Blender/C2/Types-of-Windows-Outliner/English-timed

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Time Narration
00:03 Welcome to the series of Blender tutorials.
00:07 This tutorial is about the Outliner window in Blender 2.59.
00:16 This script has been contributed by Sneha Deorukhkar and Bhanu Prakash and edited by Monisha Banerjee.
00:28 After watching this tutorial, we shall learn:
00:33 what is the Outliner window;
00:36 what are the Eye, arrow and camera icons in the Outliner window and
00:43 what is the display menu in the Outliner window.
00:49 I assume that you know the basic elements of the Blender interface.
00:54 If not, then please refer to our earlier tutorial - Basic Description of the Blender Interface.
01:03 The Outliner is a flowchart list of data in Blender.
01:09 By default, it is present at the top right corner of the 'Blender Interface'.
01:15 Let us resize the Outliner window.
01:20 Left-click the bottom edge and drag it down.
01:26 Left-click the left edge and drag it to the left.
01:36 We can see the options in the 'Outliner window' more clearly now.
01:41 To learn how to resize the Blender windows, see our tutorial-
01:47 How to Change Window Types in Blender.
01:59 Left click View .
02:03 Here are various options like-
02:06 Show Restriction Columns,
02:09 Show Active,
02:11 Show or Hide One level,
02:14 Show Hierarchy,
02:17 Duplicate area into New window and * Toggle full screen.
02:25 Deactivate Show Restriction Columns.
02:30 This hides all the viewable, selectable and renderable options present at the far right corner of the 'outliner' window.
02:42 Again, Left-click View.
02:46 Activate Show Restriction Columns to unhide the viewable, selectable and renderable options.
02:56 Left-click the plus sign to the left of the Cube in the 'Outliner window'.
03:03 A cascade list appears.
03:05 It shows you a list of the properties of the selected object.
03:11 We will discuss these in detail in later tutorials.
03:16 Eye makes your object visible or invisible in the 3D view.
03:24 For example, left click eye for cube.
03:29 The cube is no longer visible in the '3D view'.
03:35 Again, left click eye for cube.
03:41 Now, the cube can be seen in the 3D-view.
03:48 Arrow makes your object selectable or unselectable in the 3D-view.
03:56 For example, left-click arrow for cube.
04:02 Right click the cube in the 3D-view. The cube cannot be selected.
04:10 Again, left-click arrow for cube in the 'Outliner window'.
04:17 Right click the cube in 3D-view.
04:21 The cube can now be selected.
04:28 Camera makes your object renderable or non-renderable.
04:34 Left click Camera for cube.
04:38 Press f12 on your keyboard to render the scene.
04:46 The cube is not visible in the render.
04:51 Press Esc on your keyboard to go back to 3D-view.
04:56 Again, left click Camera for cube in the 'Outliner window'.
05:03 Press f12 to render the scene.
05:09 The cube can now be seen in the render.
05:15 Press Esc to go back to 3D-view
05:21 Left-click the 'Search' bar in the 'Outliner window'.
05:28 If your scene has multiple objects then this search tool helps to filter out objects of similar groups or a particular object in the scene.
05:40 Scene at the top left corner of the 'Outliner window', lists all the objects in your 'Blender scene' and their associated elements.
05:51 Left click All Scenes.
05:55 This drop-down list is the display menu.
05:59 It contains the display options for the Outliner panel.
06:04 Left click Current Scene.
06:08 You can see all objects present in the current scene listed in the 'Outliner window'.
06:18 Left click Current Scene to open the display menu.
06:26 Left click Visible Layers.
06:30 All objects present in the active layer or layers are listed in the 'Outliner window'.
06:38 We will learn about Layers in detail in later tutorials.
06:44 Left click Visible Layers to open the display menu.
06:52 Left click Selected.
06:55 The Outliner lists only that object which is selected in the 3D-view.
07:04 Left click Selected to open the display menu.
07:09 Left click Active .
07:12 The Outliner lists only that object which was most recently selected in the 3D-view.
07:22 Left click Active to open the display menu.
07:28 Left click Same Types.
07:31 As the name suggests, the Same Type option lists all the objects that fall under the same category in the 'Outliner window'.
07:41 For example, the cube is selected by default in the 3D-view.
07:47 So the Outliner lists all the mesh objects in the scene.
07:51 In this case, the cube is the only mesh object in the scene.
07:58 We will learn about mesh objects, in detail, in more advanced tutorials about Animation in Blender.
08:08 Left click Same Types to open the display menu.
08:14 Groups lists all the grouped objects in the scene.
08:20 There are few other options here which we will cover in the later tutorials.
08:27 So, this is the breakdown of the outliner window.
08:32 While working with a large scene having multiple objects, the Outliner window becomes a very useful tool in keeping track of each object in the scene.
08:45 Now, create a new file, list selected in the Outliner and make the cube un renderable.
08:58 This tutorial is created by Project Oscar and supported by the National Mission on Education through ICT.
09:07 More information on the same is available at the following links-
09:12 oscar.iitb.ac.in and spoken-tutorial.org/ NMEICT-Intro.
09:28 The Spoken Tutorial project:
09:30 Conducts workshops using spoken tutorials.
09:34 Also gives certificates to those who pass an online test.
09:38 For more details, please write us to contact@spoken-tutorial.org
09:45 Thanks for joining us and this is Monisha from IIT Bombay signing off.

Contributors and Content Editors

Pratik kamble, Priyacst, Ranjana, Sakinashaikh, Sandhya.np14, Sneha