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		<id>https://script.spoken-tutorial.org/index.php?action=history&amp;feed=atom&amp;title=PhET-Simulations-for-Physics%2FC2%2FBending-Light%2FEnglish</id>
		<title>PhET-Simulations-for-Physics/C2/Bending-Light/English - Revision history</title>
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		<updated>2026-04-27T11:09:38Z</updated>
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	<entry>
		<id>https://script.spoken-tutorial.org/index.php?title=PhET-Simulations-for-Physics/C2/Bending-Light/English&amp;diff=55170&amp;oldid=prev</id>
		<title>Madhurig at 08:58, 26 May 2021</title>
		<link rel="alternate" type="text/html" href="https://script.spoken-tutorial.org/index.php?title=PhET-Simulations-for-Physics/C2/Bending-Light/English&amp;diff=55170&amp;oldid=prev"/>
				<updated>2021-05-26T08:58:29Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:58, 26 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 336:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 336:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| At the bottom of the screen we have- &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| At the bottom of the screen we have- &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Prisms and lenses &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Prisms and lenses &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Slider to change the '''Objects'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Slider to change the '''Objects'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 519:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 519:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Here c is velocity of light equal to 3x10^8 m/s. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Here c is velocity of light equal to 3x10^8 m/s. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Value of speed decreases&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Value of speed decreases&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is because velocity of light decreases in a material medium. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is because velocity of light decreases in a material medium. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Madhurig</name></author>	</entry>

	<entry>
		<id>https://script.spoken-tutorial.org/index.php?title=PhET-Simulations-for-Physics/C2/Bending-Light/English&amp;diff=55103&amp;oldid=prev</id>
		<title>Madhurig: Created page with &quot;{| border = 1 |'''Visual Cue''' |'''Narration''' |-  || '''Slide Number 1 '''  '''Title Slide ''' || Welcome to this tutorial on '''Bending Light''', an interactive '''PhET si...&quot;</title>
		<link rel="alternate" type="text/html" href="https://script.spoken-tutorial.org/index.php?title=PhET-Simulations-for-Physics/C2/Bending-Light/English&amp;diff=55103&amp;oldid=prev"/>
				<updated>2021-05-07T16:29:39Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{| border = 1 |&amp;#039;&amp;#039;&amp;#039;Visual Cue&amp;#039;&amp;#039;&amp;#039; |&amp;#039;&amp;#039;&amp;#039;Narration&amp;#039;&amp;#039;&amp;#039; |-  || &amp;#039;&amp;#039;&amp;#039;Slide Number 1 &amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Title Slide &amp;#039;&amp;#039;&amp;#039; || Welcome to this tutorial on &amp;#039;&amp;#039;&amp;#039;Bending Light&amp;#039;&amp;#039;&amp;#039;, an interactive &amp;#039;&amp;#039;&amp;#039;PhET si...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| border = 1&lt;br /&gt;
|'''Visual Cue'''&lt;br /&gt;
|'''Narration'''&lt;br /&gt;
|- &lt;br /&gt;
