Difference between revisions of "Blender/C2/Types-of-Windows-Properties-Part-5/English-timed"
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{| border=1 | {| border=1 | ||
− | || ''' | + | || '''Time''' |
− | + | ||
|| '''Narration''' | || '''Narration''' | ||
|- | |- | ||
− | | 00 | + | | 00:04 |
− | | Welcome to the series of Blender tutorials. | + | | Welcome to the series of '''Blender tutorials'''. |
|- | |- | ||
− | | 00 | + | | 00:08 |
− | |This tutorial is about the | + | |This tutorial is about the '''Properties window''' in '''Blender 2.59'''. |
|- | |- | ||
− | | 00 | + | | 00:15 |
− | | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee | + | | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee. |
|- | |- | ||
− | | 00 | + | | 00:28 |
− | | After watching this tutorial, we shall learn what is the Properties window; | + | | After watching this tutorial, we shall learn- what is the '''Properties window'''; |
|- | |- | ||
− | | 00 | + | | 00:33 |
− | |what is the Texture panel in the Properties window; | + | |what is the '''Texture panel''' in the '''Properties window'''; |
|- | |- | ||
− | | 00 | + | | 00:38 |
− | | what are the various settings in the Texture panel of the Properties window | + | | what are the various '''settings''' in the '''Texture panel''' of the 'Properties window'. |
|- | |- | ||
− | | 00 | + | | 00:45 |
− | | I assume that you know the basic elements of the Blender interface. | + | | I assume that you know the basic elements of the '''Blender interface'''. |
|- | |- | ||
− | | 00 | + | | 00:50 |
− | |If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. | + | |If not then please refer to our earlier tutorial - '''Basic Description of the Blender Interface'''. |
|- | |- | ||
− | | 00 | + | | 00:58 |
− | | The Properties window is located on the | + | | The 'Properties window' is located on the right hand side of our screen. |
|- | |- | ||
− | | 01 | + | | 01:04 |
− | |We have already seen the first few panels of the Properties window and their settings in the previous tutorial. | + | |We have already seen the first few panels of the 'Properties window' and their settings in the previous tutorial. |
|- | |- | ||
− | | 01 | + | | 01:11 |
− | | | + | |Let's see the next '''panel''' in the 'Properties window'. |
|- | |- | ||
− | | 01 | + | | 01:14 |
− | |First, we must resize our Properties window for better viewing and understanding. | + | |First, we must resize our 'Properties window' for better viewing and understanding. |
|- | |- | ||
− | |01 | + | |01:21 |
− | | Left click the | + | | Left click the left edge of the 'Properties window', hold and drag to the left. |
|- | |- | ||
− | | 01 | + | | 01:29 |
− | |We can see the options in the Properties window more clearly now. | + | |We can see the options in the 'Properties window' more clearly now. |
|- | |- | ||
− | | 01 | + | | 01:34 |
− | | To learn how to resize the Blender windows see our tutorial - How to Change Window Types in Blender | + | | To learn how to resize the '''Blender windows''', see our tutorial - '''How to Change Window Types in Blender'''. |
|- | |- | ||
− | | 01 | + | | 01:45 |
− | | Go to the | + | | Go to the top row of the 'Properties window'. |
|- | |- | ||
Line 105: | Line 104: | ||
|01:48 | |01:48 | ||
− | | Left click the ''' | + | | Left click the '''Checkered Square''' icon at the top row of the Properties window. |
|- | |- | ||
− | | 01 | + | | 01:55 |
− | | This is the '''Texture | + | | This is the '''Texture''' Panel. Here, we can add a '''texture''' to the active material of the active '''object'''. |
|- | |- | ||
− | | 02 | + | | 02:04 |
− | | Just below the Texture icon, we can see the ''' | + | | Just below the '''Texture''' icon, we can see the links displayed. '''Cube''' to '''White''' to '''Tex'''. |
|- | |- | ||
− | | 02 | + | | 02:14 |
− | | This means that the active object is the cube. '''White''' is the cube's active material. | + | | This means that the active object is the '''cube'''. '''White''' is the cube's '''active material'''. |
