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		<title>PhET-Simulations-for-Physics/C3/Projectile-Motion/English-timed - Revision history</title>
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		<updated>2026-05-13T13:14:26Z</updated>
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		<title>Nancyvarkey: Created page with &quot;{| border=1 |'''Time'''    |'''Narration'''     |- || 00:01 || Welcome to this tutorial on '''Projectile motion'''.   |-  || 00:05 || In this tutorial, we will demonstrate '''...&quot;</title>
		<link rel="alternate" type="text/html" href="https://script.spoken-tutorial.org/index.php?title=PhET-Simulations-for-Physics/C3/Projectile-Motion/English-timed&amp;diff=55999&amp;oldid=prev"/>
				<updated>2022-08-12T10:18:38Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{| border=1 |&amp;#039;&amp;#039;&amp;#039;Time&amp;#039;&amp;#039;&amp;#039;    |&amp;#039;&amp;#039;&amp;#039;Narration&amp;#039;&amp;#039;&amp;#039;     |- || 00:01 || Welcome to this tutorial on &amp;#039;&amp;#039;&amp;#039;Projectile motion&amp;#039;&amp;#039;&amp;#039;.   |-  || 00:05 || In this tutorial, we will demonstrate &amp;#039;&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| border=1&lt;br /&gt;
|'''Time'''   &lt;br /&gt;
|'''Narration'''   &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|| 00:01&lt;br /&gt;
|| Welcome to this tutorial on '''Projectile motion'''. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 00:05&lt;br /&gt;
|| In this tutorial, we will demonstrate '''Projectile Motion PhET simulation'''. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
||00:11&lt;br /&gt;
|| To follow this tutorial, learner should be familiar with topics in high-school physics. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
||00:18&lt;br /&gt;
|| Here I am using: &lt;br /&gt;
&lt;br /&gt;
'''Ubuntu Linux OS''' version 14.04, &lt;br /&gt;
&lt;br /&gt;
'''Java''' version 1.7, &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 00:26&lt;br /&gt;
||'''Firefox Web Browser''' version 53.02.2. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 00:31&lt;br /&gt;
|| Using this simulation, we will- &lt;br /&gt;
1. Determine how each parameter affects the trajectory of an object. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 00:39&lt;br /&gt;
||2. Estimate where an object will land, given its initial conditions. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 00:45&lt;br /&gt;
||3. Determine how horizontal and vertical motion of a projectile are independent. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
||  00:51&lt;br /&gt;
||4. Investigate the variables that affect the drag force. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 00:56&lt;br /&gt;
||5. Examine the effect of drag force on the velocity and acceleration. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 01:02&lt;br /&gt;
|| Let us define a projectile. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 01:05&lt;br /&gt;
||A projectile is any object that is fired, pitched or thrown. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 01:11&lt;br /&gt;
||The path of the projectile is called its trajectory. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 01:15&lt;br /&gt;
|| Projectile motion is a form of motion in which a projectile is thrown near the Earth's surface. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 01:22&lt;br /&gt;
|| A projectile moves along a curved path under the action of gravity. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 01:27&lt;br /&gt;
||Gravity is the downward force acting on a projectile. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 01:32&lt;br /&gt;
||Gravity influences its vertical motion and causes the parabolic trajectory. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 01:39&lt;br /&gt;
|| Some examples of projectile motion are-  A baseball that has been thrown. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 01:46&lt;br /&gt;
||A bullet that is fired from a gun or rifle. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 01:51&lt;br /&gt;
|| Use the given '''link''' to download the simulation. &lt;br /&gt;
 &lt;br /&gt;
|- &lt;br /&gt;
|| 01:55&lt;br /&gt;
|| I have already downloaded '''Projectile Motion PhET simulation''' to my '''Downloads''' folder. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 02:02&lt;br /&gt;
|| To open the simulation, right click on '''projectile-motion_en.html''' file. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 02:10&lt;br /&gt;
||Select the option '''Open With Firefox Web Browser'''. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 02:15&lt;br /&gt;
|| This is the interface of '''Projectile Motion PhET simulation'''. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
||02:20&lt;br /&gt;
|| The interface has four screens: &lt;br /&gt;
&lt;br /&gt;
'''Intro''', &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 02:25&lt;br /&gt;
||'''Vectors''', &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 02:27&lt;br /&gt;
||'''Drag ''', &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 02:29&lt;br /&gt;
||'''Lab'''. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 02:31&lt;br /&gt;
|| Click on '''Intro''' screen. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 02:34&lt;br /&gt;
||Using this screen, let's study the factors affecting a projectile’s trajectory. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 02:40&lt;br /&gt;
|| '''Intro''' screen has a  cannon mounted on a  pedestal.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 02:45&lt;br /&gt;
|| Default height of the pedestal is 10 m. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 02:49&lt;br /&gt;
||'''Height label''' disappears when height is adjusted. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 02:53&lt;br /&gt;