|| '''Slide Number 1 '''&lt;br /&gt;
&lt;br /&gt;
'''Title Slide '''&lt;br /&gt;
|| Welcome to this tutorial on '''Bending Light''', an interactive '''PhET simulation'''. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| ''' Slide Number 2''' &lt;br /&gt;
&lt;br /&gt;
'''Learning Objectives''' &lt;br /&gt;
|| In this tutorial we will learn, &lt;br /&gt;
&lt;br /&gt;
How to use''' Bending Light, '''interactive PhET simulation. &lt;br /&gt;
|- &lt;br /&gt;
|  '''Slide Number 3''' &lt;br /&gt;
&lt;br /&gt;
'''Pre-requisites''' &lt;br /&gt;
|| To follow this tutorial, &lt;br /&gt;
&lt;br /&gt;
Learners should be familiar with topics in high school science. &lt;br /&gt;
|- &lt;br /&gt;
|  '''Slide Number 4''' &lt;br /&gt;
&lt;br /&gt;
'''System Requirement''' &lt;br /&gt;
|| Here I am using - &lt;br /&gt;
&lt;br /&gt;
Ubuntu Linux OS Version 14.04 &lt;br /&gt;
&lt;br /&gt;
Java version 1.7.0 &lt;br /&gt;
&lt;br /&gt;
Firefox Web Browser Version 53.02.2. &lt;br /&gt;
|- &lt;br /&gt;
|  '''Slide Number 5'''&lt;br /&gt;
&lt;br /&gt;
'''Learning Goals''' &lt;br /&gt;
|| Using this simulation we will learn, &lt;br /&gt;
&lt;br /&gt;
1. Reflection of light &lt;br /&gt;
&lt;br /&gt;
2. Refraction of light &lt;br /&gt;
&lt;br /&gt;
3. Dispersion of light. &lt;br /&gt;
&lt;br /&gt;
4. How reflection and refraction varies with different material media. &lt;br /&gt;
|- &lt;br /&gt;
| ''' Slide Number 6 '''&lt;br /&gt;
&lt;br /&gt;
'''Learning Goals''' &lt;br /&gt;
|| We will also learn to, &lt;br /&gt;
&lt;br /&gt;
5. Use optical instruments like prism and lens&lt;br /&gt;
&lt;br /&gt;
6. Measure intensity of light&lt;br /&gt;
&lt;br /&gt;
7.Measure velocity of light and &lt;br /&gt;
&lt;br /&gt;
8. View different wave patterns. &lt;br /&gt;
|- &lt;br /&gt;
|  &lt;br /&gt;
||Let’s define reflection, refraction and dispersion. &lt;br /&gt;
|- &lt;br /&gt;
|  '''Slide Number 7'''&lt;br /&gt;
&lt;br /&gt;
'''Reflection''' &lt;br /&gt;
|| Reflection, is bouncing back of a light ray after hitting any surface. &lt;br /&gt;
&lt;br /&gt;
For example- A mirror reflects the image of the observer. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|  '''Slide Number 8 '''&lt;br /&gt;
&lt;br /&gt;
'''Refraction''' &lt;br /&gt;
|| Refraction, is bending of a light ray, when it enters a medium. &lt;br /&gt;
&lt;br /&gt;
Light changes its speed and angle of propagation as it enters a different medium. &lt;br /&gt;
&lt;br /&gt;
For Example: Bending image of a Pencil in a beaker of water. &lt;br /&gt;
|- &lt;br /&gt;
| ''' Slide Number 9 '''&lt;br /&gt;
&lt;br /&gt;
'''Dispersion''' &lt;br /&gt;
|| Dispersion, is a process of splitting of white light into seven colours. &lt;br /&gt;
&lt;br /&gt;
For Example, Formation of a rainbow on a cloudy day. &lt;br /&gt;
|- &lt;br /&gt;
|  &lt;br /&gt;
|| So, let's begin. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| ''' Slide Number 10 '''&lt;br /&gt;
&lt;br /&gt;
'''Link for PhET simulation''' &lt;br /&gt;
&lt;br /&gt;
[http://phet.colorado.edu/ http://phet.colorado.edu] &lt;br /&gt;
|| Use the given link to download the simulation. &lt;br /&gt;
&lt;br /&gt;
[http://phet.colorado.edu/ http://phet.colorado.edu] &lt;br /&gt;
|- &lt;br /&gt;
|  Point to the file in Downloads folder. &lt;br /&gt;
|| I have already downloaded '''Bending light''' simulation to my '''Downloads''' folder. &lt;br /&gt;
|- &lt;br /&gt;
|  Right click on '''bending-light_en.html''' file. &lt;br /&gt;
&lt;br /&gt;
Select '''Open With Firefox Web Browser''' option. &lt;br /&gt;
&lt;br /&gt;
Point to the browser address. &lt;br /&gt;