|- | |- | ||
− | | 02 | + | | 02:23 |
− | |''' Tex''' is the White material's active texture. There are three types of textures - | + | |''' Tex''' is the White material's '''active texture'''. There are three types of textures - |
|- | |- | ||
− | | 02 | + | | 02:32 |
− | |''' Material Textures | + | |'''Material Textures, World Textures.''' And '''Brush Textures'''. |
|- | |- | ||
− | | 02 | + | | 02:38 |
− | |We shall see Material textures in this tutorial. | + | |We shall see '''Material textures''' in this tutorial. |
|- | |- | ||
− | |02 | + | |02:42 |
− | |World textures and | + | |'''World textures''' and '''Brush textures''' will be covered in later tutorials. |
|- | |- | ||
− | | 02 | + | | 02:49 |
− | | This is the '''texture slot box'''. By default, one texture is enabled for the active material. It is highlighted in '''blue'''. | + | | This is the '''texture slot box'''. By default, one texture is enabled for the '''active material'''. It is highlighted in '''blue'''. |
|- | |- | ||
− | | 03 | + | | 03:00 |
− | | Left click the''' check box''' at the far right of the highlighted Texture. Now the texture is disabled. | + | | Left click the''' check box''' at the far right of the highlighted Texture. Now the '''texture''' is disabled. |
|- | |- | ||
− | | 03 | + | | 03:11 |
− | | Left click the''' check box''' again. It is enabled again. Next to the check box is a''' vertical scroll bar''' | + | | Left click the''' check box''' again. It is enabled again. Next to the check box is a''' vertical scroll bar'''. |
|- | |- | ||
− | | 03 | + | | 03:25 |
− | | Left click and hold the '''vertical scroll'''. Drag your mouse downwards. | + | | Left click and hold the '''vertical scroll'''. Drag your '''mouse''' downwards. |
|- | |- | ||
− | | 03 | + | | 03:32 |
− | |Now you can see all the '''texture slots''' available for the current material. | + | |Now, you can see all the '''texture slots''' available for the current '''material'''. |
|- | |- | ||
− | | 03 | + | | 03:38 |
|Each slot is represented by a''' checkered square'''. | |Each slot is represented by a''' checkered square'''. | ||
Line 187: | Line 186: | ||
|- | |- | ||
− | | 03 | + | | 03:44 |
− | | | + | | Scroll back to the '''active texture'''. |
|- | |- | ||
− | | 03 | + | | 03:48 |
− | | The up and down arrows are used to move the textures up and down in the texture slot box. | + | | The '''up''' and '''down arrows''' are used to move the textures up and down in the texture slot box. |
|- | |- | ||
− | | 03 | + | | 03:56 |
− | | Left click the''' down arrow'''. The active texture moves to the second texture slot | + | | Left click the''' down arrow'''. The active-texture moves to the second texture slot. |
|- | |- | ||
− | | 04 | + | | 04:06 |
− | | Left click the''' up arrow'''. | + | | Left click the''' up arrow'''. The active-texture moves back to the first slot. |
|- | |- | ||
− | | 04 | + | | 04:15 |
− | | Below the up and down arrows is another black down arrow. | + | | Below the 'up and down' arrows is another '''black down arrow'''. |
|- | |- | ||
− | | 04 | + | | 04:20 |
− | | Left click the '''black down arrow'''. A | + | | Left click the '''black down arrow'''. A menu appears. |
|- | |- | ||
− | | 04 | + | | 04:26 |
− | | Left click '''Copy Texture | + | | Left click '''Copy Texture Slot Settings'''. |
|- | |- | ||
− | | 04 | + | | 04:31 |
| Left click the '''second texture slot''' in the box. It gets highlighted in '''blue'''. | | Left click the '''second texture slot''' in the box. It gets highlighted in '''blue'''. | ||
Line 235: | Line 234: | ||
|- | |- | ||
− | | 04 | + | | 04:40 |
| Left click the '''black down arrow''' again. | | Left click the '''black down arrow''' again. | ||
Line 241: | Line 240: | ||
|- | |- | ||
− | | 04 | + | | 04:45 |
− | | Left click '''Paste Texture | + | | Left click '''Paste Texture Slot Settings'''. |
|- | |- | ||