||We can change the height of the pedestal between 0 to 15 m. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 02:59&lt;br /&gt;
|| Click on '''Reset''' button to '''reset''' the simulation. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 03:03&lt;br /&gt;
|| By default, cannon's angle is at 0 degrees. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 03:08&lt;br /&gt;
||Cannon's angle can be changed from minus 90 degrees to 90 degrees(-90 to 90). &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 03:14&lt;br /&gt;
||Drag Cannon's angle to zero degrees. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 03:18&lt;br /&gt;
|| At the bottom of the screen, we have: a slider to change '''Initial Speed''', &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 03:23&lt;br /&gt;
|| yellow '''Eraser''' icon to erase the trajectory, &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 03:27&lt;br /&gt;
|| red '''Launch Projectile''' icon to launch the '''projectile''', &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 03:32&lt;br /&gt;
|| '''Play/Pause '''and '''Step '''buttons, &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 03:36&lt;br /&gt;
|| '''Normal '''and ''' Slow''' radio-buttons to change '''animation''' speed. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 03:41&lt;br /&gt;
|| At the top left corner, we have ''' Zoom in''' and '''Zoom out ''' buttons to '''zoom''' the view. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 03:48&lt;br /&gt;
|| On the top right corner, we have a white box.  It contains a '''probe''' and a measuring tape.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 03:56&lt;br /&gt;
|| Probe is used to measure '''Time''', '''Range''' and '''Height''' of the trajectory. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 04:02&lt;br /&gt;
|| A drop down list is provided to select the projectiles. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 04:06&lt;br /&gt;
||By default, '''Pumpkin''' is selected as a projectile. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 04:10&lt;br /&gt;
|| '''Mass''' and '''Diameter''' of the selected projectile is displayed below the list. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 04:16&lt;br /&gt;
|| Next we have a check box to introduce '''Air Resistance''' with''' Drag Coefficient'''. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 04:22&lt;br /&gt;
|| Then we have '''Velocity Vectors''' and '''Acceleration Vectors ''' check boxes. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 04:28&lt;br /&gt;
|| Let us select '''Human''' projectile from the list. Observe the displayed '''Mass '''and '''Diameter''' of the '''Human projectile.''' &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
||  04:38&lt;br /&gt;
|| Click on red''' Launch''' icon. Observe the trajectory. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 04:44&lt;br /&gt;
|| Next we will change cannon's angle to 10 degrees. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 04:49&lt;br /&gt;
||Launch the projectile. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 04:54&lt;br /&gt;
|| Observe projectile's trajectory as we change cannon's angle. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 04:59&lt;br /&gt;
|| Highest point is shown in green colour. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 05:03&lt;br /&gt;
|| Drag and place the probe on the highest point of the trajectory. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 05:07&lt;br /&gt;
||Note the '''Time, Range''' and '''Height''' at the highest point. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 05:12&lt;br /&gt;
|| Let us make tabular column for '''Cannon's Angle, Time Range''' and ''' Height'''. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 05:19&lt;br /&gt;
||I will enter the values for 10 degrees angle. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 05:27&lt;br /&gt;
|| Drag the probe back to its place. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 05:30&lt;br /&gt;
|| Similarly, I will change the cannon's angle to 20 degrees. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 05:35&lt;br /&gt;
||Launch the projectile and observe the trajectory. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 05:40&lt;br /&gt;
|| Place the probe on highest point of the trajectory. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 05:44&lt;br /&gt;
||Note the values of '''Time, Range''' and '''Height ''' in the table. &lt;br /&gt;
I have entered the values in the table. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 05:55&lt;br /&gt;
|| As an assignment: &lt;br /&gt;
change the values of cannon's angle and complete the tabular column. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 06:04&lt;br /&gt;
|| Click on '''Reset''' button to reset the simulation. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 06:08&lt;br /&gt;
|| Launch the projectile and observe the trajectory. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 06:13&lt;br /&gt;
|| Adjust the target on the base line so that projectile falls on the target. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
||06:19&lt;br /&gt;
|| Launch the projectile and observe the trajectory. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 06:23&lt;br /&gt;
||Observe the stars as the projectile hits the target. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 06:27&lt;br /&gt;
|| By default,  '''slider''' is at 15 meter per second '''Initial speed'''. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 06:33&lt;br /&gt;
||'''Initial Speed''' can be changed between 0 to 30 meter per second. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 06:39&lt;br /&gt;
