboard and hit the '''Enter''' key. |
|- | |- | ||
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| 03:01 | | 03:01 | ||
− | |Both the Material and Material slot names have changed to white. | + | |Both the Material and Material-slot names have changed to white. |
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| 03:12 | | 03:12 | ||
− | | Left click the '''plus | + | | Left click the '''plus''' sign to the right of the 'Material ID name' bar. |
|- | |- | ||
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| 03:27 | | 03:27 | ||
− | | We are going to change the colour of this material from | + | | We are going to change the colour of this material from White to Red. |
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| 03:31 | | 03:31 | ||
− | |But first | + | |But first let's take a look at the row of buttons below the 'Material ID name' bar. |
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|03:44 | |03:44 | ||
− | |This is the default render material in Blender. | + | |This is the '''default render material''' in Blender. |
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| 03:55 | | 03:55 | ||
− | |This is a useful tool that saves time on modeling and rendering. | + | |This is a useful tool that saves time on '''modeling''' and rendering. |
|- | |- | ||
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| 04:00 | | 04:00 | ||
− | |We will learn about wired mesh, edges and polygons in detail in more advanced tutorials about modeling in | + | |We will learn about '''wired mesh, edges''' and '''polygons''' in detail in more advanced tutorials about modeling in Blender. |
|- | |- | ||
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| 04:15 | | 04:15 | ||
− | |The material settings are different from those for | + | |The material settings are different from those for '''Surface''' and '''Wire'''. |
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| 04:20 | | 04:20 | ||
− | | We will see these settings in detail when we use Volume Material in later tutorials. | + | | We will see these settings in detail when we use '''Volume Material''' in later tutorials. |
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| 04:36 | | 04:36 | ||
− | |We will see these settings in detail when we use Halo Material in later tutorials. | + | |We will see these settings in detail when we use '''Halo Material''' in later tutorials. |
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| 04:42 | | 04:42 | ||
− | |Notice that none of these options are visible in the 3D view. | + | |Notice that none of these options are visible in the '''3D view'''. |
|- | |- | ||
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| 04:47 | | 04:47 | ||
− | |That is because these can only be viewed in the Render Display. | + | |That is because these can only be viewed in the '''Render Display'''. |
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| 04:52 | | 04:52 | ||
− | | To learn about render display see the tutorial Types of windows Properties part 1 | + | | To learn about render display, see the tutorial- '''Types of windows Properties part 1'''. |
|- | |- | ||
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| 05:02 | | 05:02 | ||
− | | Go back to '''Surface'''. We will see the settings for the Surface material | + | | Go back to '''Surface'''. We will see the settings for the '''Surface material'''. |
|- | |- | ||
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| 05:05 | | 05:05 | ||
− | | Below is the | + | | Below is the '''Preview window''' that shows a preview of the rendered material. |
|- | |- | ||
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| 05:17 | | 05:17 | ||
− | |To the right is a '''column of | + | |To the right is a '''column''' of '''button'''s for different preview options- |
|- | |- | ||
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| 05:22 | | 05:22 | ||
− | | '''Plane''' | + | | '''Plane''', |
|- | |- | ||
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| 05:24 | | 05:24 | ||
− | | '''Sphere''' | + | | '''Sphere''', |
|- | |- | ||
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| 05:26 | | 05:26 | ||
− | |''' Cube''' | + | |''' Cube''', |
|- | |- | ||
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| 05:29 | | 05:29 | ||
− | | '''Monkey''' | + | | '''Monkey''', |
|- | |- | ||
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| 05:32 | | 05:32 | ||
− | |''' Hair''' | + | |''' Hair''', |
|- | |- | ||
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| 05:34 | | 05:34 | ||
− | | | + | | and''' Sky'''. Now let's change the colour of our material from white to red. |
|- | |- | ||
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| 05:42 | | 05:42 | ||
− | | Go to '''Diffuse'''. | + | | Go to '''Diffuse'''. Left click the''' white bar''' under '''Diffuse'''. |
|- | |- | ||
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| 05:59 | | 05:59 | ||
− | | Left click and hold the white dot in the centre of the colour circle. | + | | Left click and hold the white-dot in the centre of the colour circle. |
|- | |- | ||
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| 06:05 | | 06:05 | ||
− | |Drag your mouse towards the red zone of the circle. | + | |Drag your '''mouse''' towards the red zone of the circle. |
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| 06:11 | | 06:11 | ||