|| To open the simulation, right click on '''bending-light_en.html''' file. &lt;br /&gt;
&lt;br /&gt;
Select '''Open With Firefox Web Browser''' option. &lt;br /&gt;
&lt;br /&gt;
File opens in the browser. &lt;br /&gt;
|- &lt;br /&gt;
|  Cursor on the interface. &lt;br /&gt;
|| This is the interface for '''Bending Light''' simulation. &lt;br /&gt;
|- &lt;br /&gt;
|  Point to each screen. &lt;br /&gt;
|| The interface has three screens, &lt;br /&gt;
&lt;br /&gt;
''' Intro '''&lt;br /&gt;
&lt;br /&gt;
''' Prisms''' and &lt;br /&gt;
&lt;br /&gt;
''' More Tools '''&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|  Cursor on '''Intro '''screen. &lt;br /&gt;
&lt;br /&gt;
Click on '''Intro''' screen. &lt;br /&gt;
|| Let us begin our simulation with '''Intro''' screen. &lt;br /&gt;
&lt;br /&gt;
Click on '''Intro''' screen to open it. &lt;br /&gt;
|- &lt;br /&gt;
| Cursor on '''Intro '''screen. &lt;br /&gt;
&lt;br /&gt;
Point to the '''Ray''' and '''Wave''' radio buttons. &lt;br /&gt;
&lt;br /&gt;
Drag and move the '''laser'''  pointer. &lt;br /&gt;
|| This screen has,&lt;br /&gt;
&lt;br /&gt;
'''Ray''' and '''Wave''' radio buttons on the top left corner. &lt;br /&gt;
&lt;br /&gt;
A movable '''laser''' pointer to turn on the '''laser'''  light. &lt;br /&gt;
&lt;br /&gt;
We can see green coloured arrows, when &lt;br /&gt;
&lt;br /&gt;
mouse pointer is, placed on the '''laser'''. &lt;br /&gt;
&lt;br /&gt;
These arrows show the direction, in which the '''laser'''  moves. &lt;br /&gt;
&lt;br /&gt;
Click and drag the '''laser''',  to move it from zero to 90 degrees. &lt;br /&gt;
&lt;br /&gt;
Let us bring the '''laser'''  to its default position. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|  Move the cursor to the bottom left. &lt;br /&gt;
|| Now let’s move onto the tools at the bottom left. &lt;br /&gt;
|- &lt;br /&gt;
|  Point to the tool box. &lt;br /&gt;
&lt;br /&gt;
Point to the '''protractor''' tool. &lt;br /&gt;
&lt;br /&gt;
Point to '''Intensity''' tool. &lt;br /&gt;
&lt;br /&gt;
Point to the '''Reset''' button. &lt;br /&gt;
|| Here we see a tool box. &lt;br /&gt;
&lt;br /&gt;
It consists of a, &lt;br /&gt;
&lt;br /&gt;
protractor to measure angles &lt;br /&gt;
&lt;br /&gt;
'''Intensity''' tool to measure intensity of light&amp;lt;br/&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Below the tool box we have a check box to show Normal. &lt;br /&gt;
&lt;br /&gt;
A '''Reset ''' button is provided at the right hand side corner, to reset the simulation. &lt;br /&gt;
|- &lt;br /&gt;
|  Point to the radio buttons '''Ray''' and '''Wave'''. &lt;br /&gt;
&lt;br /&gt;
Point to '''Ray'''. &lt;br /&gt;
|| Let us begin the simulation. &lt;br /&gt;
&lt;br /&gt;
We can focus light in the form of a '''Ray ''', or a '''Wave''' depending on what we choose. &lt;br /&gt;
&lt;br /&gt;
By default '''Ray''' is selected. &lt;br /&gt;
&lt;br /&gt;
To turn on the '''laser''', click the red button on the '''laser'''  pointer. &lt;br /&gt;
|- &lt;br /&gt;
|  Point to the reflected and refracted ray. &lt;br /&gt;
|| Notice that '''laser'''  light gets reflected and refracted. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|  Click and drag the '''laser''' . &lt;br /&gt;
|| Observe that, as we drag the '''laser'''  pointer, angle of reflection and refraction changes. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|  Place the protractor on the normal. &lt;br /&gt;
&lt;br /&gt;
Measure the angles. &lt;br /&gt;
|| Let’s use the protractor tool to measure angle of, &lt;br /&gt;
&lt;br /&gt;
incidence &lt;br /&gt;
&lt;br /&gt;
refraction and &lt;br /&gt;
&lt;br /&gt;