− | | 04 | + | | 04:49 |
− | | A ''' | + | | A new '''Texture''' has appeared in the second texture slot with the same settings as the first texture. |
|- | |- | ||
− | | 04 | + | | 04:57 |
− | | Left click the '''cross sign''' at the right of the Texture name bar below the slot box. | + | | Left click the '''cross sign''' at the right of the '''Texture name bar''' below the '''slot box'''. |
|- | |- | ||
− | | 05 | + | | 05:07 |
|The second texture is removed. Its settings are gone as well. | |The second texture is removed. Its settings are gone as well. | ||
Line 265: | Line 264: | ||
|- | |- | ||
− | | 05 | + | | 05:15 |
− | |A ''' | + | |A '''New''' button with a '''plus''' sign has appeared. |
|- | |- | ||
− | | 05 | + | | 05:20 |
− | | Left click the ''' | + | | Left click the '''New''' button. A new '''Texture''' has appeared in the second texture slot. |
|- | |- | ||
− | | 05 | + | | 05:29 |
− | | So this is another way to add a new texture. | + | | So, this is another way to add a new texture. |
|- | |- | ||
− | | 05 | + | | 05:34 |
− | |Notice how the checkered square on the left of the second texture has changed to a different image. | + | |Notice how the '''checkered square''' on the left of the second texture has changed to a different image. |
|- | |- | ||
− | |05 | + | |05:42 |
− | | A '''preview window''' has appeared below. It shows the preview of the active texture. | + | | A '''preview window''' has appeared below. It shows the preview of the active-texture. |
|- | |- | ||
− | | 05 | + | | 05:49 |
− | | | + | | Let's rename this texture. |
|- | |- | ||
− | |05 | + | |05:53 |
− | | Left click the ''' | + | | Left click the '''Texture name bar''' below the slot box. |
|- | |- | ||
− | | 05 | + | | 05:57 |
− | | Type '''Bump''' on your keyboard and hit the''' | + | | Type '''Bump''' on your keyboard and hit the''' Enter''' key. |
|- | |- | ||
− | | 06 | + | | 06:05 |
| Left click the '''checkered square''' to the left of the name bar. This is the '''Texture menu'''. | | Left click the '''checkered square''' to the left of the name bar. This is the '''Texture menu'''. | ||
Line 319: | Line 318: | ||
|- | |- | ||
− | | 06 | + | | 06:12 |
− | |All textures used in the Scene are listed here. | + | |All textures used in the '''Scene''' are listed here. |
|- | |- | ||
− | | 06 | + | | 06:18 |
− | | Below the name bar is the ''' | + | | Below the name bar is the '''Type''' bar. By default, every new texture displays the '''Clouds texture'''. |
|- | |- | ||
− | |06 | + | |06:28 |
− | | Left click''' Clouds'''. This is the '''Type | + | | Left click''' Clouds'''. This is the '''Type''' menu. |
|- | |- | ||
− | | 06 | + | | 06:35 |
− | |Here all types of textures supported by Blender are listed.''' Wood, Voxel data, | + | |Here, all types of textures supported by Blender are listed. '''Wood, Voxel data, Voronoi''' etc. |
|- | |- | ||
− | | 06 | + | | 06:48 |
− | |To select any texture type just left click on it. For now I am keeping the '''Clouds | + | |To select any texture type, just left click on it. For now, I am keeping the ''''Clouds' Texture'''. |
|- | |- | ||
− | | 06 | + | | 06:58 |
− | | This is the | + | | This is the '''Texture Preview''' window. There are three display options here. |
|- | |- | ||
− | | 07 | + | | 07:05 |
− | | '''Texture''' | + | | '''Texture'''- by default, this display is always selected. |
|- | |- | ||
− | | 07 | + | | 07:10 |
| Left click '''Material'''. This shows the preview of the texture over the material. | | Left click '''Material'''. This shows the preview of the texture over the material. | ||
Line 367: | Line 366: | ||
|- | |- | ||
− | | 07 | + | | 07:19 |
− | | Left click''' Both'''. As the name suggests, both texture and material | + | | Left click''' Both'''. As the name suggests, both '''texture''' and '''material display'''s are visible side by side now. |
|- | |- | ||
− | | 07 | + | | 07:30 |