− | | The colour of the cube changes from white to red in the 3D view and the preview window in the Material panel. | + | | The colour of the '''cube''' changes from white to red in the 3D-view and the '''preview window''' in the '''Material panel'''. |
|- | |- | ||
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| 06:22 | | 06:22 | ||
− | | Another method is - left click the red bar under | + | | Another method is - left click the red bar under '''Diffuse''' again. |
|- | |- | ||
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| 06:28 | | 06:28 | ||
− | | Do you see the three bars named''' | + | | Do you see the three bars named 'R' 'G' and 'B' below the colour circle? |
|- | |- | ||
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| 06:35 | | 06:35 | ||
− | | Left click'' | + | | Left click 'R'. Type 1 (one) on your keyboard and hit the '''Enter''' key. |
|- | |- | ||
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| 06:43 | | 06:43 | ||
− | | Left click | + | | Left click 'G'. Type 0 (zero) on your keyboard and hit the''' Enter''' key. |
|- | |- | ||
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| 06:52 | | 06:52 | ||
− | | Left click | + | | Left click 'B'. Type '0' (zero) on your keyboard and hit the '''Enter''' key. Now '''cube''' colour is a perfect red. |
|- | |- | ||
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| 07:05 | | 07:05 | ||
− | | Similarly, left click the white bar under ''' | + | | Similarly, left click the white bar under '''Specular'''. Select any colour in the '''colour menu'''. |
|- | |- | ||
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| 07:17 | | 07:17 | ||
− | | So look the shine on the cube has changed from white to light green. | + | | So, look.. the shine on the cube has changed from white to light green. |
|- | |- | ||
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| 07:22 | | 07:22 | ||
− | |Now what if I want to use the white material again? How do I get it back? | + | |Now, what if I want to use the white material again? How do I get it back? |
|- | |- | ||
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| 07:29 | | 07:29 | ||
− | | Go to the''' Material ID name bar'''. Here is | + | | Go to the''' Material ID name bar'''. Here is another sphere icon to the left of the name bar. |
|- | |- | ||
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| 07:43 | | 07:43 | ||
− | | All materials used in the scene are listed here. Right now only two materials are displayed here - '''Red and White'''. | + | | All materials used in the '''scene''' are listed here. Right now only two materials are displayed here - '''Red''' and '''White'''. |
|- | |- | ||
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| 08:00 | | 08:00 | ||
− | | Below both '''Diffuse''' and '''specular''' are the Intensity bars. | + | | Below both '''Diffuse''' and '''specular''' are the '''Intensity''' bars. |
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| 08:05 | | 08:05 | ||
− | |By default, | + | |By default, '''Intensity''' is''' 0.8''' for '''Diffuse''' and '''0.5''' for '''Specular'''. |
|- | |- | ||
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| 08:21 | | 08:21 | ||
− | | A Matt finish means less intensity of both Diffuse and | + | | A '''Matt finish''' means less intensity of both '''Diffuse''' and '''Specular'''. |
|- | |- | ||
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| 08:27 | | 08:27 | ||
− | | For example, a natural wood material will have a Matt finish. | + | | For example, a natural wood material will have a '''Matt finish'''. |
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| 08:33 | | 08:33 | ||
− | |A Glossy finish means more intensity of Diffuse and | + | |A '''Glossy finish''' means more intensity of 'Diffuse' and 'Specular'. |
|- | |- | ||
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| 08:39 | | 08:39 | ||
− | | For example, a car paint material will have a Glossy finish | + | | For example, a car paint material will have a '''Glossy''' finish. |
|- | |- | ||
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| 08:46 | | 08:46 | ||
− | |''' Lambert''' is the default shader for Diffuse in Blender. | + | |''' Lambert''' is the default '''shader''' for 'Diffuse' in Blender. |
|- | |- | ||
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| 08:52 | | 08:52 | ||
− | | Left click '''Lambert'''. This is the Diffuse shader menu. | + | | Left click '''Lambert'''. This is the '''Diffuse shader menu'''. |
|- | |- | ||
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| 08:57 | | 08:57 | ||
− | | Here we can choose our required shader like '''Fresnel, Minnaert, Toon, Oren-Nayar and Lambert'''. | + | | Here, we can choose our required '''shader''' like '''Fresnel, Minnaert, Toon, Oren-Nayar''' and '''Lambert'''. |
|- | |- | ||
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| 09:08 | | 09:08 | ||
− | |Like Intensity, | + | |Like '''Intensity''', '''shader'''s are also different for different types of materials. For example, a glass material will use the 'Fresnel shader'. |
|- | |- | ||
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| 09:19 | | 09:19 | ||
− | | Similarly, ''' | + | | Similarly, '''CookTorr''' is the '''default shader''' for '''specular''' in Blender. |
|- | |- | ||
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| 09:25 | | 09:25 | ||
− | | Left click''' | + | | Left click''' CookTorr'''. This is the''' Specular Shader menu'''. |
|- | |- | ||
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| 09:32 | | 09:32 | ||