reflection. &lt;br /&gt;
&lt;br /&gt;
Place the protractor at the intersection point of- &lt;br /&gt;
&lt;br /&gt;
incident ray, normal, refracted and reflected rays. &lt;br /&gt;
&lt;br /&gt;
Observe that angle of incidence is equal to angle of reflection. &lt;br /&gt;
&lt;br /&gt;
Drag the protractor back to its place. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| Move the cursor to right hand-side of the screen. &lt;br /&gt;
&lt;br /&gt;
Point to the controls- to measure refractive index. &lt;br /&gt;
|| Next we will move on to, right hand side of the '''Intro''' screen. &lt;br /&gt;
&lt;br /&gt;
Here, we have controls to measure refractive index in both the media. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|  Point to the slider. &lt;br /&gt;
&lt;br /&gt;
Move the cursor to slider. &lt;br /&gt;
&lt;br /&gt;
Drag the slider. &lt;br /&gt;
&lt;br /&gt;
Point to index of Refraction. &lt;br /&gt;
&lt;br /&gt;
Point to the value. &lt;br /&gt;
&lt;br /&gt;
Drag the slider to '''Water''' &lt;br /&gt;
|| There is a slider to change the material medium. &lt;br /&gt;
&lt;br /&gt;
Or buttons to click. &lt;br /&gt;
&lt;br /&gt;
Initially, the slider is near '''Air'''. &lt;br /&gt;
&lt;br /&gt;
As we drag the slider, medium changes from '''Air''' to '''Water''' and then to '''Glass'''. &lt;br /&gt;
&lt;br /&gt;
When medium is changed the angle of refraction changes. &lt;br /&gt;
&lt;br /&gt;
'''Index of Refraction(n)''' also changes. &lt;br /&gt;
&lt;br /&gt;
We can see the changing value in the box. &lt;br /&gt;
&lt;br /&gt;
Drag the slider back to '''Air''' in the upper medium. &lt;br /&gt;
&lt;br /&gt;
By default slider is on '''Water''' in the lower medium. &lt;br /&gt;
&lt;br /&gt;
Drag the slider and place it between '''Water''' and '''Glass''' in the lower medium. &lt;br /&gt;
|- &lt;br /&gt;
|  Point to '''intensity''' tool. &lt;br /&gt;
||  Now lets measure, the intensity of light using '''Intensity''' tool. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|  Click on '''Intensity '''tool. &lt;br /&gt;
&lt;br /&gt;
Point to the '''magnifier''' and '''meter'''. &lt;br /&gt;
|| Click and drag the '''Intensity''' tool to the medium. &lt;br /&gt;
&lt;br /&gt;
'''Intensity''' tool consists of a magnifier and a '''meter''' to measure intensity of light. &lt;br /&gt;
|- &lt;br /&gt;
|  Drag and place. &lt;br /&gt;
&lt;br /&gt;
Point to '''meter'''. &lt;br /&gt;
|| I will place the magnifier on the incident light. &lt;br /&gt;
&lt;br /&gt;
Meter shows 100% intensity. &lt;br /&gt;
|- &lt;br /&gt;
|  Drag and place. &lt;br /&gt;
&lt;br /&gt;
Point to the meter. &lt;br /&gt;
&lt;br /&gt;
Drag the slider. &lt;br /&gt;
|| Now drag and place the magnifier on refracted light. &lt;br /&gt;
&lt;br /&gt;
Meter shows value as 86.08%. &lt;br /&gt;
&lt;br /&gt;
Intensity decreases because it depends on the medium. &lt;br /&gt;
&lt;br /&gt;
As we drag the medium slider, value on the intensity meter changes. &lt;br /&gt;
&lt;br /&gt;
This is because angle of refraction changes. &lt;br /&gt;
|- &lt;br /&gt;
|  Place the magnifier on reflected light. &lt;br /&gt;
&lt;br /&gt;
Point to the meter. &lt;br /&gt;
|| Similarly place the magnifier on reflected light. &lt;br /&gt;
&lt;br /&gt;
'''Meter''' shows value as 13.55%. &lt;br /&gt;
&lt;br /&gt;
You can drag the slider to see a different value of intensity. &lt;br /&gt;
|- &lt;br /&gt;
| Point to the '''wave''' radio button. &lt;br /&gt;
&lt;br /&gt;
Point to the bending. &lt;br /&gt;
|| Now, change '''Ray''' to '''Wave''' and observe the '''bending of light'''. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|  Click on '''Prisms'''  screen. &lt;br /&gt;