| Left click '''Show Alpha'''. Now the texture has become transparent. | | Left click '''Show Alpha'''. Now the texture has become transparent. | ||
Line 379: | Line 378: | ||
|- | |- | ||
− | | 07 | + | | 07:38 |
| This is used for materials like glass and water. For now let's switch it off. | | This is used for materials like glass and water. For now let's switch it off. | ||
Line 385: | Line 384: | ||
|- | |- | ||
− | |07 | + | |07:44 |
− | | Left click '''Show Alpha''' again | + | | Left click '''Show Alpha''' again. |
|- | |- | ||
− | | 07 | + | | 07:51 |
− | | Next setting is Influence. | + | | Next setting is '''Influence'''. |
|- | |- | ||
− | | 07 | + | | 07:53 |
|There are various options here that help the texture influence the material in four main areas. | |There are various options here that help the texture influence the material in four main areas. | ||
Line 403: | Line 402: | ||
|- | |- | ||
− | | 08 | + | | 08:01 |
− | | '''Diffuse, Shading, Specular and Geometry'''. By default, | + | | '''Diffuse, Shading, Specular''' and '''Geometry'''. By default, '''Color''' under '''Diffuse''' is enabled. |
|- | |- | ||
− | | 08 | + | | 08:22 |
− | | Left click the | + | | Left click the check-box to the left of the '''Color bar'''. Color is now disabled. |
|- | |- | ||
− | | 08 | + | | 08:30 |
− | |The texture | + | |The texture color no longer influences the '''Material Diffuse''' color. |
|- | |- | ||
− | | 08 | + | | 08:38 |
− | | Go to '''Geometry'''. Left click the | + | | Go to '''Geometry'''. Left click the check-box next to '''Normal'''. |
|- | |- | ||
− | | 08 | + | | 08:45 |
|Now the''' Normal''' of the texture influences the Geometry of the Material. | |Now the''' Normal''' of the texture influences the Geometry of the Material. | ||
Line 433: | Line 432: | ||
|- | |- | ||
− | | 08 | + | | 08:50 |
|You can see the result in the preview window. | |You can see the result in the preview window. | ||
Line 439: | Line 438: | ||
|- | |- | ||
− | | 08 | + | | 08:57 |
|All over the preview sphere the clouds are spread as small bumps. | |All over the preview sphere the clouds are spread as small bumps. | ||
Line 445: | Line 444: | ||
|- | |- | ||
− | | 09 | + | | 09:06 |
− | | Blend controls how the texture blends with the material. By default, it is set as''' | + | | '''Blend''' controls how the texture blends with the material. By default, it is set as''' Mix'''. |
|- | |- | ||
− | | 09 | + | | 09:15 |
− | | Left click''' Mix.''' This '''menu | + | | Left click''' Mix.''' This '''menu''' lists all the '''texture Blend''' types supported by Blender. |
|- | |- | ||
− | | 09 | + | | 09:25 |
− | | Do you see this | + | | Do you see this pink color bar under '''RGB to Intensity'''? This is the default texture color. |
|- | |- | ||
− | | 09 | + | | 09:33 |
− | |Right now it is not influencing the material | + | |Right now it is not influencing the material color because remember we disabled the color option under '''Influence'''. |
|- | |- | ||
− | |09 | + | |09:44 |
− | | Left click the | + | | Left click the 'pink color'. A color menu appears. |
|- | |- | ||
− | | 09 | + | | 09:48 |
− | | Here we can select any | + | | Here we can select any color for our texture. |
|- | |- | ||
− | | 09 | + | | 09:53 |
− | |For now, | + | |For now, let's leave it as pink because we are not using the texture color. |
|- | |- | ||
− | | 10 | + | | 10:00 |
− | | Bump | + | | '''Bump Mapping''' determines how the '''normal''' of the texture affects the '''Geometry''' of the '''material'''. |
|- | |- | ||
− | | 10 | + | | 10:09 |
− | |'''Default''' is the current method of bump mapping. | + | |'''Default''' is the current method of 'bump mapping'. |
|- | |- | ||
− | | 10 | + | | 10:12 |
− | | Left click '''Default'''. This menu lists the different methods of bump mapping | + | | Left click '''Default'''. This menu lists the different methods of 'bump mapping'- |
|- | |- | ||
− | | 10 | + | | 10:19 |
− | | '''Best quality, | + | | '''Best quality, Default, Compatible''' and '''original'''. |