− | |'''Blinn and | + | |'''Blinn''' and '''Phong''' are the most common '''specular shaders''' used for 90% of materials. |
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| 09:48 | | 09:48 | ||
− | | Left click '''Hardness 50'''. Type | + | | Left click '''Hardness 50'''. Type 100 on your keyboard and hit the '''Enter''' key. |
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| 10:04 | | 10:04 | ||
− | | Again | + | | Again, left click '''Hardness 100'''. Type 10 on your keyboard and hit the '''Enter''' key. |
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| 10:13 | | 10:13 | ||
− | | Now the specular area becomes larger and spreads over the preview sphere. | + | | Now, the specular area becomes larger and spreads over the preview sphere. |
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| 10:20 | | 10:20 | ||
− | | So these are the basic settings of the Material panel. | + | | So these are the basic settings of the '''Material panel'''. |
|- | |- | ||
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|10:29 | |10:29 | ||
− | | Now you can go ahead and create a new file; | + | | Now, you can go ahead and create a new file; |
|- | |- | ||
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| 10:33 | | 10:33 | ||
− | |add a new material to the cube and change its colour and name to Blue. | + | |add a new '''material''' to the '''cube''' and change its colour and name to 'Blue'. |
|- | |- | ||
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|10:39 | |10:39 | ||
− | | This | + | | This tutorial is created by '''Project Oscar''' and supported by the National Mission on Education through ICT. |
|- | |- | ||
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| 10:48 | | 10:48 | ||
− | |More information on the same is available at the following links oscar.iitb.ac.in | + | |More information on the same is available at the following links oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro. |
|- | |- | ||
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| 11:08 | | 11:08 | ||
− | |The Spoken Tutorial | + | |The Spoken Tutorial project: |
|- | |- | ||
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| 11:14 | | 11:14 | ||
− | | | + | | Also gives certificates to those who pass an online test. |
|- | |- | ||
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| 11:19 | | 11:19 | ||
− | |For more details, please contact us contact@spoken-tutorial.org. | + | |For more details, please contact us at contact@spoken-tutorial.org. |
|- | |- | ||
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| 11:27 | | 11:27 | ||
− | | and this is Monisha from IIT Bombay signing off. | + | | and this is Monisha from IIT Bombay, signing off. |
|} | |} |
Revision as of 17:15, 20 July 2015
Time | Narration |
00:04 | Welcome to the series of Blender tutorials. |
00:07 | This tutorial is about the Properties window in Blender 2.59. |
00:15 | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee. |
00:28 | After watching this tutorial, we shall learn- what is the Properties window; |
00:33 | what is the Material panel in the Properties window; |
00:37 | what are the various settings in the Material panel of the Properties window. |
00:44 | I assume that you know the basic elements of the Blender interface. |
00:49 | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. |
00:57 | The 'Properties window' is located on the right hand side of our screen. |
01:03 | We have already seen the first panels of the 'Properties window' and their settings in the previous tutorial. |
01:10 | Let's see the next panel in the 'Properties window'. |
01:14 | First, we must resize our 'Properties window' for better viewing and understanding. |
01:20 | Left click the left edge of the 'Properties window', hold and drag to the left. |
01:28 | We can see the options in the 'Properties window' more clearly now. |
01:33 | To learn how to resize the Blender windows, see our tutorial - How to Change Window Types in Blender. |
01:43 | Go to the top row of the 'Properties window'. |
01:51 | Left click the Sphere icon at the top row of the 'Properties window'. |
01:58 | This is the Material panel. Here we can add a material to the active object. |
02:05 | By default, a standard material is added to the cube. |
02:10 | This material is part of the Material slot highlighted in blue. |
02:15 | Left click the plus sign at the top right corner of the Material Panel to add a new Material slot. |
02:24 | Left click New to add a new material. By default, all new materials are added with basic settings. |
02:34 | Left click the minus sign under the plus sign to delete the new material slot. |
02:41 | We are back to our original material. Let's rename it to White. |
02:46 | Left click Material in the ID name bar between the Material slot box and the Preview window. |
02:55 | Type White on your keyboard and hit the Enter key. |
03:01 | Both the Material and Material-slot names have changed to white. |
03:06 | We can also add a new material without adding a new material slot. |
03:12 | Left click the plus sign to the right of the 'Material ID name' bar. |
03:18 | A new material is added to the material slot. Rename it to red. You guessed it. |
03:27 | We are going to change the colour of this material from White to Red. |
03:31 | But first let's take a look at the row of buttons below the 'Material ID name' bar. |
03:37 | Surface renders the material of the active object as its surface. |