|| Now we will move on to '''Prisms''' screen. &lt;br /&gt;
&lt;br /&gt;
Click on '''Prisms''' screen, at the bottom of the interface. &lt;br /&gt;
|- &lt;br /&gt;
|  Point various tools on the screen. &lt;br /&gt;
|| In this screen we have the following tools- &lt;br /&gt;
&lt;br /&gt;
Slider to change the '''environment'''&lt;br /&gt;
&lt;br /&gt;
Monochromatic ray&lt;br /&gt;
&lt;br /&gt;
Monochromatic beam&lt;br /&gt;
&lt;br /&gt;
White light&lt;br /&gt;
&lt;br /&gt;
Slider to change wavelength of light. &lt;br /&gt;
|- &lt;br /&gt;
|  Move the cursor to the bottom of the screen. &lt;br /&gt;
&lt;br /&gt;
Point to prisms,&lt;br /&gt;
&lt;br /&gt;
Point to medium slider,&lt;br /&gt;
&lt;br /&gt;
Point to check boxes, &lt;br /&gt;
&lt;br /&gt;
Point to Protractor. &lt;br /&gt;
&lt;br /&gt;
Point to '''Reset''' button. &lt;br /&gt;
&lt;br /&gt;
|| At the bottom of the screen we have- &lt;br /&gt;
&lt;br /&gt;
 Prisms and lenses &lt;br /&gt;
&lt;br /&gt;
Slider to change the '''Objects'''.&lt;br /&gt;
&lt;br /&gt;
Check boxes for '''Reflections''', '''Normal''' and '''Protractor'''. &lt;br /&gt;
&lt;br /&gt;
'''Reset''' button is at the right hand-side bottom corner. &lt;br /&gt;
|- &lt;br /&gt;
|  Point to the screw. &lt;br /&gt;
&lt;br /&gt;
Change the direction using the screw. &lt;br /&gt;
|| '''laser'''  has a screw provided at its end. &lt;br /&gt;
&lt;br /&gt;
Direction of '''laser'''  can be changed using this screw. &lt;br /&gt;
&lt;br /&gt;
Here arrows indicate direction of motion. &lt;br /&gt;
&lt;br /&gt;
'''laser'''  can also can be moved up and down. &lt;br /&gt;
|- &lt;br /&gt;
|  Click '''laser'''  light. &lt;br /&gt;
&lt;br /&gt;
Click on '''Reflections''' check box &lt;br /&gt;
|| Now let’s begin the simulation. &lt;br /&gt;
 &lt;br /&gt;
Click on Monochromatic beam. &lt;br /&gt;
&lt;br /&gt;
Click on the '''laser'''  light. &lt;br /&gt;
&lt;br /&gt;
Click on '''Reflections''' check box to see multiple reflections. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|  Place the prism on the path. &lt;br /&gt;
&lt;br /&gt;
Point the cursor to the path of light. &lt;br /&gt;
|| Place a prism in the path of light. &lt;br /&gt;
&lt;br /&gt;
You can see bending of light. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|  Move the wavelength slider gradually. &lt;br /&gt;
&lt;br /&gt;
Point to the bending of light. &lt;br /&gt;
|| Move the wavelength slider gradually from red to violet. &lt;br /&gt;
&lt;br /&gt;
Notice the bending of light as wavelength changes. &lt;br /&gt;
|- &lt;br /&gt;
|  Point to the screw. &lt;br /&gt;
&lt;br /&gt;
Drag the screw to change direction. &lt;br /&gt;
&lt;br /&gt;
Notice the bending. &lt;br /&gt;
&lt;br /&gt;
|| Prism is provided with a screw at its corner. &lt;br /&gt;
&lt;br /&gt;
Drag the screw to change the direction of the prism.&lt;br /&gt;
&lt;br /&gt;
As we change the direction notice the bending of light. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| ''' Slide Number 11'''&lt;br /&gt;
&lt;br /&gt;
'''Assignment '''&lt;br /&gt;
|| As an assignment &lt;br /&gt;
&lt;br /&gt;
Change prism to glass slabs and observe the bending of light. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|  Cursor on the screen. &lt;br /&gt;
|| Now will see dispersion of light using white light. &lt;br /&gt;
 &lt;br /&gt;
|- &lt;br /&gt;
|  Click on white light tool. &lt;br /&gt;
&lt;br /&gt;
Point to the dispersion. &lt;br /&gt;
|| Click on white light tool. &lt;br /&gt;
&lt;br /&gt;
Observe the dispersion of light. &lt;br /&gt;