|- | |- | ||
− | | 10 | + | | 10:34 |
− | | Left click ''' | + | | Left click '''Compatible'''. The '''bump influence''' is increased. |
|- | |- | ||
− | | 10 | + | | 10:46 |
− | | Next setting is''' Clouds'''. Here are various options for the clouds texture. | + | | Next setting is''' Clouds'''. Here are various options for the '''clouds texture'''. |
|- | |- | ||
− | | 10 | + | | 10:54 |
− | | '''Greyscale''' displays the | + | | '''Greyscale''' displays the texture in 'greyscale' mode. |
|- | |- | ||
− | | 10 | + | | 10:59 |
− | | Left click''' | + | | Left click''' Color'''. |
|- | |- | ||
− | | 11 | + | | 11:09 |
− | | Now the texture in the preview window is displayed in a mix of | + | | Now the texture in the preview window is displayed in a mix of colors. |
|- | |- | ||
− | | 11 | + | |11:12 |
− | |But the | + | |But the '''color''' has no effect on the '''material'''. |
|- | |- | ||
− | |11 | + | |11:16 |
− | | Noise determines the distortion of the clouds texture. | + | | '''Noise''' determines the distortion of the '''clouds texture'''. |
|- | |- | ||
− | | 11 | + | | 11:21 |
|''' Soft noise''' is the default distortion. | |''' Soft noise''' is the default distortion. | ||
Line 559: | Line 558: | ||
|- | |- | ||
− | | 11 | + | | 11:25 |
− | | Left click '''Hard'''. | + | | Left click '''Hard'''. Now the 'preview window' shows hard black outlines in the 'clouds texture'. |
|- | |- | ||
− | | 11 | + | | 11:36 |
− | |At the same time, the bumps on the material have become deeper. This is '''hard noise'''. | + | |At the same time, the '''bumps''' on the material have become deeper. This is '''hard noise'''. |
|- | |- | ||
− | | 11 | + | | 11:47 |
− | |''' Basis''' is the base or source of the noise in the clouds texture. | + | |''' Basis''' is the base or source of the '''noise''' in the '''clouds texture'''. |
|- | |- | ||
− | | 11 | + | | 11:53 |
− | | Left click '''Blender | + | | Left click '''Blender Original'''. Here is the '''Noise basis''' menu. |
|- | |- | ||
− | | 12 | + | | 12:00 |
− | | This shows a list of all supported noise bases in Blender. | + | | This shows a list of all supported '''noise bases''' in '''Blender'''. |
|- | |- | ||
− | | 12 | + | | 12:05 |
− | | Left click''' Voronoi | + | | Left click''' Voronoi Crackle'''. You can see the change in the preview window. |
|- | |- | ||
− | | 12 | + | | 12:14 |
− | |So this is how Noise basis affects the clouds texture. | + | |So, this is how '''Noise basis''' affects the '''clouds texture'''. |
|- | |- | ||
− | | 12 | + | | 12:21 |
− | | ''Size, Nabla and | + | | '''Size, Nabla''' and '''Depth''' control the characteristics of the '''noise''' in the '''clouds texture'''. |
|- | |- | ||
− | | 12 | + | | 12:33 |
− | | The last two icons at the top row of the Properties panel are Particles and Physics. | + | | The last two icons at the top row of the 'Properties panel' are '''Particles''' and '''Physics'''. |
|- | |- | ||
− | | 12 | + | | 12:42 |
− | |These shall be covered in more advanced tutorials when we use Particles and Physics in our animation. | + | |These shall be covered in more advanced tutorials when we use '''Particles''' and '''Physics''' in our '''animation'''. |
|- | |- | ||
− | | 12 | + | | 12:50 |
− | | Go to the | + | | Go to the 3D-view. |
|- | |- | ||
− | | 12 | + | | 12:53 |
− | | Right click to select the Lamp. | + | | Right click to select the '''Lamp'''. |
|- | |- | ||
− | | 12 | + | | 12:59 |
− | |Notice how the icons at the top row of the Properties panel have now changed. | + | |Notice how the '''icons''' at the top row of the 'Properties panel' have now changed. |
|- | |- | ||
− | | 13 | + | | 13:05 |
|Some icons have been replaced while others have been removed. | |Some icons have been replaced while others have been removed. | ||
Line 643: | Line 642: | ||
|- | |- | ||
− | | 13 | + | | 13:10 |
− | | Right click '''Camera''' in the 3D view. | + | | Right click '''Camera''' in the 3D-view. |