|| Drag the '''Initial Speed''' slider to 20 meter per second and launch the projectile. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 06:49&lt;br /&gt;
||Notice that projectile moves faster and falls at a greater distance on the base line. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 06:56&lt;br /&gt;
||Click on '''Slow''' radio-button and launch the projectile. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 07:01&lt;br /&gt;
||Observe that the projectile moves slowly. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 07:05&lt;br /&gt;
|| Notice that '''Slow''' radio button slows down the '''animation''' speed. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 07:10&lt;br /&gt;
||It does not reduce the projectile's speed. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 07:14&lt;br /&gt;
|| Click on yellow '''eraser''' icon to erase the earlier trajectories. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 07:20&lt;br /&gt;
|| Adjust the cannon's angle to minus 10 degrees and initial speed to 25 meter per second. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 07:28&lt;br /&gt;
||Launch the projectile. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 07:34&lt;br /&gt;
||Observe the trajectory and distance covered. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 07:38&lt;br /&gt;
|| Click on '''Velocity Vector's Total''' and '''Components''' check boxes. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 07:45&lt;br /&gt;
||Launch the projectile. &lt;br /&gt;
|- &lt;br /&gt;
|| 07:48&lt;br /&gt;
|| Observe the '''Velocity vector''' and its components on the trajectory. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 07:54&lt;br /&gt;
||Un-check the boxes. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 07:57&lt;br /&gt;
 || Click on '''Acceleration Vectors' ''' '''Total''' and '''Components''' check boxes. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 08:03&lt;br /&gt;
||Launch the projectile and observe the trajectory. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
||08:11&lt;br /&gt;
|| As an assignment, Observe the projectile motion by- &lt;br /&gt;
&lt;br /&gt;
1. Selecting various projectiles &lt;br /&gt;
&lt;br /&gt;
2. Changing initial speed and height of the pedestal. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 08:23&lt;br /&gt;
|| Next we will move on to ''' Vectors''' screen. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 08:27&lt;br /&gt;
||Click on '''Vectors''' screen. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 08:30&lt;br /&gt;
|| In this screen, we will explore how velocity, acceleration and force are affected by air resistance. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 08:39&lt;br /&gt;
|| '''Vectors''' screen has nearly same tools as in '''Intro''' screen. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 08:44&lt;br /&gt;
|| In this screen, pedestal's height is 0 metres and cannon's angle is 80 degrees. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 08:52&lt;br /&gt;
|| Change cannon's angle to 70 degrees and launch the projectile. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 09:03&lt;br /&gt;
|| Here, we have only one projectile - '''Cannonball'''. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 09:07&lt;br /&gt;
||We can change the diameter and mass by dragging. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 09:14&lt;br /&gt;
|| Uncheck '''Air Resistance''' check-box and launch the projectile. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 09:27&lt;br /&gt;
||Without air resistance, projectile moves to a greater altitude and longer distance .&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 09:34&lt;br /&gt;
|| Now click on the following check boxes- '''Velocity Vectors''', &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 09:40&lt;br /&gt;
||'''Acceleration Vectors''', &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 09:42&lt;br /&gt;
||'''Force Vectors'''.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 09:44&lt;br /&gt;
||Launch the projectile. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 09:46&lt;br /&gt;
||You will see the vector components on the trajectory. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 09:51&lt;br /&gt;
|| Next we will move on to''' Drag''' screen. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 09:54&lt;br /&gt;
|| Click on '''Drag''' screen at the bottom of the interface. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 09:59&lt;br /&gt;
||In this screen, we will- determine the factors that affect the drag force, &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 10:05&lt;br /&gt;
||observe the relation between drag force and velocity. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 10:10&lt;br /&gt;
|| Additionally, this screen has '''Drag Coefficient''' and '''Altitude '''sliders. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 10:16&lt;br /&gt;
|| Let us move the '''Drag Coefficient''' slider to '''0.04'''. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 10:21&lt;br /&gt;
||Notice the shape of the projectile. It appears as a water drop. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 10:27&lt;br /&gt;
|| Launch the projectile and observe the trajectory. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 10:37&lt;br /&gt;
||When the drag coefficient is small, projectile travels to a greater altitude and greater distance. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 10:45&lt;br /&gt;
|| Drag and place the '''probe''' on the highest point. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 10:49&lt;br /&gt;
||Probe displays the '''Time, Range''' and '''height''' of the projectile. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 10:54&lt;br /&gt;