|- &lt;br /&gt;
|  Drag the slider and observer. &lt;br /&gt;
|| Drag the '''Objects''' medium slider and observe the dispersion of light. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|  Place the lens in the path of the beam. &lt;br /&gt;
&lt;br /&gt;
Point to multiple reflections. &lt;br /&gt;
|| Place a lens in the path of dispersed beam of light. &lt;br /&gt;
&lt;br /&gt;
The dispersed beam of light shows multiple reflections. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| '''Slide Number 12 ''' &lt;br /&gt;
&lt;br /&gt;
'''Assignment '''&lt;br /&gt;
|| As an assignment &lt;br /&gt;
&lt;br /&gt;
Use various lenses and observe the dispersion. &lt;br /&gt;
&lt;br /&gt;
Change various Environments and observe the dispersion. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|  Cursor on the screen. &lt;br /&gt;
|| Now we move on to '''More Tools''' screen. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|  Click on '''More Tools''' screen. &lt;br /&gt;
&lt;br /&gt;
Point to all the tools on the screen. &lt;br /&gt;
|| Click on '''More Tools''' screen. &lt;br /&gt;
&lt;br /&gt;
'''More Tools''' screen has a combination of tools from '''Intro''' and '''Prisms''' screens. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|  Point to '''Speed''' and '''Time''' tool. &lt;br /&gt;
&lt;br /&gt;
Point to '''Angles '''tool. &lt;br /&gt;
|| Tool box at the bottom has two additional tools: &lt;br /&gt;
&lt;br /&gt;
'''Speed''' and '''Time'''.&lt;br /&gt;
&lt;br /&gt;
At the bottom we also have '''Angles''' check box. &lt;br /&gt;
&lt;br /&gt;
Click on the '''Angles''' check box. &lt;br /&gt;
|- &lt;br /&gt;
|  Click on '''Wave''' radio. &lt;br /&gt;
&lt;br /&gt;
'''Normal''' and '''Slow Motion''' &lt;br /&gt;
&lt;br /&gt;
'''Play/Pause''' &lt;br /&gt;
&lt;br /&gt;
'''Forward''' &lt;br /&gt;
|| Now we will change the '''laser'''  light to Wave. &lt;br /&gt;
&lt;br /&gt;
Additionally radio buttons- &lt;br /&gt;
&lt;br /&gt;
'''Normal''' and '''Slow Motion'''&lt;br /&gt;
&lt;br /&gt;
Also,  '''Play/Pause''' and '''Forward''' buttons appear. &lt;br /&gt;
|- &lt;br /&gt;
|  &lt;br /&gt;
|| let’s begin the simulation &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|  Click on '''Time''' tool &lt;br /&gt;
|| Turn on the '''laser'''  light. &lt;br /&gt;
&lt;br /&gt;
Click on red button to turn on the '''laser'''  pointer. &lt;br /&gt;
&lt;br /&gt;
let’s use the '''Time''' tool. &lt;br /&gt;
&lt;br /&gt;
Drag and place the '''Time''' tool in the medium. &lt;br /&gt;
&lt;br /&gt;
'''Time''' tool has two '''magnifiers''' and a '''Meter'''. &lt;br /&gt;
|- &lt;br /&gt;
|  Drag an place the '''Time''' tool. &lt;br /&gt;
&lt;br /&gt;
Place the '''magnifiers''' on Incident and refracted waves. &lt;br /&gt;
|| Place one of the '''magnifiers''' on incident wave and observe the wave pattern. &lt;br /&gt;
&lt;br /&gt;
Now place the other '''magnifier''' on the refracted wave. &lt;br /&gt;
&lt;br /&gt;
Observe the wave pattern. &lt;br /&gt;
&lt;br /&gt;
It shows a '''phase shift'''. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|  Place the '''magnifier''' on reflected ray. &lt;br /&gt;
&lt;br /&gt;
Point to the reduced '''amplitude'''. &lt;br /&gt;
|| Place the '''magnifier''' on the reflected wave. &lt;br /&gt;
&lt;br /&gt;
Observe that, the new wave pattern is with reduced '''amplitude'''. &lt;br /&gt;
&lt;br /&gt;
This is because, the reflected wave has much lower '''intensity'''. &lt;br /&gt;
|- &lt;br /&gt;
|  Drag and place on the refracted wave. &lt;br /&gt;
&lt;br /&gt;
Point to the speed. &lt;br /&gt;