|- | |- | ||
− | | 13 | + | | 13:13 |
− | | Again, you can see how the icons at the top row of the Properties panel have changed. | + | | Again, you can see how the icons at the top row of the 'Properties panel' have changed. |
|- | |- | ||
− | | 13 | + | | 13:19 |
− | |This means that the | + | |This means that the '''tool'''s in the 'Properties window' are dynamic and depend on the type of active object in the 3D-view. |
|- | |- | ||
− | | 13 | + | | 13:29 |
− | | So, this completes our tutorial on the Properties window. | + | | So, this completes our tutorial on the '''Properties''' window. |
|- | |- | ||
− | | 13 | + | | 13:34 |
| Now you can go ahead and create a new file; | | Now you can go ahead and create a new file; | ||
Line 673: | Line 672: | ||
|- | |- | ||
− | | 13 | + | | 13:39 |
− | |add a clouds texture to the cube and play around with Size, Nabla and Depth of the Clouds Noise. | + | |add a '''clouds texture''' to the '''cube''' and play around with '''Size, Nabla''' and '''Depth''' of the '''Clouds Noise'''. |
|- | |- | ||
− | | 13 | + | | 13:49 |
− | | This | + | | This tutorial is created by '''Project Oscar''' and supported by the National Mission on Education through ICT. |
|- | |- | ||
− | | 13 | + | | 13:58 |
− | |More information on the same is available at the following links oscar.iitb.ac.in | + | |More information on the same is available at the following links- oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro. |
|- | |- | ||
− | | 14 | + | | 14:19 |
− | |The Spoken Tutorial | + | |The Spoken Tutorial project: |
|- | |- | ||
− | | 14 | + | | 14:21 |
− | |Conducts workshops using spoken tutorials | + | |Conducts workshops using spoken tutorials; |
|- | |- | ||
− | | 14 | + | | 14:25 |
− | | | + | |also gives certificates to those who pass an online test. |
|- | |- | ||
− | | 14 | + | | 14:31 |
− | |For more details, please contact us contact@spoken-tutorial.org | + | |For more details, please contact us at: contact@spoken-tutorial.org |
|- | |- | ||
− | | 14 | + | | 14:36 |
|Thank you for joining us | |Thank you for joining us | ||
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|- | |- | ||
− | | 14 | + | | 14:38 |
− | | and this is Monisha from IIT Bombay signing off. | + | | and this is Monisha from IIT Bombay, signing off. |
|} | |} |
Latest revision as of 19:59, 20 July 2015
Time | Narration |
00:04 | Welcome to the series of Blender tutorials. |
00:08 | This tutorial is about the Properties window in Blender 2.59. |
00:15 | This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee. |
00:28 | After watching this tutorial, we shall learn- what is the Properties window; |
00:33 | what is the Texture panel in the Properties window; |
00:38 | what are the various settings in the Texture panel of the 'Properties window'. |
00:45 | I assume that you know the basic elements of the Blender interface. |
00:50 | If not then please refer to our earlier tutorial - Basic Description of the Blender Interface. |
00:58 | The 'Properties window' is located on the right hand side of our screen. |
01:04 | We have already seen the first few panels of the 'Properties window' and their settings in the previous tutorial. |
01:11 | Let's see the next panel in the 'Properties window'. |
01:14 | First, we must resize our 'Properties window' for better viewing and understanding. |
01:21 | Left click the left edge of the 'Properties window', hold and drag to the left. |
01:29 | We can see the options in the 'Properties window' more clearly now. |
01:34 | To learn how to resize the Blender windows, see our tutorial - How to Change Window Types in Blender. |
01:45 | Go to the top row of the 'Properties window'. |
01:48 | Left click the Checkered Square icon at the top row of the Properties window. |
01:55 | This is the Texture Panel. Here, we can add a texture to the active material of the active object. |
02:04 | Just below the Texture icon, we can see the links displayed. Cube to White to Tex. |