||Drag the probe back to its place. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 10:57&lt;br /&gt;
|| Change '''Initial speed''' to '''14 meter''' per second and '''Drag Coefficient''' to '''0.45'''. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 11:06&lt;br /&gt;
||Click '''Zoom In''' button to zoom the view. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 11:11&lt;br /&gt;
||Launch the projectile and observe the trajectory. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 11:17&lt;br /&gt;
|| Click on '''Zoom Out ''' button to show normal view. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 11:21&lt;br /&gt;
|| Now move the '''Drag coefficient '''slider to '''0.50'''. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 11:27&lt;br /&gt;
||Change the initial speed to '''24 meter per second'''. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 11:32&lt;br /&gt;
||Drag the '''Altitude''' slider to '''1700''' meter and launch the projectile. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 11:45&lt;br /&gt;
||Observe the trajectory. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 11:50&lt;br /&gt;
|| Using measuring tape, measure the distance covered by the projectile. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 12:06&lt;br /&gt;
|| Now we will move on to '''Lab''' screen. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 12:09&lt;br /&gt;
|| Click on '''Lab''' screen. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 12:12&lt;br /&gt;
||In this screen, we have a list of projectiles. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 12:16&lt;br /&gt;
|| Let us select the projectile as '''Custom'''. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 12:20&lt;br /&gt;
||Here we can change  values of  '''Mass''', &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 12:24&lt;br /&gt;
||'''Diameter''',&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 12:26&lt;br /&gt;
||'''Gravity''', &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 12:28&lt;br /&gt;
||'''Altitude''' and '''Drag Coefficient''' manually. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
||  12:33&lt;br /&gt;
|| Beside each attribute, notice an yellow coloured '''edit''' button. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 12:38&lt;br /&gt;
||These buttons are used to change the values manually. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 12:43&lt;br /&gt;
|| Now I will change '''Gravity''' value. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 12:46&lt;br /&gt;
||Click on '''edit''' button corresponding to '''Gravity'''. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 12:50&lt;br /&gt;
||A key pad opens. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 12:53&lt;br /&gt;
||Select '''15''' and click '''Enter'''. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 12:59&lt;br /&gt;
|| Check  '''Air Resistance ''' check box. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 13:03&lt;br /&gt;
||Change the '''Altitude''' value to '''2000 meter''' using  edit button. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 13:11&lt;br /&gt;
||Launch the projectile and observe the trajectory. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
||13:17&lt;br /&gt;
|| Drag and place the probe to measure the highest point. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 13:22&lt;br /&gt;
|| As an assignment, change various custom parameter and launch the projectile.  &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 13:29&lt;br /&gt;
|| Let us summarize. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 13:31&lt;br /&gt;
|| In this tutorial, we have demonstrated '''Projectile Motion PhET simulation''' . &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 13:37&lt;br /&gt;
|| Using this simulation, we have: &lt;br /&gt;
&lt;br /&gt;
1. Determined how each parameter affects the trajectory of an object &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 13:45&lt;br /&gt;
||2. Estimated where an object will land, given its initial conditions. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 13:51&lt;br /&gt;
||3. Determined how horizontal and vertical motion of a projectile are independent. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
||13:58&lt;br /&gt;
||4. Investigated the variables that affect the drag force. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 14:03&lt;br /&gt;
||5. Examined the effect of drag force on the velocity and acceleration. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 14:09&lt;br /&gt;
|| The video at the following link summarizes the '''Spoken Tutorial''' project. &lt;br /&gt;
Please download and watch it. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 14:16&lt;br /&gt;
|| The Spoken Tutorial Project team conducts workshops using spoken tutorials and gives certificates on passing online tests. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 14:26&lt;br /&gt;
||For more details, please write to us.  Please post your timed queries on this forum. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 14:33&lt;br /&gt;
|| This project is partially funded by Pandit Madan Mohan Malaviya National Mission on Teachers and Teaching. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 14:41&lt;br /&gt;
|| Spoken Tutorial Project is funded by '''NMEICT, MHRD,''' Government of India. &lt;br /&gt;
More information on this mission is available at this link. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|| 14:52&lt;br /&gt;
|| This is Madhuri Ganapathi from IIT Bombay, singing off. &lt;br /&gt;
&lt;br /&gt;
Thank you for joining. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nancyvarkey</name></author>	</entry>

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