|| Drag and place the '''Speed''' tool on the refracted wave. &lt;br /&gt;
&lt;br /&gt;
The speed is 0.67 c. &lt;br /&gt;
&lt;br /&gt;
Here c is velocity of light equal to 3x10^8 m/s. &lt;br /&gt;
&lt;br /&gt;
Value of speed decreases, &lt;br /&gt;
&lt;br /&gt;
This is because velocity of light decreases in a material medium. &lt;br /&gt;
|- &lt;br /&gt;
|  '''Slide Number 13''' &lt;br /&gt;
&lt;br /&gt;
'''Assignment''' &lt;br /&gt;
|| As an assignment, &lt;br /&gt;
&lt;br /&gt;
Change material medium and notice the change in speed and wave pattern. &lt;br /&gt;
|- &lt;br /&gt;
|  &lt;br /&gt;
|| Let’s summarize. &lt;br /&gt;
|- &lt;br /&gt;
| ''' Slide Number 14 '''&lt;br /&gt;
&lt;br /&gt;
'''Summary''' &lt;br /&gt;
|| In this tutorial we have learnt, &lt;br /&gt;
&lt;br /&gt;
How to use '''Bending Light''', interactive '''PhET simulation'''. &lt;br /&gt;
|- &lt;br /&gt;
|  '''Slide Number 15''' &lt;br /&gt;
&lt;br /&gt;
'''Summary''' &lt;br /&gt;
|| Using this simulation we have learnt, &lt;br /&gt;
&lt;br /&gt;
1. Reflection of light &lt;br /&gt;
&lt;br /&gt;
2. Refraction of light &lt;br /&gt;
&lt;br /&gt;
3. Dispersion of light &lt;br /&gt;
&lt;br /&gt;
4. How reflection and refraction varies with different material media.&lt;br /&gt;
|- &lt;br /&gt;
| ''' Slide Number 16 '''&lt;br /&gt;
&lt;br /&gt;
'''Summary''' &lt;br /&gt;
|| We have also learnt to, &lt;br /&gt;
&lt;br /&gt;
5. Use optical instruments like prism and lens &lt;br /&gt;
&lt;br /&gt;
6. Measure intensity of light &lt;br /&gt;
&lt;br /&gt;
7. Measure velocity of light and &lt;br /&gt;
&lt;br /&gt;
8. View different wave patterns. &lt;br /&gt;
|- &lt;br /&gt;
|  '''Slide Number 17''' &lt;br /&gt;
&lt;br /&gt;
'''About Spoken Tutorial project''' &lt;br /&gt;
|| The video at the following link summarizes the Spoken Tutorial project. &lt;br /&gt;
&lt;br /&gt;
Please download and watch it. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|  '''Slide Number 18''' &lt;br /&gt;
&lt;br /&gt;
'''Spoken Tutorial workshops''' &lt;br /&gt;
|| The Spoken Tutorial Project team,&lt;br /&gt;
&lt;br /&gt;
conducts workshops using spoken tutorials and &lt;br /&gt;
&lt;br /&gt;
gives certificates on passing online tests. &lt;br /&gt;
&lt;br /&gt;
For more details, please write to us. &lt;br /&gt;
 &lt;br /&gt;
|- &lt;br /&gt;
|  '''Slide Number 19''' &lt;br /&gt;
&lt;br /&gt;
'''Forum for specific questions:''' &lt;br /&gt;
&lt;br /&gt;
Do you have questions in THIS Spoken Tutorial? &lt;br /&gt;
&lt;br /&gt;
Please visit this site &lt;br /&gt;
&lt;br /&gt;
Choose the minute and second where you have the question. &lt;br /&gt;
&lt;br /&gt;
Explain your question briefly &lt;br /&gt;
&lt;br /&gt;
Someone from our team will answer them. &lt;br /&gt;
|| Please post your timed queries on this forum. &lt;br /&gt;
|- &lt;br /&gt;
|  '''Slide Number 20''' &lt;br /&gt;
&lt;br /&gt;
'''Acknowledgements''' &lt;br /&gt;
|| This project is partially funded by, Pandit Madan Mohan Malaviya National Mission on Teachers and Teaching. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|  '''Slide Number 21''' &lt;br /&gt;
&lt;br /&gt;
'''Acknowledgement''' &lt;br /&gt;
|| Spoken Tutorial Project is funded by NMEICT, MHRD, Government of India. &lt;br /&gt;
&lt;br /&gt;
More information on this mission is available at this link. &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|  &lt;br /&gt;
|| This is Madhuri Ganapathi from IIT-Bombay signing off. &lt;br /&gt;
&lt;br /&gt;
Thank you for joining &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Madhurig</name></author>	</entry>

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