02:14 | This means that the active object is the cube. White is the cube's active material. |
02:23 | Tex is the White material's active texture. There are three types of textures - |
02:32 | Material Textures, World Textures. And Brush Textures. |
02:38 | We shall see Material textures in this tutorial. |
02:42 | World textures and Brush textures will be covered in later tutorials. |
02:49 | This is the texture slot box. By default, one texture is enabled for the active material. It is highlighted in blue. |
03:00 | Left click the check box at the far right of the highlighted Texture. Now the texture is disabled. |
03:11 | Left click the check box again. It is enabled again. Next to the check box is a vertical scroll bar. |
03:25 | Left click and hold the vertical scroll. Drag your mouse downwards. |
03:32 | Now, you can see all the texture slots available for the current material. |
03:38 | Each slot is represented by a checkered square. |
03:44 | Scroll back to the active texture. |
03:48 | The up and down arrows are used to move the textures up and down in the texture slot box. |
03:56 | Left click the down arrow. The active-texture moves to the second texture slot. |
04:06 | Left click the up arrow. The active-texture moves back to the first slot. |
04:15 | Below the 'up and down' arrows is another black down arrow. |
04:20 | Left click the black down arrow. A menu appears. |
04:26 | Left click Copy Texture Slot Settings. |
04:31 | Left click the second texture slot in the box. It gets highlighted in blue. |
04:40 | Left click the black down arrow again. |
04:45 | Left click Paste Texture Slot Settings. |
04:49 | A new Texture has appeared in the second texture slot with the same settings as the first texture. |
04:57 | Left click the cross sign at the right of the Texture name bar below the slot box. |
05:07 | The second texture is removed. Its settings are gone as well. |
05:15 | A New button with a plus sign has appeared. |
05:20 | Left click the New button. A new Texture has appeared in the second texture slot. |
05:29 | So, this is another way to add a new texture. |
05:34 | Notice how the checkered square on the left of the second texture has changed to a different image. |
05:42 | A preview window has appeared below. It shows the preview of the active-texture. |
05:49 | Let's rename this texture. |
05:53 | Left click the Texture name bar below the slot box. |
05:57 | Type Bump on your keyboard and hit the Enter key. |
06:05 | Left click the checkered square to the left of the name bar. This is the Texture menu. |
06:12 | All textures used in the Scene are listed here. |
06:18 | Below the name bar is the Type bar. By default, every new texture displays the Clouds texture. |
06:28 | Left click Clouds. This is the Type menu. |
06:35 | Here, all types of textures supported by Blender are listed. Wood, Voxel data, Voronoi etc. |
06:48 | To select any texture type, just left click on it. For now, I am keeping the 'Clouds' Texture. |
06:58 | This is the Texture Preview window. There are three display options here. |
07:05 | Texture- by default, this display is always selected. |
07:10 | Left click Material. This shows the preview of the texture over the material. |
07:19 | Left click Both. As the name suggests, both texture and material displays are visible side by side now. |
07:30 | Left click Show Alpha. Now the texture has become transparent. |
07:38 | This is used for materials like glass and water. For now let's switch it off. |
07:44 | Left click Show Alpha again. |
07:51 | Next setting is Influence. |
07:53 | There are various options here that help the texture influence the material in four main areas. |
08:01 | Diffuse, Shading, Specular and Geometry. By default, Color under Diffuse is enabled. |
08:22 | Left click the check-box to the left of the Color bar. Color is now disabled. |
08:30 | The texture color no longer influences the Material Diffuse color. |