03:44 | This is the default render material in Blender. |
03:48 | Wire renders the material as a wired mesh showing only the edges of the object's polygons. |
03:55 | This is a useful tool that saves time on modeling and rendering. |
04:00 | We will learn about wired mesh, edges and polygons in detail in more advanced tutorials about modeling in Blender. |
04:09 | Volume renders the material as the entire volume of the active object. |
04:15 | The material settings are different from those for Surface and Wire. |
04:20 | We will see these settings in detail when we use Volume Material in later tutorials. |
04:26 | Halo renders the material as halo particles around the active object. |
04.32 | Again, the material settings have changed. |
04:36 | We will see these settings in detail when we use Halo Material in later tutorials. |
04:42 | Notice that none of these options are visible in the 3D view. |
04:47 | That is because these can only be viewed in the Render Display. |
04:52 | To learn about render display, see the tutorial- Types of windows Properties part 1. |
05:02 | Go back to Surface. We will see the settings for the Surface material. |
05:05 | Below is the Preview window that shows a preview of the rendered material. |
05:17 | To the right is a column of buttons for different preview options- |
05:22 | Plane, |
05:24 | Sphere, |
05:26 | Cube, |
05:29 | Monkey, |
05:32 | Hair, |
05:34 | and Sky. Now let's change the colour of our material from white to red. |
05:42 | Go to Diffuse. Left click the white bar under Diffuse. |
05:49 | A colour menu appears. We can choose any colour we want from this menu. I am choosing red. |
05:59 | Left click and hold the white-dot in the centre of the colour circle. |
06:05 | Drag your mouse towards the red zone of the circle. |
06:11 | The colour of the cube changes from white to red in the 3D-view and the preview window in the Material panel. |
06:22 | Another method is - left click the red bar under Diffuse again. |
06:28 | Do you see the three bars named 'R' 'G' and 'B' below the colour circle? |
06:35 | Left click 'R'. Type 1 (one) on your keyboard and hit the Enter key. |
06:43 | Left click 'G'. Type 0 (zero) on your keyboard and hit the Enter key. |
06:52 | Left click 'B'. Type '0' (zero) on your keyboard and hit the Enter key. Now cube colour is a perfect red. |
07:05 | Similarly, left click the white bar under Specular. Select any colour in the colour menu. |
07:14 | I am selecting green. |
07:17 | So, look.. the shine on the cube has changed from white to light green. |
07:22 | Now, what if I want to use the white material again? How do I get it back? |
07:29 | Go to the Material ID name bar. Here is another sphere icon to the left of the name bar. |
07:37 | Left click the sphere icon. This is the Material menu. |
07:43 | All materials used in the scene are listed here. Right now only two materials are displayed here - Red and White. |
07:53 | Left click White. Once again, the cube has changed from red to white. |
08:00 | Below both Diffuse and specular are the Intensity bars. |
08:05 | By default, Intensity is 0.8 for Diffuse and 0.5 for Specular. |
08:15 | These can be changed as per the type of material finish required. |
08:21 | A Matt finish means less intensity of both Diffuse and Specular. |
08:27 | For example, a natural wood material will have a Matt finish. |
08:33 | A Glossy finish means more intensity of 'Diffuse' and 'Specular'. |
08:39 | For example, a car paint material will have a Glossy finish. |
08:46 | Lambert is the default shader for 'Diffuse' in Blender. |
08:52 | Left click Lambert. This is the Diffuse shader menu. |
08:57 | Here, we can choose our required shader like Fresnel, Minnaert, Toon, Oren-Nayar and Lambert. |
09:08 | Like Intensity, shaders are also different for different types of materials. For example, a glass material will use the 'Fresnel shader'. |
09:19 | Similarly, CookTorr is the default shader for specular in Blender. |
09:25 | Left click CookTorr. This is the Specular Shader menu. |
09:32 | Blinn and Phong are the most common specular shaders used for 90% of materials. |
09:40 | Hardness determines the spread of specularity or shininess of the object. |
09:48 | Left click Hardness 50. Type 100 on your keyboard and hit the Enter key. |
09:57 | The specular area is reduced to a small circle on the preview sphere. |
10:04 | Again, left click Hardness 100. Type 10 on your keyboard and hit the Enter key. |
10:13 | Now, the specular area becomes larger and spreads over the preview sphere. |
10:20 | So these are the basic settings of the Material panel. |
10:25 | Rest of the settings will be covered in later tutorials. |
10:29 | Now, you can go ahead and create a new file; |
10:33 | add a new material to the cube and change its colour and name to 'Blue'. |
10:39 | This tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
10:48 | More information on the same is available at the following links oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro. |
11:08 | The Spoken Tutorial project: |
11:11 | Conducts workshops using spoken tutorials. |
11:14 | Also gives certificates to those who pass an online test. |
11:19 | For more details, please contact us at contact@spoken-tutorial.org. |
11:25 | Thank you for joining us |
11:27 | and this is Monisha from IIT Bombay, signing off. |
Contributors and Content Editors
Jyotisolanki, PoojaMoolya, Pratik kamble, Ranjana, Sandhya.np14, Sneha