08:38 | Go to Geometry. Left click the check-box next to Normal. |
08:45 | Now the Normal of the texture influences the Geometry of the Material. |
08:50 | You can see the result in the preview window. |
08:57 | All over the preview sphere the clouds are spread as small bumps. |
09:06 | Blend controls how the texture blends with the material. By default, it is set as Mix. |
09:15 | Left click Mix. This menu lists all the texture Blend types supported by Blender. |
09:25 | Do you see this pink color bar under RGB to Intensity? This is the default texture color. |
09:33 | Right now it is not influencing the material color because remember we disabled the color option under Influence. |
09:44 | Left click the 'pink color'. A color menu appears. |
09:48 | Here we can select any color for our texture. |
09:53 | For now, let's leave it as pink because we are not using the texture color. |
10:00 | Bump Mapping determines how the normal of the texture affects the Geometry of the material. |
10:09 | Default is the current method of 'bump mapping'. |
10:12 | Left click Default. This menu lists the different methods of 'bump mapping'- |
10:19 | Best quality, Default, Compatible and original. |
10:34 | Left click Compatible. The bump influence is increased. |
10:46 | Next setting is Clouds. Here are various options for the clouds texture. |
10:54 | Greyscale displays the texture in 'greyscale' mode. |
10:59 | Left click Color. |
11:09 | Now the texture in the preview window is displayed in a mix of colors. |
11:12 | But the color has no effect on the material. |
11:16 | Noise determines the distortion of the clouds texture. |
11:21 | Soft noise is the default distortion. |
11:25 | Left click Hard. Now the 'preview window' shows hard black outlines in the 'clouds texture'. |
11:36 | At the same time, the bumps on the material have become deeper. This is hard noise. |
11:47 | Basis is the base or source of the noise in the clouds texture. |
11:53 | Left click Blender Original. Here is the Noise basis menu. |
12:00 | This shows a list of all supported noise bases in Blender. |
12:05 | Left click Voronoi Crackle. You can see the change in the preview window. |
12:14 | So, this is how Noise basis affects the clouds texture. |
12:21 | Size, Nabla and Depth control the characteristics of the noise in the clouds texture. |
12:33 | The last two icons at the top row of the 'Properties panel' are Particles and Physics. |
12:42 | These shall be covered in more advanced tutorials when we use Particles and Physics in our animation. |
12:50 | Go to the 3D-view. |
12:53 | Right click to select the Lamp. |
12:59 | Notice how the icons at the top row of the 'Properties panel' have now changed. |
13:05 | Some icons have been replaced while others have been removed. |
13:10 | Right click Camera in the 3D-view. |
13:13 | Again, you can see how the icons at the top row of the 'Properties panel' have changed. |
13:19 | This means that the tools in the 'Properties window' are dynamic and depend on the type of active object in the 3D-view. |
13:29 | So, this completes our tutorial on the Properties window. |
13:34 | Now you can go ahead and create a new file; |
13:39 | add a clouds texture to the cube and play around with Size, Nabla and Depth of the Clouds Noise. |
13:49 | This tutorial is created by Project Oscar and supported by the National Mission on Education through ICT. |
13:58 | More information on the same is available at the following links- oscar.iitb.ac.in and spoken-tutorial.org/NMEICT-Intro. |
14:19 | The Spoken Tutorial project: |
14:21 | Conducts workshops using spoken tutorials; |
14:25 | also gives certificates to those who pass an online test. |
14:31 | For more details, please contact us at: contact@spoken-tutorial.org |
14:36 | Thank you for joining us |
14:38 | and this is Monisha from IIT Bombay, signing off. |
Contributors and Content Editors
Jyotisolanki, Kaushik Datta, PoojaMoolya, Pratik kamble, Sandhya.np14, Sneha